图像预加载器如何工作?

How do image preloaders work?

我很难理解图像预加载器在 java 脚本中的工作原理。因此,如果有人可以解释他们如何使用一个有很大帮助的示例。 没有jquery

加载单张图片

浏览器将异步加载图像...这意味着当浏览器获得图像的 .src 时,它将开始在后台加载该图像,但也会继续处理 javascript 直接在 .src

之后的代码
// create a new image object
var img=new Image();

// set the image object's image source
img.src='myImage.png';

// do some stuff while the image is loading in the background
alert('Your image has started loading, but is not yet complete');

即使在图像完全加载并准备好使用之前也会显示警告。

那么您如何知道图像何时已完全加载并可以使用?

答案:您可以告诉浏览器在完成加载图像时"call you back"。您可以通过在图像对象上添加 "img.onload" 函数来获得 "called back"。每当浏览器加载完图片,浏览器就会触发"img.onload"函数中的代码。

img.onload = theImageHasFinishedLoading;

function theImageHasFinishedLoad(){
    alert('Your image has finished loading...you can use it now');
}

完整的图像加载过程将按以下顺序进行:

// happens 1st
var img=new Image();

// happens 2nd: this callback is ASSIGNED, but NOT TRIGGERED yet
//     until the image has fully loaded
img.onload = theImageHasFinishedLoading;

// happens 3rd
img.src='myImage.png';

// happens 4th
alert('Your image has started loading, but is not yet complete');

// happens 5th after the browser has fully loaded the image
//     (The browser will call this function automatically because .onload was set)
function theImageHasFinishedLoad(){
    alert('Your image has finished loading...you can use it now');
}

预加载多张图片

要预加载多个图像:

  • 创建一个数组来保存您的所有图像 URL 并将您的图像 URL 添加到该数组。

    // For example
    var imageURLs=[];
    imageURLs[0]='myImage.png';
    
  • 创建一个数组来保存所有图像对象(==您的实际图像)。

    // For example
    var imgs=[];
    
  • 向图像对象数组添加 new Image 个元素(URL 数组中每个 URL 添加一个 new Image

    //For example
    imgs[0] = new Image();
    
  • 将每个图像对象的 .onload 回调设置为相同的函数。

    // For example
    imgs[0].onload = theImageHasFinishedLoading;
    
  • 使用图像URL数组将每张图像的.src设置为个体url.

    // For example
    imgs[0].src = imageURLs[0];
    
  • theImageHasFinishedLoading 回调中,每次成功加载新图像时递增一个计数器。

    // For example
    var counter=0;
    
    function theImageHasFinishedLoading(){
        counter++;
    }
    

当计数器达到与图像 URL 数组相同的长度时,您将知道所有图像都已完全加载。

    function theImageHasFinishedLoading(){
        counter++;
        if(counter>=imageURLs.length){
            alert('All the images have successfully preloaded. Go use them now!');
        }
    } 

这是完整的示例代码和演示:

window.onload=(function(){


  // canvas related variables
  var canvas=document.getElementById("canvas");
  var ctx=canvas.getContext("2d");
  var cw=canvas.width;
  var ch=canvas.height;

  // put the paths to your images in imageURLs[]
  var imageURLs=[];  
  imageURLs.push("https://dl.dropboxusercontent.com/u/139992952/multple/face1.png");
  imageURLs.push("https://dl.dropboxusercontent.com/u/139992952/multple/face2.png");

  // the loaded images will be placed in imgs[]
  var imgs=[];
  var imagesOK=0;
  startLoadingAllImages(imagesAreNowLoaded);

  // Create a new Image() for each item in imageURLs[]
  // When all images are loaded, run the callback (==imagesAreNowLoaded)
  function startLoadingAllImages(callback){

    // iterate through the imageURLs array and create new images for each
    for (var i=0; i<imageURLs.length; i++) {
      // create a new image an push it into the imgs[] array
      var img = new Image();
      // Important! By pushing (saving) this img into imgs[],
      //     we make sure the img variable is free to
      //     take on the next value in the loop.
      imgs.push(img);
      // when this image loads, call this img.onload
      img.onload = function(){ 
        // this img loaded, increment the image counter
        imagesOK++; 
        // if we've loaded all images, call the callback
        if (imagesOK>=imageURLs.length ) {
          callback();
        }
      };
      // notify if there's an error
      img.onerror=function(){alert("image load failed");} 
      // set img properties
      img.src = imageURLs[i];
    }      
  }

  // All the images are now loaded
  // Do drawImage & fillText
  function imagesAreNowLoaded(){

    // the imgs[] array now holds fully loaded images
    // the imgs[] are in the same order as imageURLs[]

    ctx.font="30px sans-serif";
    ctx.fillStyle="#333333";

    // drawImage the first image (face1.png) from imgs[0]
    // and fillText its label below the image
    ctx.drawImage(imgs[0],0,10);
    ctx.fillText("face1.png", 0, 135);

    // drawImage the first image (face2.png) from imgs[1]
    // and fillText its label below the image
    ctx.drawImage(imgs[1],200,10);
    ctx.fillText("face2.png", 210, 135);

  }



}); // end window.onload
body{ background-color: ivory; }
#canvas{border:1px solid red;}
<canvas id="canvas" width=400 height=200></canvas>