在鼠标悬停在光标位置的图形上绘制文本
Paint text on the mouse hover on the graphics in the position of cursor
我去画光标位置的PIXI.Text时遇到问题
This is 重现问题的简单演示,当您使用光标越过节点时,我绘制文本,在本例中为“@author vincenzopalazzo”,但我想要节点上的位置,所以我认为要解决这个问题,我已经找到了解决方案,我必须设置鼠标的位置。
但我不知道得到这个职位,所以这是一个用 PIXI 重现问题的例子
//setup Pixi renderer
var renderer = PIXI.autoDetectRenderer(600, 400, {
backgroundColor: 0x000000
});
document.body.appendChild(renderer.view);
// create new stage
var stage = new PIXI.Container();
// create helpful message
var style = {
font: '18px Courier, monospace',
fill: '#ffffff'
};
// create graphic object called circle then draw a circle on it
var circle = new PIXI.Graphics();
circle.lineStyle(5, 0xFFFFFF, 1);
circle.beginFill(0x0000FF, 1);
circle.drawCircle(150, 150, 100);
circle.endFill();
circle.alpha = 0.5;
stage.addChild(circle);
// designate circle as being interactive so it handles events
circle.interactive = true;
// create hit area, needed for interactivity
circle.hitArea = new PIXI.Circle(150, 150, 100);
// make circle non-transparent when mouse is over it
circle.mouseover = function(events) {
var message = new PIXI.Text('Hover your mouse over the circle to see the effect.', style);
message.x = events.clientX;
message.y = events.clientY;
circle.message = message;
circle.addChild(message);
}
// make circle half-transparent when mouse leaves
circle.mouseout = function(mouseData) {
this.alpha = 0.5;
circle.removeChild(circle.message);
delete circle.message;
}
// start animating
animate();
function animate() {
requestAnimationFrame(animate);
// render the root container
renderer.render(stage);
};
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.1.4/pixi.js"></script>
这是我的真实代码
module.exports = function (animatedNode, ctx) {
ctx.on('hover', function(animatedNode, ctx){
let x = animatedNode.pos.x;
let y = - animatedNode.pos.y / 2;
if(animatedNode.label === undefined){
animatedNode.label = new PIXI.Text('@author vincenzopalazzo', { fontFamily: "Arial", fontSize: "20px" , fill: 0x000000} );
animatedNode.label.x = x;
animatedNode.label.y = y + animatedNode.width/2;
ctx.addChild(animatedNode.label);
}else{
animatedNode.label.x = x;
animatedNode.label.y = y + animatedNode.width/2;
}
});
ctx.on('unhover', function(animatedNode, ctx){
ctx.removeChild(animatedNode.label);
delete animatedNode.label;
});
ctx.mouseover = function() {
console.debug('I\'call the hover events');
this.fire('hover', animatedNode, ctx);
}
ctx.mouseout = function() {
console.debug('I\'call the unhover events');
this.fire('unhover', animatedNode, ctx);
}
}
我在 ctx(它是 PIXI 图形)对象上使用 ngraph.events,方法 on 和 fire 是模块 nghraph.events
在您的示例代码(第一个片段)中,"moseover" 处理程序应更改为:
// make circle non-transparent when mouse is over it
circle.mouseover = function(events) {
var message = new PIXI.Text('Hover your mouse over the circle to see the effect.', style);
message.x = events.clientX;
message.y = events.clientY;
circle.message = message;
circle.addChild(message);
}
至:
// make circle non-transparent when mouse is over it
circle.on('mouseover', function(event) {
// console.log('mouse is over the circle');
// console.log(event); // see in (for example in Chrome Devtools console) what is inside this variable
var message = new PIXI.Text('Hover your mouse over the circle to see the effect.', style);
// By looking at what "console.log(event)" shows we can see that instead of:
// message.x = events.clientX;
// message.y = events.clientY;
// should be:
message.x = event.data.global.x;
message.y = event.data.global.y;
circle.message = message;
circle.addChild(message);
});
要进一步了解它,您可以取消注释 "console.log" 行以在浏览器 devtools 控制台中观察它。
然后我们还需要像这样处理'mouseover'事件:
circle.on('mousemove',function (event) {
if (!circle.message) {
return;
}
var newPosition = event.data.getLocalPosition(this.parent);
circle.message.x = newPosition.x;
circle.message.y = newPosition.y;
});
所以整个可运行的例子将是这样的:
//setup Pixi renderer
var renderer = PIXI.autoDetectRenderer(600, 400, {
backgroundColor: 0x000000
});
document.body.appendChild(renderer.view);
// create new stage
var stage = new PIXI.Container();
// create helpful message
var style = {
font: '18px Courier, monospace',
fill: '#ffffff'
};
// create graphic object called circle then draw a circle on it
var circle = new PIXI.Graphics();
circle.lineStyle(5, 0xFFFFFF, 1);
circle.beginFill(0x0000FF, 1);
circle.drawCircle(150, 150, 100);
circle.endFill();
circle.alpha = 0.5;
stage.addChild(circle);
// designate circle as being interactive so it handles events
circle.interactive = true;
// create hit area, needed for interactivity
circle.hitArea = new PIXI.Circle(150, 150, 100);
// make circle non-transparent when mouse is over it
circle.on('mouseover', function(event) {
// console.log('mouse is over the circle');
// console.log(event); // see in (for example in Chrome Devtools console) what is inside this variable
var message = new PIXI.Text('Hover your mouse over the circle to see the effect.', style);
// By looking at what "console.log(event)" shows we can see that instead of:
// message.x = events.clientX;
// message.y = events.clientY;
// should be:
message.x = event.data.global.x;
message.y = event.data.global.y;
circle.message = message;
circle.addChild(message);
});
circle.on('mousemove',function (event) {
if (!circle.message) {
return;
}
var newPosition = event.data.getLocalPosition(this.parent);
circle.message.x = newPosition.x;
circle.message.y = newPosition.y;
});
// make circle half-transparent when mouse leaves
circle.mouseout = function(mouseData) {
this.alpha = 0.5;
circle.removeChild(circle.message);
delete circle.message;
}
// start animating
animate();
function animate() {
requestAnimationFrame(animate);
// render the root container
renderer.render(stage);
};
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.1.4/pixi.js"></script>
另请参阅:
- "Interaction/Dragging" Pixi.js demo(附源码):https://pixijs.io/examples/#/interaction/dragging.js
- Igor Neuhold 的教程 "Rotate towards mouse and shoot in that direction":http://proclive.io/shooting-tutorial/
- Pixi.jsAPI参考:
我去画光标位置的PIXI.Text时遇到问题
This is 重现问题的简单演示,当您使用光标越过节点时,我绘制文本,在本例中为“@author vincenzopalazzo”,但我想要节点上的位置,所以我认为要解决这个问题,我已经找到了解决方案,我必须设置鼠标的位置。
但我不知道得到这个职位,所以这是一个用 PIXI 重现问题的例子
//setup Pixi renderer
var renderer = PIXI.autoDetectRenderer(600, 400, {
backgroundColor: 0x000000
});
document.body.appendChild(renderer.view);
// create new stage
var stage = new PIXI.Container();
// create helpful message
var style = {
font: '18px Courier, monospace',
fill: '#ffffff'
};
// create graphic object called circle then draw a circle on it
var circle = new PIXI.Graphics();
circle.lineStyle(5, 0xFFFFFF, 1);
circle.beginFill(0x0000FF, 1);
circle.drawCircle(150, 150, 100);
circle.endFill();
circle.alpha = 0.5;
stage.addChild(circle);
// designate circle as being interactive so it handles events
circle.interactive = true;
// create hit area, needed for interactivity
circle.hitArea = new PIXI.Circle(150, 150, 100);
// make circle non-transparent when mouse is over it
circle.mouseover = function(events) {
var message = new PIXI.Text('Hover your mouse over the circle to see the effect.', style);
message.x = events.clientX;
message.y = events.clientY;
circle.message = message;
circle.addChild(message);
}
// make circle half-transparent when mouse leaves
circle.mouseout = function(mouseData) {
this.alpha = 0.5;
circle.removeChild(circle.message);
delete circle.message;
}
// start animating
animate();
function animate() {
requestAnimationFrame(animate);
// render the root container
renderer.render(stage);
};
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.1.4/pixi.js"></script>
这是我的真实代码
module.exports = function (animatedNode, ctx) {
ctx.on('hover', function(animatedNode, ctx){
let x = animatedNode.pos.x;
let y = - animatedNode.pos.y / 2;
if(animatedNode.label === undefined){
animatedNode.label = new PIXI.Text('@author vincenzopalazzo', { fontFamily: "Arial", fontSize: "20px" , fill: 0x000000} );
animatedNode.label.x = x;
animatedNode.label.y = y + animatedNode.width/2;
ctx.addChild(animatedNode.label);
}else{
animatedNode.label.x = x;
animatedNode.label.y = y + animatedNode.width/2;
}
});
ctx.on('unhover', function(animatedNode, ctx){
ctx.removeChild(animatedNode.label);
delete animatedNode.label;
});
ctx.mouseover = function() {
console.debug('I\'call the hover events');
this.fire('hover', animatedNode, ctx);
}
ctx.mouseout = function() {
console.debug('I\'call the unhover events');
this.fire('unhover', animatedNode, ctx);
}
}
我在 ctx(它是 PIXI 图形)对象上使用 ngraph.events,方法 on 和 fire 是模块 nghraph.events
在您的示例代码(第一个片段)中,"moseover" 处理程序应更改为:
// make circle non-transparent when mouse is over it
circle.mouseover = function(events) {
var message = new PIXI.Text('Hover your mouse over the circle to see the effect.', style);
message.x = events.clientX;
message.y = events.clientY;
circle.message = message;
circle.addChild(message);
}
至:
// make circle non-transparent when mouse is over it
circle.on('mouseover', function(event) {
// console.log('mouse is over the circle');
// console.log(event); // see in (for example in Chrome Devtools console) what is inside this variable
var message = new PIXI.Text('Hover your mouse over the circle to see the effect.', style);
// By looking at what "console.log(event)" shows we can see that instead of:
// message.x = events.clientX;
// message.y = events.clientY;
// should be:
message.x = event.data.global.x;
message.y = event.data.global.y;
circle.message = message;
circle.addChild(message);
});
要进一步了解它,您可以取消注释 "console.log" 行以在浏览器 devtools 控制台中观察它。
然后我们还需要像这样处理'mouseover'事件:
circle.on('mousemove',function (event) {
if (!circle.message) {
return;
}
var newPosition = event.data.getLocalPosition(this.parent);
circle.message.x = newPosition.x;
circle.message.y = newPosition.y;
});
所以整个可运行的例子将是这样的:
//setup Pixi renderer
var renderer = PIXI.autoDetectRenderer(600, 400, {
backgroundColor: 0x000000
});
document.body.appendChild(renderer.view);
// create new stage
var stage = new PIXI.Container();
// create helpful message
var style = {
font: '18px Courier, monospace',
fill: '#ffffff'
};
// create graphic object called circle then draw a circle on it
var circle = new PIXI.Graphics();
circle.lineStyle(5, 0xFFFFFF, 1);
circle.beginFill(0x0000FF, 1);
circle.drawCircle(150, 150, 100);
circle.endFill();
circle.alpha = 0.5;
stage.addChild(circle);
// designate circle as being interactive so it handles events
circle.interactive = true;
// create hit area, needed for interactivity
circle.hitArea = new PIXI.Circle(150, 150, 100);
// make circle non-transparent when mouse is over it
circle.on('mouseover', function(event) {
// console.log('mouse is over the circle');
// console.log(event); // see in (for example in Chrome Devtools console) what is inside this variable
var message = new PIXI.Text('Hover your mouse over the circle to see the effect.', style);
// By looking at what "console.log(event)" shows we can see that instead of:
// message.x = events.clientX;
// message.y = events.clientY;
// should be:
message.x = event.data.global.x;
message.y = event.data.global.y;
circle.message = message;
circle.addChild(message);
});
circle.on('mousemove',function (event) {
if (!circle.message) {
return;
}
var newPosition = event.data.getLocalPosition(this.parent);
circle.message.x = newPosition.x;
circle.message.y = newPosition.y;
});
// make circle half-transparent when mouse leaves
circle.mouseout = function(mouseData) {
this.alpha = 0.5;
circle.removeChild(circle.message);
delete circle.message;
}
// start animating
animate();
function animate() {
requestAnimationFrame(animate);
// render the root container
renderer.render(stage);
};
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.1.4/pixi.js"></script>
另请参阅:
- "Interaction/Dragging" Pixi.js demo(附源码):https://pixijs.io/examples/#/interaction/dragging.js
- Igor Neuhold 的教程 "Rotate towards mouse and shoot in that direction":http://proclive.io/shooting-tutorial/
- Pixi.jsAPI参考: