如何通过数组中的精灵位置递增?
How to increment through sprite locations in an array?
所以我有一个字符串数组,其中包含我要显示的精灵:
var lts = [
"letterA",
"letterB",
"letterC",
"letterD",
"letterE",
"letterF"
];
在我的 assets.js
中加载它们:
function loadAssets(callback){
function loadSprite(fileName){
assetsStillLoading++;
let spriteImage = new Image();
spriteImage.src = "assets/sprites/" + fileName;
spriteImage.onload = function()
{
assetsStillLoading--;
}
return spriteImage;
}
sprites.background = loadSprite('spr_background_pink.png');
sprites.letterA = loadSprite('/Letters/letter_A.png');
sprites.letterB = loadSprite('/Letters/letter_B.png');
sprites.letterC = loadSprite('/Letters/letter_C.png');
sprites.letterD = loadSprite('/Letters/letter_D.png');
sprites.letterE = loadSprite('/Letters/letter_E.png');
sprites.letterF = loadSprite('/Letters/letter_F.png');
}
现在我希望能够通过这个字母选项循环到 select 正确的选项,如下所示:
letterNo = letterNo + 1;
var string = "sprites." + lts[letterNo];
console.log("sprite loading:" + string);
this.sprite = string;
但是当我尝试时我得到:
sprites.letterB
在调试器中这是我想要加载的精灵,但它不喜欢它:
TypeError: Argument 1 of CanvasRenderingContext2D.drawImage could not be converted to any of: HTMLImageElement, SVGImageElement, HTMLCanvasElement, HTMLVideoElement, ImageBitmap.
请问我怎样才能让它工作?
"sprites.letterB"
只是一个与 sprites 对象无关的字符串。如果要访问 sprites 对象中的键,请使用括号表示法:sprites[lts[letterNo]]
.
所以我有一个字符串数组,其中包含我要显示的精灵:
var lts = [
"letterA",
"letterB",
"letterC",
"letterD",
"letterE",
"letterF"
];
在我的 assets.js
中加载它们:
function loadAssets(callback){
function loadSprite(fileName){
assetsStillLoading++;
let spriteImage = new Image();
spriteImage.src = "assets/sprites/" + fileName;
spriteImage.onload = function()
{
assetsStillLoading--;
}
return spriteImage;
}
sprites.background = loadSprite('spr_background_pink.png');
sprites.letterA = loadSprite('/Letters/letter_A.png');
sprites.letterB = loadSprite('/Letters/letter_B.png');
sprites.letterC = loadSprite('/Letters/letter_C.png');
sprites.letterD = loadSprite('/Letters/letter_D.png');
sprites.letterE = loadSprite('/Letters/letter_E.png');
sprites.letterF = loadSprite('/Letters/letter_F.png');
}
现在我希望能够通过这个字母选项循环到 select 正确的选项,如下所示:
letterNo = letterNo + 1;
var string = "sprites." + lts[letterNo];
console.log("sprite loading:" + string);
this.sprite = string;
但是当我尝试时我得到:
sprites.letterB
在调试器中这是我想要加载的精灵,但它不喜欢它:
TypeError: Argument 1 of CanvasRenderingContext2D.drawImage could not be converted to any of: HTMLImageElement, SVGImageElement, HTMLCanvasElement, HTMLVideoElement, ImageBitmap.
请问我怎样才能让它工作?
"sprites.letterB"
只是一个与 sprites 对象无关的字符串。如果要访问 sprites 对象中的键,请使用括号表示法:sprites[lts[letterNo]]
.