如何使用 PHCachingImageManager

How to use PHCachingImageManager

我知道 SO 上已经有这个问题了,但我不认为给出的答案是 satisfying/complete:How can IOS Photos app can show hundreds of photos in one screen?

我想达到的目标

我想要类似 whatsapp 中的图像选择的东西 (iOS)(见屏幕截图)。当您打开相机时,还有一个水平滑块,您可以在其中查看图库中的所有图像。

我试过的

现在我的 appDelegate 中有以下代码:

let options = PHFetchOptions()

options.sortDescriptors = [
    NSSortDescriptor(key: "creationDate", ascending: true)
]
if let results = PHAsset.fetchAssetsWithMediaType(.Image, options: options) {

    results.enumerateObjectsUsingBlock { (object, idx, _) in
        if let asset = object as? PHAsset {
            Variables.assets.append(asset)
        }
    }

    println(Variables.assets.count)

    Variables.imageManager.startCachingImagesForAssets(Variables.assets, targetSize: CGSizeMake(viewWidth, viewWidth), contentMode: .AspectFill, options: self.requestOptions)
}

稍后我将图像加载到 UITableViewController 中并在滚动时调用以下函数:

func fetchPhotoAtIndex(index : Int) {

    let asset = Variables.assets[Variables.assets.count - 1 - index] as PHAsset

    Variables.imageManager.requestImageForAsset(asset, targetSize: CGSizeMake(self.viewWidth, self.viewWidth), contentMode: .AspectFill, options: self.requestOptions, resultHandler: { (image, _) in

        println("\(asset.localIdentifier) \(asset.creationDate) ")

        [...]

        self.tableView.reloadData()
    })

}

这很好用,但我有一个问题,即在每个应用程序启动时,我的所有资产都会被缓存。这是解决我的问题的正确方法吗?如何像whatsapp一样实时显示相册照片?

参考这个Photos Framework example 在这个项目中,您应该查看文件 AAPLAssetGridViewController.m 以及它如何根据您的滚动位置处理缓存。

 - (void)updateCachedAssets
        {
            BOOL isViewVisible = [self isViewLoaded] && [[self view] window] != nil;
            if (!isViewVisible) { return; }
            
            // The preheat window is twice the height of the visible rect
            CGRect preheatRect = self.collectionView.bounds;
            preheatRect = CGRectInset(preheatRect, 0.0f, -0.5f * CGRectGetHeight(preheatRect));
            
            // If scrolled by a "reasonable" amount...
            CGFloat delta = ABS(CGRectGetMidY(preheatRect) - CGRectGetMidY(self.previousPreheatRect));
            if (delta > CGRectGetHeight(self.collectionView.bounds) / 3.0f) {
                
                // Compute the assets to start caching and to stop caching.
                NSMutableArray *addedIndexPaths = [NSMutableArray array];
                NSMutableArray *removedIndexPaths = [NSMutableArray array];
                
                [self computeDifferenceBetweenRect:self.previousPreheatRect andRect:preheatRect removedHandler:^(CGRect removedRect) {
                    NSArray *indexPaths = [self.collectionView aapl_indexPathsForElementsInRect:removedRect];
                    [removedIndexPaths addObjectsFromArray:indexPaths];
                } addedHandler:^(CGRect addedRect) {
                    NSArray *indexPaths = [self.collectionView aapl_indexPathsForElementsInRect:addedRect];
                    [addedIndexPaths addObjectsFromArray:indexPaths];
                }];
                
                NSArray *assetsToStartCaching = [self assetsAtIndexPaths:addedIndexPaths];
                NSArray *assetsToStopCaching = [self assetsAtIndexPaths:removedIndexPaths];
                
                [self.imageManager startCachingImagesForAssets:assetsToStartCaching
                                                    targetSize:AssetGridThumbnailSize
                                                   contentMode:PHImageContentModeAspectFill
                                                       options:nil];
                [self.imageManager stopCachingImagesForAssets:assetsToStopCaching
                                                   targetSize:AssetGridThumbnailSize
                                                  contentMode:PHImageContentModeAspectFill
                                                      options:nil];
        
                 self.previousPreheatRect = preheatRect;
            }
        }
        //In your case this computeDifference method changes to handle horizontal scrolling
            - (void)computeDifferenceBetweenRect:(CGRect)oldRect andRect:(CGRect)newRect removedHandler:(void (^)(CGRect removedRect))removedHandler addedHandler:(void (^)(CGRect addedRect))addedHandler
            {
                if (CGRectIntersectsRect(newRect, oldRect)) {
                    CGFloat oldMaxY = CGRectGetMaxY(oldRect);
                    CGFloat oldMinY = CGRectGetMinY(oldRect);
                    CGFloat newMaxY = CGRectGetMaxY(newRect);
                    CGFloat newMinY = CGRectGetMinY(newRect);
                    if (newMaxY > oldMaxY) {
                        CGRect rectToAdd = CGRectMake(newRect.origin.x, oldMaxY, newRect.size.width, (newMaxY - oldMaxY));
                        addedHandler(rectToAdd);
                    }
                    if (oldMinY > newMinY) {
                        CGRect rectToAdd = CGRectMake(newRect.origin.x, newMinY, newRect.size.width, (oldMinY - newMinY));
                        addedHandler(rectToAdd);
                    }
                    if (newMaxY < oldMaxY) {
                        CGRect rectToRemove = CGRectMake(newRect.origin.x, newMaxY, newRect.size.width, (oldMaxY - newMaxY));
                        removedHandler(rectToRemove);
                    }
                    if (oldMinY < newMinY) {
                        CGRect rectToRemove = CGRectMake(newRect.origin.x, oldMinY, newRect.size.width, (newMinY - oldMinY));
                        removedHandler(rectToRemove);
                    }
                } else {
                    addedHandler(newRect);
                    removedHandler(oldRect);
                }
            }
            
        

- (NSArray *)assetsAtIndexPaths:(NSArray *)indexPaths
    {
        if (indexPaths.count == 0) { return nil; }
        
        NSMutableArray *assets = [NSMutableArray arrayWithCapacity:indexPaths.count];
        for (NSIndexPath *indexPath in indexPaths) {
            PHAsset *asset = self.assetsFetchResults[indexPath.item];
            [assets addObject:asset];
        }
        return assets;
    }

图像缓存管理器会加热您所需大小的资产,然后您可以从图像缓存管理器本身检索它们。

希望对你有帮助。