获取伤害值和魔法学院的传入伤害(WoW 1.13)
Get damage value and school of magic incoming damage (WoW 1.13)
我如何使用 lua 语言的 api 魔兽世界 1.13 获得伤害值和传入伤害魔法学校?其他玩家或生物对我造成的伤害。
这是必要的,这样我就可以使用
print("You received " .. damageValue .. " " .. damageSchool .. " damage")
这样我就可以加入聊天:
You received 100 Fire damage
You received 50 Physical damage
等等
经典战斗日志应该和零售差不多
参见 https://wow.gamepedia.com/COMBAT_LOG_EVENT
local playerGUID = UnitGUID("player")
local MSG_PLAYER_DAMAGE = "You received %d %s damage"
local damageEvents = {
SWING_DAMAGE = true,
SPELL_DAMAGE = true,
}
local f = CreateFrame("Frame")
f:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
f:SetScript("OnEvent", function(self, event)
self:OnEvent(event, CombatLogGetCurrentEventInfo())
end)
function f:OnEvent(event, ...)
local timestamp, subevent, _, sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags = ...
local spellId, spellName, spellSchool
local amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing, isOffHand
if subevent == "SWING_DAMAGE" then
amount = select(12, ...)
elseif subevent == "SPELL_DAMAGE" then
spellId, spellName, spellSchool, amount = select(12, ...)
end
if damageEvents[subevent] and destGUID == playerGUID then
print(MSG_PLAYER_DAMAGE:format(amount, GetSchoolString(spellSchool or 0x1)))
end
end
我如何使用 lua 语言的 api 魔兽世界 1.13 获得伤害值和传入伤害魔法学校?其他玩家或生物对我造成的伤害。 这是必要的,这样我就可以使用
print("You received " .. damageValue .. " " .. damageSchool .. " damage")
这样我就可以加入聊天:
You received 100 Fire damage
You received 50 Physical damage
等等
经典战斗日志应该和零售差不多
参见 https://wow.gamepedia.com/COMBAT_LOG_EVENT
local playerGUID = UnitGUID("player")
local MSG_PLAYER_DAMAGE = "You received %d %s damage"
local damageEvents = {
SWING_DAMAGE = true,
SPELL_DAMAGE = true,
}
local f = CreateFrame("Frame")
f:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
f:SetScript("OnEvent", function(self, event)
self:OnEvent(event, CombatLogGetCurrentEventInfo())
end)
function f:OnEvent(event, ...)
local timestamp, subevent, _, sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags = ...
local spellId, spellName, spellSchool
local amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing, isOffHand
if subevent == "SWING_DAMAGE" then
amount = select(12, ...)
elseif subevent == "SPELL_DAMAGE" then
spellId, spellName, spellSchool, amount = select(12, ...)
end
if damageEvents[subevent] and destGUID == playerGUID then
print(MSG_PLAYER_DAMAGE:format(amount, GetSchoolString(spellSchool or 0x1)))
end
end