如何在 SwiftUI 中控制 AVPlayer?

How to control AVPlayer in SwiftUI?

在我的新 SwiftUI 项目中,我有一个用于从 url 流式传输音乐的 AVPlayer。现在我需要通过滑块控制当前播放曲目的时间和音量,这里是设计部分:

现在我可以使用 UserData final class 及其 @Published 变量来控制播放器,例如 isPlaying:

final class UserData: ObservableObject {
    // ...
    @Published var player: AVPlayer? = nil
    @Published var isPlaying: Bool = false
    //...

    func playPausePlayer(withSong song: Song, forPlaylist playlist: [Song]?) {
        //...
        if isPlaying {
            player?.pause()
        } else {
            player?.play()
        }

        isPlaying.toggle()
    }

}

很高兴知道这部分是否有更好的决定

问题是属性 currentTimeduration 我只能从 playerplayer?.currentItem 获取,所以我不能像这样制作滑块:

@EnvironmentObject var userData: UserData
// ...
Slider(value: userData.player?.currentItem?.currentTime()!, in: 0...userData.player?.currentItem?.duration as! Double, step: 1)

我如何控制这些东西?

我没有找到任何解决方案,所以尝试自己解决。学了一点Combine框架,继承了AVPlayerclass并在协议ObservableObject下签名,使用了KVO。可能这不是最好的解决方案,但它确实有效,希望有人能给我建议,以便将来改进代码。以下是一些代码片段:

import Foundation
import AVKit
import Combine

final class AudioPlayer: AVPlayer, ObservableObject {

    @Published var currentTimeInSeconds: Double = 0.0
    private var timeObserverToken: Any?
    // ... some other staff

    // MARK: Publishers
    var currentTimeInSecondsPass: AnyPublisher<Double, Never>  {
        return $currentTimeInSeconds
            .eraseToAnyPublisher()
    }

    // in init() method I add observer, which update time in seconds
    override init() {
        super.init()
        registerObserves()
    }

    private func registerObserves() {

        let interval = CMTime(seconds: 1, preferredTimescale: CMTimeScale(NSEC_PER_SEC))
        timeObserverToken = self.addPeriodicTimeObserver(forInterval: interval, queue: .main) {
            [weak self] _ in
            self?.currentTimeInSeconds = self?.currentTime().seconds ?? 0.0
        }

    } 

    // func for rewind song time
    func rewindTime(to seconds: Double) {
        let timeCM = CMTime(seconds: seconds, preferredTimescale: CMTimeScale(NSEC_PER_SEC))
        self.seek(to: timeCM)
    }

    // sure I need to remove observer:
    deinit {

        if let token = timeObserverToken {
            self.removeTimeObserver(token)
            timeObserverToken = nil
        }

    }

}

// simplified slider 

import SwiftUI

struct PlayerSlider: View {

    @EnvironmentObject var player: AudioPlayer
    @State private var currentPlayerTime: Double = 0.0
    var song: Song // struct which contains the song length as Int

    var body: some View {

        HStack {

            GeometryReader { geometry in
                Slider(value: self.$currentPlayerTime, in: 0.0...Double(self.song.songLength))
                    .onReceive(self.player.currentTimeInSecondsPass) { _ in
                    // here I changed the value every second
                        self.currentPlayerTime = self.player.currentTimeInSeconds
                }
                // controlling rewind
                .gesture(DragGesture(minimumDistance: 0)
                .onChanged({ value in
                    let coefficient = abs(Double(self.song.songLength) / Double(geometry.size.width))
                    self.player.rewindTime(to: Double(value.location.x) * coefficient)
                }))
            }
            .frame(height: 30)

        }

    }

}


VolumeView 更新 对于音量控制,我制作了新的 UIViewRepresentable 结构:

import SwiftUI
import UIKit
import MediaPlayer

struct MPVolumeViewRepresenter: UIViewRepresentable {


    func makeUIView(context: Context) -> MPVolumeView {

        let volumeView = MPVolumeView()
        volumeView.showsRouteButton = false // TODO: 'showsRouteButton' was deprecated in iOS 13.0: Use AVRoutePickerView instead.
        if let sliderView = volumeView.subviews.first as? UISlider {
        // custom design colors
            sliderView.minimumTrackTintColor = UIColor(red: 0.805, green: 0.813, blue: 0.837, alpha: 1)
            sliderView.thumbTintColor = UIColor(red: 0.805, green: 0.813, blue: 0.837, alpha: 1)
            sliderView.maximumTrackTintColor = UIColor(red: 0.906, green: 0.91, blue: 0.929, alpha: 1)
        }

        return volumeView

    }

    func updateUIView(_ uiView: MPVolumeView, context: UIViewRepresentableContext<MPVolumeViewRepresenter>) {
        // nothing here. really, nothing
    }

}

// and you can use it like:
struct VolumeView: View {

    var body: some View {

        HStack(alignment: .center) {
            Image("volumeDown")
                .renderingMode(.original)
                .resizable()
                .frame(width: 24, height: 24)

                MPVolumeViewRepresenter()
                    .frame(height: 24)
                    .offset(y: 2) // centering

            Image("volumeUp")
                .renderingMode(.original)
                .resizable()
                .frame(width: 24, height: 24)

        }.padding(.horizontal)

    }

}

使用 'UIViewRepresentable' 创建一个 'MPVolumeView' 作为您的要求

import SwiftUI
import MediaPlayer
import UIKit

struct VolumeSlider: UIViewRepresentable {
   func makeUIView(context: Context) -> MPVolumeView {
      MPVolumeView(frame: .zero)
   }

   func updateUIView(_ view: MPVolumeView, context: Context) {}
}

然后在您的 'View' 文件中使用它,如下所示

VolumeSlider()
   .frame(height: 40)
   .padding(.horizontal)

我建议将 combine 注入到您的代码中。例如为了让滑块更新。

class MediaPlayer {

    var player: AVPlayer!
    var currentTimePublisher: PassthroughSubject<Double, Never> = .init() 
    var currentProgressPublisher: PassthroughSubject<Float, Never> = .init() 
    ... 

    private func setupPeriodicObservation(for player: AVPlayer) {
        let timeScale = CMTimeScale(NSEC_PER_SEC)
        let time = CMTime(seconds: 0.5, preferredTimescale: timeScale)
        
        playerPeriodicObserver = player.addPeriodicTimeObserver(forInterval: time, queue: .main) { [weak self] (time) in
            guard let `self` = self else { return }
            let progress = self.calculateProgress(currentTime: time.seconds)
            currentProgressPublisher.send(progress)
            currentTimePublisher.send(time.seconds)
        }
    }

    private func calculateProgress(currentTime: Double) -> Float {
        let duration = player.currentItem!.duration.seconds
        return Float(currentTime / duration)
    }

    func play() {
        player.play()
    }
    
    func pause() {
        player.pause()
    }
    
    func seek(to time: CMTime) {
        player.seek(to: time)
    }
}


class PlayerSliderViewModel: ObservableObject {
    @Published currentTime: String 
    @Published progressValue: Float 
    
    var player: MediaPlayer!
    var invalidateProgress: Bool = false 
    var subscriptions: Set<AnyCancellable> = .init()
    
    func listenToProgress {
        player.currentProgressPublisher.sink { [weak self] progress in 
            guard !invalidateProgress else { return }
            self?.progressValue = progress 
        }.store(in: &subscriptions)
    }
}

struct SliderView: View {
    @ObservedObject var viewModel: PlayerSliderViewModel

    init(player: MediaPlayer) {
        viewModel = .init(player: player)
    } 

    var body: some View {
        Slider(value: $viewModel.progressValue, onEditingChanged: { didChange in
                    self.viewModel.invalidateProgress = didChange
                    if didChange {
                        self.viewModel.player.pause()
                    }
                    if !didChange {
                        let percentage = self.viewModel.progressValue
                        let time = self.convertFloatToCMTime(progress: percentage)
                        self.viewModel.player.seek(to: time)
                        self.viewModel.player.play()
                    }
                })
    }

    func convertFloatToCMTime(progress: Float) -> CMTime {
        ...
    } 
}

你可以做类似的事情来获取当前时间。此外,我添加了使用滑块内置的 onEditingChanged 闭包搜索轨道的代码。

为了防止发布者在您移动滑块时将结果写入滑块,您必须停止发布值,这就是为什么我包含 invalidateProgress 布尔值