Material 无法在 Unity 中的 Blender 对象上正确显示
Material won't show correctly on Blender object in Unity
我在 Unity 中导入了一个没有任何纹理或 materials 的 Blender 对象,如果我尝试将 material 应用到 Unity 中的导入对象,
the material won't show correctly. 正如您从图像中看到的那样,它没有显示岩石 material 而只是显示灰色。
如果您的纹理没有正确显示,那么您可能需要在导入 unity 之前对对象进行 uv-unwrap。这是一个 youtube Video showing how its done. As long as you have a material slot in blender then there shouldnt be any issues with applying a new material from unity. When you import the file click on it from the file manager and view the settings in the inspector. You should see an option to override the material(s) with your own unity made ones, here is an image I found online for an example:
我在 Unity 中导入了一个没有任何纹理或 materials 的 Blender 对象,如果我尝试将 material 应用到 Unity 中的导入对象, the material won't show correctly. 正如您从图像中看到的那样,它没有显示岩石 material 而只是显示灰色。
如果您的纹理没有正确显示,那么您可能需要在导入 unity 之前对对象进行 uv-unwrap。这是一个 youtube Video showing how its done. As long as you have a material slot in blender then there shouldnt be any issues with applying a new material from unity. When you import the file click on it from the file manager and view the settings in the inspector. You should see an option to override the material(s) with your own unity made ones, here is an image I found online for an example: