使用鼠标对象旋转平滑

Smooth with mouse object rotation

我用这条线用鼠标旋转对象:

this._obj.transform.Rotate(new Vector3(0, -Input.GetAxis("Mouse X"), 0), Time.unscaledDeltaTime * this.speed);

但我想解决这个问题,就像在 Sketchfab 中使用鼠标旋转对象时有一些延迟,只是不确定如何正确执行此操作。我对四元数不是很熟悉。

有人可以就我如何处理这个问题给我一些建议吗?

只是旋转它有点复杂。这是您想要的工作版本:

    public Vector3 hiddenRotation;

void Start()
{
    hiddenRotation = this.transform.rotation.eulerAngles;
}

void Update()
{
    float sensitivity = 5.0f;
    //Get rotation vector
    Vector3 rot = new Vector3(0, -Input.GetAxis("Mouse X"), 0) * sensitivity;
    //Add rotation to hidden internal rotation
    hiddenRotation += rot;

    //Specify speed at which the cube rotates.
    float speed = 50.0f;
    float step = speed * Time.deltaTime;

    //Set new rotation (changing this function may allow for smoother motion, like lower step as it approaches the new rotation
    this.transform.rotation = Quaternion.RotateTowards(this.transform.rotation, Quaternion.Euler(hiddenRotation), step);

}

它使用隐藏旋转并让 transform.rotation 接近它。