如何使用 .jpg 或 .png 作为背景图片?

How do I use a .jpg or .png as a background picture?

我找到了一张 space 的漂亮图片,我想坐在我正在开发的这个小游戏的背景中,但不知道该写什么和在哪里写。它需要放在所有 classes 的后面,以确保它不会挡住屏幕。我认为它可能在 class Window 中,但我不确定。我是 python 的新手,非常感谢您的帮助!这是到目前为止的整个项目。

import sys, logging, os, random, math, open_color, arcade

#check to make sure we are running the right version of Python
version = (3,7)
assert sys.version_info >= version, "This script requires at least Python {0}.{1}".format(version[0],version[1])

#turn on logging, in case we have to leave ourselves debugging messages
logging.basicConfig(format='[%(filename)s:%(lineno)d] %(message)s', level=logging.DEBUG)
logger = logging.getLogger(__name__)

SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
MARGIN = 30
SCREEN_TITLE = "Intergalactic slam"
NUM_ENEMIES = 5
STARTING_LOCATION = (400,100)
BULLET_DAMAGE = 10
ENEMY_HP = 10
HIT_SCORE = 10
KILL_SCORE = 100
PLAYER_HP = 100

class Bullet(arcade.Sprite):
    def __init__(self, position, velocity, damage):
        ''' 
        initializes the bullet
        Parameters: position: (x,y) tuple
            velocity: (dx, dy) tuple
            damage: int (or float)
        '''
        super().__init__("PNG/laserPink3.png", 0.5)
        (self.center_x, self.center_y) = position
        (self.dx, self.dy) = velocity
        self.damage = damage

    def update(self):
        '''
        Moves the bullet
        '''
        self.center_x += self.dx
        self.center_y += self.dy

class Enemy_Bullet(arcade.Sprite):
    def __init__(self, position, velocity, damage):
        super().__init__("PNG/laserGreen1.png", 0.5)
        (self.center_x, self.center_y) = position
        (self.dx, self.dy) = velocity
        self.damage = damage
    def update(self):
        self.center_x += self.dx
        self.center_y += self.dy

class Player(arcade.Sprite):
    def __init__(self):
        super().__init__("PNG/shipYellow_manned.png", 0.5)
        (self.center_x, self.center_y) = STARTING_LOCATION
        self.hp = PLAYER_HP

class Enemy(arcade.Sprite):
    def __init__(self, position):
        '''
        initializes an alien enemy
        Parameter: position: (x,y) tuple
        '''
        super().__init__("PNG/shipGreen_manned.png", 0.5)
        self.hp = ENEMY_HP
        (self.center_x, self.center_y) = position





class Window(arcade.Window):

    def __init__(self, width, height, title):
        super().__init__(width, height, title)
        file_path = os.path.dirname(os.path.abspath(__file__))
        os.chdir(file_path)

        self.set_mouse_visible(True)
        arcade.set_background_color(open_color.black)
        self.bullet_list = arcade.SpriteList()
        self.enemy_list = arcade.SpriteList()
        self.enemy_bullet_list = arcade.SpriteList()
        self.player = Player()
        self.score = 0
        self.win = False
        self.lose = False


    def setup(self):
        '''
        Set up enemies
        '''
        for i in range(NUM_ENEMIES):
            x = 120 * (i+1) + 40
            y = 500
            enemy = Enemy((x,y))
            self.enemy_list.append(enemy)            

    def update(self, delta_time):
        self.bullet_list.update()
        self.enemy_bullet_list.update()
        if (not (self.win or self.lose)): 
            for e in self.enemy_list:
                for b in self.bullet_list:
                    if (abs(b.center_x - e.center_x) <= e.width / 2 and abs(b.center_y - e.center_y) <= e.height / 2):
                        self.score += HIT_SCORE
                        e.hp -= b.damage
                        b.kill()
                        if (e.hp <= 0):
                            e.kill()
                            self.score += KILL_SCORE
                            if (len(self.enemy_list) == 0):
                                self.win = True
                if (random.randint(1, 75) == 1):
                    self.enemy_bullet_list.append(Enemy_Bullet((e.center_x, e.center_y - 15), (0, -10), BULLET_DAMAGE))
                for b in self.enemy_bullet_list:
                    if (abs(b.center_x - self.player.center_x) <= self.player.width / 2 and abs(b.center_y - self.player.center_y) <= self.player.height / 2):
                        self.player.hp -= b.damage
                        b.kill()
                        if (self.player.hp <= 0):
                            self.lose = True                




    def on_draw(self):
        arcade.start_render()
        arcade.draw_text(str(self.score), 20, SCREEN_HEIGHT - 40, open_color.white, 16)
        arcade.draw_text("HP: {}".format(self.player.hp), 20, 40, open_color.white, 16)

        if (self.player.hp > 0):
            self.player.draw()

        self.bullet_list.draw()
        self.enemy_bullet_list.draw()
        self.enemy_list.draw()
        if (self.lose):
            self.draw_game_loss()
        elif (self.win):
            self.draw_game_won()

    def draw_game_loss(self):
        arcade.draw_text(str("LOSER!"), SCREEN_WIDTH / 2 - 90, SCREEN_HEIGHT / 2 - 10, open_color.white, 30)

    def draw_game_won(self):
        arcade.draw_text(str("WINNER!"), SCREEN_WIDTH / 2 - 90, SCREEN_HEIGHT / 2 - 10, open_color.white, 30)

    def on_mouse_motion(self, x, y, dx, dy):
        '''
        The player moves left and right with the mouse
        '''
        self.player.center_x = x

    def on_mouse_press(self, x, y, button, modifiers):
        if button == arcade.MOUSE_BUTTON_LEFT:
            x = self.player.center_x
            y = self.player.center_y + 15
            bullet = Bullet((x,y),(0,10),BULLET_DAMAGE)
            self.bullet_list.append(bullet)


def main():
    window = Window(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    window.setup()
    arcade.run()


if __name__ == "__main__":
    main()

一种方法是将 .jpg.png 作为 纹理 加载,并在每一帧绘制该纹理,大小为屏幕是(或更大!)。

我还没有测试过这个,但作为一个例子,加载纹理可以在 Window.__init__ 中完成,就像这样 (reference):

self.background = arcade.load_texture('PNG/background.png')

然后在 on_draw 中,就在您调用 start_render 之后,您将绘制它 (reference),传递所需的中心坐标以及宽度和高度:

self.background.draw(SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH, SCREEN_HEIGHT)

它需要放在第一位的原因是因为所有内容都是从后向前绘制的,就像您在绘画中所做的那样。

如果图像与您的 screen/window 大小不完全相同,您的背景可能会是 stretched/squished。如果这不是您想要的,最简单的解决方法是更改​​图像以使其大小合适。

是的,您应该可以将其添加到 class window...

您可以像这样添加它:

 def __init__(self, width, height, title):
        super().__init__(width, height, title)
        file_path = os.path.dirname(os.path.abspath(__file__))
        os.chdir(file_path)

        self.set_mouse_visible(True)
        arcade.set_background_color(open_color.black)
        self.bullet_list = arcade.SpriteList()
        self.enemy_list = arcade.SpriteList()
        self.enemy_bullet_list = arcade.SpriteList()
        self.player = Player()
        self.score = 0
        self.win = False
        self.lose = False

        self.background = None


    def setup(self):
        '''
        Set up enemies
        '''

        self.background = arcade.load_texture("images/background.jpg")

        for i in range(NUM_ENEMIES):
            x = 120 * (i+1) + 40
            y = 500
            enemy = Enemy((x,y))
            self.enemy_list.append(enemy)