无法使用编码 ENCODING_PCM_FLOAT 播放 PCM 流

Cannot play PCM stream with Encoding ENCODING_PCM_FLOAT

我知道有很多关于这个话题的问题。但我对 ENCODING_PCM_FLOAT.

有疑问

我有一个包含以下信息的 PCM 流:

Encoding : 32 bit float
Byte order: Little Endian
Channels : 2 channels ( stereo)
Sample Rate : 48000

而且我想将它提供给 AudioTrack。我使用以下 API:

private final int SAMPLE_RATE = 48000;
private final int CHANNEL_COUNT = AudioFormat.CHANNEL_OUT_STEREO;
private final int ENCODING = AudioFormat.ENCODING_PCM_FLOAT;
...
int bufferSize = AudioTrack.getMinBufferSize(SAMPLE_RATE, CHANNEL_COUNT, ENCODING);    
AudioAttributes audioAttributes = new AudioAttributes.Builder()
    .setUsage(AudioAttributes.USAGE_MEDIA)
    .setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
    .build();
AudioFormat audioFormat = new AudioFormat.Builder()
    .setEncoding(ENCODING)
    .setSampleRate(SAMPLE_RATE)
    .build();
audioTrack = new AudioTrack(audioAttributes, audioFormat, bufferSize
    , AudioTrack.MODE_STREAM, AudioManager.AUDIO_SESSION_ID_GENERATE);
audioTrack.play();

然后我开始收听音频流:

    private void startListening() {
        while (true) {
            try {
                byte[] buffer = new byte[8192];

                DatagramPacket packet = new DatagramPacket(buffer, buffer.length);
                mSocket.receive(packet);

                FloatBuffer floatBuffer = ByteBuffer.wrap(packet.getData()).asFloatBuffer();
                float[] audioFloats = new float[floatBuffer.capacity()];
                floatBuffer.get(audioFloats);

                for (int i = 0; i < audioFloats.length; i++) {
                    audioFloats[i] = audioFloats[i] / 0x8000000;
                }

                audioTrack.write(audioFloats, 0, audioFloats.length, AudioTrack.WRITE_NON_BLOCKING);
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    }

但是我根本听不到任何声音。我可以将字节数组播放为 PCM_16(无需将其转换为浮点数组),但它包含太多噪音。所以我觉得流输入不是问题

如果你有什么想法,请告诉我。

感谢阅读!

for (int i = 0; i < audioFloats.length; i++) {
    audioFloats[i] = audioFloats[i] / 0x8000000;
}

我是个白痴,上面的代码块不需要。移除后,音频正常播放