如何在 Qt 4.8 中创建滑动效果?

How to create a swipe effect in Qt 4.8?

我需要创建一个屏幕,用户可以在其中向右或向左、向上或向下滑动,并且在每个屏幕上我都会显示另一个屏幕。它就像一个十字,中心和两端是系统的另一个屏幕。

我尝试使用 GestureArea,但它唯一有效的事件是 onTapAndHold,其他事件如 onSwipe 则没有 运行。后来发现是Qt 4.8 GestureArea 有bug,其他事件不起作用。问题是单击时 onTapAndHold 事件 运行s,我只希望它与滑动事件一起 运行。

完成!

我是怎么做到的:

import QtQuick 1.1
import Qt.labs.gestures 1.0

import "module"

Rectangle {
    id: recMainWindow
    width: 800
    height: 480
    color: "#00000000"

    property string strActualScreen: "screenCenter"

    function funSwipeScreens(swipeArea)
    {
        if ((!panBottomCenter.running) && (!panCenterBottom.running) &&
            (!panCenterLeft.running) &&  (!panCenterRight.running) &&
            (!panCenterTop.running) &&  (!panLeftCenter.running) &&
            (!panRightCenter.running) &&  (!panTopCenter.running))
        {
            if (swipeArea == "top")
            {
                if (strActualScreen == "screenBottom")
                {
                    strActualScreen = "screenCenter";

                    marLeft.enabled = true;
                    marRight.enabled = true;
                    marBottom.enabled = true;

                    panBottomCenter.start();
                }
                else if (strActualScreen == "screenCenter")
                {
                    strActualScreen = "screenTop";

                    marTop.enabled = false;
                    marLeft.enabled = false;
                    marRight.enabled = false;

                    panCenterTop.start();
                }
            }
            else if (swipeArea == "bottom")
            {
                if (strActualScreen == "screenTop")
                {
                    strActualScreen = "screenCenter";

                    marTop.enabled = true;
                    marLeft.enabled = true;
                    marRight.enabled = true;

                    panTopCenter.start();
                }
                else if (strActualScreen == "screenCenter")
                {
                    strActualScreen = "screenBottom";

                    marLeft.enabled = false;
                    marRight.enabled = false;
                    marBottom.enabled = false;

                    panCenterBottom.start();
                }
            }
            else if (swipeArea == "left")
            {
                if (strActualScreen == "screenRight")
                {
                    strActualScreen = "screenCenter";

                    marBottom.enabled = true;
                    marRight.enabled = true;
                    marTop.enabled = true;

                    panRightCenter.start();
                }
                else if (strActualScreen == "screenCenter")
                {
                    strActualScreen = "screenLeft";

                    marLeft.enabled = false;
                    marBottom.enabled = false;
                    marTop.enabled = false;

                    panCenterLeft.start();
                }
            }
            else if (swipeArea == "right")
            {
                if (strActualScreen == "screenLeft")
                {
                    strActualScreen = "screenCenter";

                    marLeft.enabled = true;
                    marBottom.enabled = true;
                    marTop.enabled = true;

                    panLeftCenter.start();
                }
                else if (strActualScreen == "screenCenter")
                {
                    strActualScreen = "screenRight";

                    marBottom.enabled = false;
                    marRight.enabled = false;
                    marTop.enabled = false;

                    panCenterRight.start();
                }
            }
        }
    }

    Loader {
        id: loaCenter
        x: 0
        y: 0
        source: "qrc:/qml/centerScreen"
    }

    Loader {
        id: loaTop
        x: 0
        y: -480
        source: "qrc:/qml/topScreen"
    }

    Loader {
        id: loaBottom
        x: 0
        y: 480
        source: "qrc:/qml/bottomScreen"
    }

    Loader {
        id: loaLeft
        x: -800
        y: 0
        source: "qrc:/qml/leftScreen"
    }

    Loader {
        id: loaRight
        x: 800
        y: 0
        source: "qrc:/qml/rightScreen"
    }

    GestureArea {
        id: marLeft
        x: 0
        y: 100
        width: 100
        height: 280
        focus: true
        onTapAndHold: {
            funSwipeScreens("left");
        }
    }

    GestureArea {
        id: marRight
        x: 700
        y: 100
        width: 100
        height: 280
        focus: true
        onTapAndHold: {
            funSwipeScreens("right");
        }
    }

    GestureArea {
        id: marTop
        x: 100
        y: 0
        width: 600
        height: 100
        focus: true
        onTapAndHold: {
            funSwipeScreens("top");
        }
    }

    GestureArea {
        id: marBottom
        x: 100
        y: 380
        width: 600
        height: 100
        focus: true
        onTapAndHold: {
            funSwipeScreens("bottom");
        }
    }

    // TOP ANIMATIONS
    ParallelAnimation {
        id: panCenterTop

        NumberAnimation { target: loaCenter; property: "y"; from: 0; to: 480; duration: 250; easing.type: Easing.InOutQuad }
        NumberAnimation { target: loaTop; property: "y"; from: -480; to: 0; duration: 250; easing.type: Easing.InOutQuad }
    }

    ParallelAnimation {
        id: panTopCenter

        NumberAnimation { target: loaTop; property: "y"; from: 0; to: -480; duration: 250; easing.type: Easing.InOutQuad }
        NumberAnimation { target: loaCenter; property: "y"; from: 480; to: 0; duration: 250; easing.type: Easing.InOutQuad }
    }

    // BOTTOM ANIMATIONS
    ParallelAnimation {
        id: panCenterBottom

        NumberAnimation { target: loaCenter; property: "y"; from: 0; to: -480; duration: 250; easing.type: Easing.InOutQuad }
        NumberAnimation { target: loaBottom; property: "y"; from: 480; to: 0; duration: 250; easing.type: Easing.InOutQuad }
    }

    ParallelAnimation {
        id: panBottomCenter

        NumberAnimation { target: loaBottom; property: "y"; from: 0; to: 480; duration: 250; easing.type: Easing.InOutQuad }
        NumberAnimation { target: loaCenter; property: "y"; from: -480; to: 0; duration: 250; easing.type: Easing.InOutQuad }
    }

    // LEFT ANIMATIONS
    ParallelAnimation {
        id: panCenterLeft

        NumberAnimation { target: loaCenter; property: "x"; from: 0; to: 800; duration: 250; easing.type: Easing.InOutQuad }
        NumberAnimation { target: loaLeft; property: "x"; from: -800; to: 0; duration: 250; easing.type: Easing.InOutQuad }
    }

    ParallelAnimation {
        id: panLeftCenter

        NumberAnimation { target: loaLeft; property: "x"; from: 0; to: -800; duration: 250; easing.type: Easing.InOutQuad }
        NumberAnimation { target: loaCenter; property: "x"; from: 800; to: 0; duration: 250; easing.type: Easing.InOutQuad }
    }

    // RIGHT ANIMATIONS
    ParallelAnimation {
        id: panCenterRight

        NumberAnimation { target: loaCenter; property: "x"; from: 0; to: -800; duration: 250; easing.type: Easing.InOutQuad }
        NumberAnimation { target: loaRight; property: "x"; from: 800; to: 0; duration: 250; easing.type: Easing.InOutQuad }
    }

    ParallelAnimation {
        id: panRightCenter

        NumberAnimation { target: loaRight; property: "x"; from: 0; to: 800; duration: 250; easing.type: Easing.InOutQuad }
        NumberAnimation { target: loaCenter; property: "x"; from: -800; to: 0; duration: 250; easing.type: Easing.InOutQuad }
    }
}

编辑:

好吧......在检查了我上面使用的 GestureArea 导致的错误行为之后,因为它们响应了 onTapAndHold 事件上的点击,而我只是想要滑动事件的答案,我决定删除它们并使用 MouseArea 进行滑动模拟. .

滑动操作有了很大改进,GestureArea 出现的点击事件问题已经解决,但导致了 MouseAreas 覆盖问题。

这在使用 GestureArea 时不存在,因为它不会阻止点击位于其下方的 MouseArea,而 MouseAreas overlap 会阻止点击。

总之GestureArea滑动事件的解决方法我在下面描述:

MouseArea {
    anchors.fill: parent
    preventStealing: true

    property real reaSpeed: 0.0 // calculates drag speed for swipe to run
    property int intStartY: 0 // starting point pressed by the user's finger

    property bool booTracing: false //controls the analyzed drag length

    onPressed: {
        intStartY = mouse.y;

        reaSpeed = 0;

        booTracing = true;
    }

    onPositionChanged: {
        if (!booTracing)
        {
            return;
        }

        reaSpeed = (intStartY - mouse.y) / 2.0;

        if ((reaSpeed > 50) && (mouse.y < (parent.height * 0.2)))
        {
            booTracing = false;

            if (booIsShowMenu)
            {
                sigStartHideMenu();
            }

            funSwipeScreens("bottom");
        }
    }
}

我正在检查一种处理 MouseAreas 覆盖的方法。