Erlang Ranch Websocket 客户端无法检测到断开的 Internet 连接

Erlang Ranch Websocket Client fails to detect dropped Internet connection

我使用 Gun 编写了一个非常标准的 websocket 客户端。一切正常,连接,收发消息等,一切都很正常。

但是,我发现它没有检测到断开的互联网连接。如果我从我的 PC 上拔下以太网电缆,Gun 客户端什么都不做。我没有收到任何类型的错误、"DOWN" 消息或任何类型的任何信息。而且,如果我重新连接以太网电缆,什么也不会发生。 Gun 似乎只是停了下来,什么也没做。

理想情况下,如果连接中断,我希望从 Gun 那里收到某种消息。这样,我就可以相应地处理事情,并尝试重新连接。

我错过了什么?如何检测 Gun 断开的连接?

我的客户端代码是:

-module(test_client).
-behaviour(gen_server).

-include_lib("kernel/include/logger.hrl").


%% API.
-export([start_link/0]).

%% gen_server.
-export([init/1]).
-export([handle_call/3]).
-export([handle_cast/2]).
-export([handle_info/2]).
-export([terminate/2]).
-export([code_change/3]).

-record(state, {
    uri,
    port,
    path
}).

%% API.

-spec start_link() -> {ok, pid()}.
start_link() ->
    gen_server:start_link(?MODULE, [], []).

%% gen_server.

init([]) ->

    ?LOG_INFO(#{pid=>self(), module=>?MODULE, where=>init, msg=>started}),

    URI = "127.0.0.1",
    Port = 443,
    Path = "/ws",
    Opts = #{transport => tls, protocols => [http],retry => 5,retry_timeout => 2000},

    gen_server:cast(self(), connect),

    {ok,  #state{uri=URI, port=Port, path=Path, conn_opts=Opts}}.

handle_call(_Request, _From, State) ->
    {reply, ignored, State}.

handle_cast(connect, State0) ->
    {ok, ConnPid} = gun:open(State0#state.uri, State0#state.port, State0#state.conn_opts),
    _ = monitor(process, ConnPid),
    {noreply, State0#state{conn_pid=ConnPid};

handle_cast(_Msg, State) ->
    {noreply, State}.

handle_info({gun_up, ConnPID, http}, State) ->
    ?LOG_INFO(#{pid=>self(), module=>?MODULE, where=>info, msg=>gun_up, conn_pid=>ConnPID}),
    gun:ws_upgrade(ConnPid),
    {noreply, State#state{conn_pid=ConnPID}};

handle_info({gun_upgrade, ConnPID, ConnRef, _, _}, State) ->
    ?LOG_INFO(#{pid=>self(), module=>?MODULE, where=>info, msg=>gun_upgrade, conn_pid=>ConnPID, conn_ref=>ConnRef}),
    {noreply, State#state{conn_pid=ConnPID}};

handle_info({gun_down, ConnPID, ws, closed, _, _}, State) ->
    ?LOG_INFO(#{pid=>self(), module=>?MODULE, where=>info, msg=>gun_down, conn_pid=>ConnPID}),
    gun:close(ConnPID),
    gen_server:cast(self(), retry_connect),
    {noreply, State#state{conn_pid=null}};   

handle_info({gun_ws, _ConnPID, _ConnRef, RawMsg}, State) ->
    io:format("Receive: ~p~n", [RawMsg]),
    {noreply, State};

handle_info({gun_response, ConnPID, _ConnRef, _Err, Code, _Headers}, State0) ->
    ?LOG_ERROR(#{pid=>self(), module=>?MODULE, where=>info, msg=>gun_response, code=>Code}),
    gun:close(ConnPID),
    {noreply, State0#state{conn_pid=null}};

handle_info({gun_error, ConnPID, _StreamRef, Reason}, State0) ->
    ?LOG_ERROR(#{pid=>self(), module=>?MODULE, where=>info, msg=>gun_error, code=>Reason}),
    gun:close(ConnPID),
    {noreply, State0#state{conn_pid=null}};

handle_info({gun_error, ConnPID,Reason}, State0) ->
    ?LOG_ERROR(#{pid=>self(), module=>?MODULE, where=>info, msg=>gun_error, code=>Reason}),
    gun:close(ConnPID),
    {noreply, State0#state{conn_pid=null}};

handle_info({'DOWN', Mref, process, ConnPid, Reason}, State) ->
    ?LOG_ERROR(#{pid=>self(), module=>?MODULE, where=>info, msg=>monitor_down, code=>Reason}),
    demonitor(Mref),
    gun:close(ConnPid),
    {noreply, State#state{conn_pid=null}};   

handle_info(Info, State) ->
    ?LOG_ERROR(#{pid=>self(), module=>?MODULE, where=>info, status=>unknown, msg=>Info}),
    {noreply, State}.

terminate(_Reason, _State) ->
    ok.

code_change(_OldVsn, State, _Extra) ->
    {ok, State}.

看起来您需要实现 ping/pong 帧的处理程序,有关详细信息,请查看 RFC https://www.rfc-editor.org/rfc/rfc6455#section-5.5.2 and https://www.rfc-editor.org/rfc/rfc6455#section-5.5.3。因此,当服务器发送 ping 时,客户端应用程序,例如:浏览器应该向服务器端回复 pong 并且您可以通过 WebSocket 处理它。但是,如果服务器发送 ping 并且没有从客户端得到 pong 的答复 - 这将意味着连接丢失。希望这会有所帮助。