在重叠区域点击手势事件
Tap gesture events on overlapping area
我有一个带有黑色边框的视图,它有两个不同的视图。而且这些观点在一个小范围内是重叠的。他们每个人都有自己的 UITapGestureRecognizer。当我点击每个项目的离散区域时,会触发该项目的操作。但是当我点击公共区域时,只会触发第二个视图的操作。我希望必须触发这两个动作。我怎样才能做到这一点?这是我的代码:
class ViewController: UIViewController {
@IBOutlet weak var view1: UIView!
@IBOutlet weak var view2: UIView!
@IBOutlet weak var outerView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
outerView.layer.borderWidth = 2.0
outerView.layer.borderColor = UIColor.black.cgColor
view1.layer.borderWidth = 2.0
view1.layer.borderColor = UIColor.red.cgColor
view2.layer.borderWidth = 2.0
view2.layer.borderColor = UIColor.blue.cgColor
self.initialize()
}
private func initialize(){
let tapGesture1 = UITapGestureRecognizer(target: self, action: #selector(detectTap1(_:)))
let tapGesture2 = UITapGestureRecognizer(target: self, action: #selector(detectTap2(_:)))
self.view1.addGestureRecognizer(tapGesture1)
self.view2.addGestureRecognizer(tapGesture2)
}
@objc func detectTap1(_ gesture : UITapGestureRecognizer) {
print("detectTap1")
}
@objc func detectTap2(_ gesture : UITapGestureRecognizer) {
print("detectTap2")
}
}
请分享您的建议。
尝试以下操作:
private func initialize(){
let tapGesture1 = UITapGestureRecognizer(target: self, action: #selector(detectTap1(_:)))
let tapGesture2 = UITapGestureRecognizer(target: self, action: #selector(detectTap2(_:)))
tapGesture1.cancelsTouchesInView = false
tapGesture2.cancelsTouchesInView = false
self.view1.addGestureRecognizer(tapGesture1)
self.view2.addGestureRecognizer(tapGesture2)
}
当您设置
gesture.cancelsTouchesInView = false
它将手势传播到下面的视图。
尝试实现此 UIGestureRecognizerDelegate 方法:
class ViewController: UIViewController, UIGestureRecognizerDelegate {
...
...
private func initialize() {
...
gesture1.delegate = self
gesture2.delegate = self
...
}
func gestureRecognizer(
_ gestureRecognizer: UIGestureRecognizer,
shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer
) -> Bool {
// its up to you
//guard otherGestureRecognizer == yourAnotherGesture else { return false }
return true
}
对于这个问题,我找到了这个解决方案,也许不是最好的解决方案,但它有效,无论如何我会寻求进一步的改进
我有 subclassed UIGestureRecognizer
class
已更新
import UIKit
import UIKit.UIGestureRecognizerSubclass
class CustomGestureRecognizer: UIGestureRecognizer {
var anotherGestureRecognizer : CustomGestureRecognizer?
private var touchBeganSended : Bool = false
private var touchLocation : CGPoint?
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesBegan(touches, with: event)
if let validTouch = touches.first?.location(in: self.view) {
if (self.view!.point(inside: validTouch, with: event)) {
if(!touchBeganSended) {
touchBeganSended = true
touchLocation = validTouch
anotherGestureRecognizer?.touchesBegan(touches, with: event)
state = .recognized
}
}
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesEnded(touches, with: event)
if let validTouch = touches.first?.location(in: self.view) {
if (self.view!.point(inside: validTouch, with: event)) {
if(touchBeganSended) {
touchBeganSended = false
anotherGestureRecognizer?.touchesEnded(touches, with: event)
state = .recognized
}
}
}
}
override func location(in view: UIView?) -> CGPoint {
if let desiredView = view {
if(desiredView == self.view) {
return touchLocation ?? CGPoint(x: 0, y: 0)
} else {
return super.location(in: view)
}
} else {
return super.location(in: view)
}
}
}
已更新
那么你需要将你的 initialize()
方法修改为这个,最后一个 update 你不需要考虑哪个视图位于视图层次结构的顶部
private func initialize(){
let tapGesture1 = CustomGestureRecognizer(target: self, action: #selector(detectTap1(_:)))
let tapGesture2 = CustomGestureRecognizer(target: self, action: #selector(detectTap2(_:)))
tapGesture1.cancelsTouchesInView = true
tapGesture1.delegate = self
tapGesture2.cancelsTouchesInView = true
tapGesture2.delegate = self
self.view1.addGestureRecognizer(tapGesture1)
tapGesture1.anotherGestureRecognizer = tapGesture2
tapGesture2.anotherGestureRecognizer = tapGesture1
self.view2.addGestureRecognizer(tapGesture2)
}
正如您在此处看到的那样有效
我有一个带有黑色边框的视图,它有两个不同的视图。而且这些观点在一个小范围内是重叠的。他们每个人都有自己的 UITapGestureRecognizer。当我点击每个项目的离散区域时,会触发该项目的操作。但是当我点击公共区域时,只会触发第二个视图的操作。我希望必须触发这两个动作。我怎样才能做到这一点?这是我的代码:
class ViewController: UIViewController {
@IBOutlet weak var view1: UIView!
@IBOutlet weak var view2: UIView!
@IBOutlet weak var outerView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
outerView.layer.borderWidth = 2.0
outerView.layer.borderColor = UIColor.black.cgColor
view1.layer.borderWidth = 2.0
view1.layer.borderColor = UIColor.red.cgColor
view2.layer.borderWidth = 2.0
view2.layer.borderColor = UIColor.blue.cgColor
self.initialize()
}
private func initialize(){
let tapGesture1 = UITapGestureRecognizer(target: self, action: #selector(detectTap1(_:)))
let tapGesture2 = UITapGestureRecognizer(target: self, action: #selector(detectTap2(_:)))
self.view1.addGestureRecognizer(tapGesture1)
self.view2.addGestureRecognizer(tapGesture2)
}
@objc func detectTap1(_ gesture : UITapGestureRecognizer) {
print("detectTap1")
}
@objc func detectTap2(_ gesture : UITapGestureRecognizer) {
print("detectTap2")
}
}
请分享您的建议。
尝试以下操作:
private func initialize(){
let tapGesture1 = UITapGestureRecognizer(target: self, action: #selector(detectTap1(_:)))
let tapGesture2 = UITapGestureRecognizer(target: self, action: #selector(detectTap2(_:)))
tapGesture1.cancelsTouchesInView = false
tapGesture2.cancelsTouchesInView = false
self.view1.addGestureRecognizer(tapGesture1)
self.view2.addGestureRecognizer(tapGesture2)
}
当您设置
gesture.cancelsTouchesInView = false
它将手势传播到下面的视图。
尝试实现此 UIGestureRecognizerDelegate 方法:
class ViewController: UIViewController, UIGestureRecognizerDelegate {
...
...
private func initialize() {
...
gesture1.delegate = self
gesture2.delegate = self
...
}
func gestureRecognizer(
_ gestureRecognizer: UIGestureRecognizer,
shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer
) -> Bool {
// its up to you
//guard otherGestureRecognizer == yourAnotherGesture else { return false }
return true
}
对于这个问题,我找到了这个解决方案,也许不是最好的解决方案,但它有效,无论如何我会寻求进一步的改进
我有 subclassed UIGestureRecognizer
class
已更新
import UIKit
import UIKit.UIGestureRecognizerSubclass
class CustomGestureRecognizer: UIGestureRecognizer {
var anotherGestureRecognizer : CustomGestureRecognizer?
private var touchBeganSended : Bool = false
private var touchLocation : CGPoint?
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesBegan(touches, with: event)
if let validTouch = touches.first?.location(in: self.view) {
if (self.view!.point(inside: validTouch, with: event)) {
if(!touchBeganSended) {
touchBeganSended = true
touchLocation = validTouch
anotherGestureRecognizer?.touchesBegan(touches, with: event)
state = .recognized
}
}
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesEnded(touches, with: event)
if let validTouch = touches.first?.location(in: self.view) {
if (self.view!.point(inside: validTouch, with: event)) {
if(touchBeganSended) {
touchBeganSended = false
anotherGestureRecognizer?.touchesEnded(touches, with: event)
state = .recognized
}
}
}
}
override func location(in view: UIView?) -> CGPoint {
if let desiredView = view {
if(desiredView == self.view) {
return touchLocation ?? CGPoint(x: 0, y: 0)
} else {
return super.location(in: view)
}
} else {
return super.location(in: view)
}
}
}
已更新
那么你需要将你的 initialize()
方法修改为这个,最后一个 update 你不需要考虑哪个视图位于视图层次结构的顶部
private func initialize(){
let tapGesture1 = CustomGestureRecognizer(target: self, action: #selector(detectTap1(_:)))
let tapGesture2 = CustomGestureRecognizer(target: self, action: #selector(detectTap2(_:)))
tapGesture1.cancelsTouchesInView = true
tapGesture1.delegate = self
tapGesture2.cancelsTouchesInView = true
tapGesture2.delegate = self
self.view1.addGestureRecognizer(tapGesture1)
tapGesture1.anotherGestureRecognizer = tapGesture2
tapGesture2.anotherGestureRecognizer = tapGesture1
self.view2.addGestureRecognizer(tapGesture2)
}
正如您在此处看到的那样有效