由于 google 成功构建后播放服务导致离子抛出错误

Ionic throwing error due to google play services after successful build

在这上面花了两天时间我快要疯了... 我有一个运行良好的离子项目。我不小心将 ionic 更新到 v5,这造成了严重破坏,我在解决问题的过程中结束了其他东西的升级(Android 库、cordova、npm 等)。虽然,我最终通过降级离子版本修复了错误,但我现在在构建过程中遇到以下错误:

> Transform play-services-basement.aar (com.google.android.gms:play-services-basement:17.0.0) with AarTransform
> Transform play-services-measurement-base.aar (com.google.android.gms:play-services-measurement-base:17.1.0) with AarTransform
> Transform play-services-measurement-sdk-api.aar (com.google.android.gms:play-services-measurement-sdk-api:17.1.0) with AarTransform
> Transform play-services-ads-lite.aar (com.google.android.gms:play-services-ads-lite:18.3.0) with AarTransform
> Transform play-services-ads-identifier.aar (com.google.android.gms:play-services-ads-identifier:17.0.0) with AarTransform
> Transform play-services-tasks.aar (com.google.android.gms:play-services-tasks:17.0.0) with AarTransform
> Transform play-services-gass.aar (com.google.android.gms:play-services-gass:18.3.0) with AarTransform
> Transform legacy-support-v4.aar (androidx.legacy:legacy-support-v4:1.0.0) with AarTransform
> Transform play-services-ads.aar (com.google.android.gms:play-services-ads:18.3.0) with AarTransform
> Transform play-services-base.aar (com.google.android.gms:play-services-base:17.1.0) with AarTransform
> Transform play-services-audience.aar (com.google.android.gms:play-services-audience:17.0.0) with AarTransform
> Transform play-services-drive.aar (com.google.android.gms:play-services-drive:17.0.0) with AarTransform
> Transform play-services-plus.aar (com.google.android.gms:play-services-plus:17.0.0) with AarTransform
> Transform play-services-games.aar (com.google.android.gms:play-services-games:19.0.0) with AarTransform
> Task :app:generateReleaseResValues
> Task :app:generateReleaseResources
> Task :app:mergeReleaseResources
> Task :app:createReleaseCompatibleScreenManifests
> Task :app:processReleaseManifest
> Task :app:processReleaseResources

> Task :app:compileReleaseJavaWithJavac FAILED
25 actionable tasks: 25 executed
/home/myuser/Desktop/ionic/MyProject/platforms/android/app/src/main/java/com/berriart/cordova/plugins/GameHelper.java:43: error: package com.google.android.gms.games.request does not exist
import com.google.android.gms.games.request.GameRequest;
                                           ^
/home/myuser/Desktop/ionic/MyProject/platforms/android/app/src/main/java/com/berriart/cordova/plugins/GameHelper.java:174: error: cannot find symbol
    ArrayList<GameRequest> mRequests;
              ^
  symbol:   class GameRequest
  location: class GameHelper
/home/myuser/Desktop/ionic/MyProject/platforms/android/app/src/main/java/com/berriart/cordova/plugins/GameHelper.java:492: error: cannot find symbol
    public ArrayList<GameRequest> getRequests() {
                     ^
  symbol:   class GameRequest
  location: class GameHelper
/home/myuser/Desktop/ionic/MyProject/platforms/android/app/src/main/java/com/berriart/cordova/plugins/GameHelper.java:714: error: cannot find symbol
            mRequests = Games.Requests
                             ^
  symbol:   variable Requests
  location: class Games
Note: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
Note: /home/myuser/Desktop/ionic/MyProject/platforms/android/app/src/main/java/nl/xservices/plugins/SocialSharing.java uses unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
4 errors

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':app:compileReleaseJavaWithJavac'.
> Compilation failed; see the compiler error output for details.

下面是我的 platforms/android/project.properties

target=android-28
android.library.reference.1=CordovaLib
android.library.reference.2=app
cordova.system.library.1=com.google.android.gms:play-services-base:+
cordova.system.library.2=com.google.android.gms:play-services-ads:+
cordova.system.library.3=androidx.annotation:annotation:1.0.0
cordova.system.library.4=com.google.android.gms:play-services-games:+
cordova.system.library.5=com.google.android.gms:play-services-plus:+
cordova.system.library.6=androidx.legacy:legacy-support-v4:1.0.0

我看到几篇帖子都在谈论为 play-services-games 提供特定版本,所以我提供了基于此页面的版本 https://developers.google.com/android/guides/setup。但是,它没有帮助。如果我需要提供具体版本,我应该提供什么?

烦人的是,这段代码昨天运行得非常好,直到我搞砸了一些东西...

Ionic:

   ionic (Ionic CLI)             : 4.10.3 (/home/myuser/.npm-global/lib/node_modules/ionic)
   Ionic Framework               : @ionic/angular 4.11.5
   @angular-devkit/build-angular : 0.801.3
   @angular-devkit/schematics    : 8.1.3
   @angular/cli                  : 8.1.3
   @ionic/angular-toolkit        : 2.1.1

Cordova:

   cordova (Cordova CLI) : 9.0.0 (cordova-lib@9.0.1)
   Cordova Platforms     : android 8.1.0
   Cordova Plugins       : cordova-plugin-ionic-keyboard 2.2.0, cordova-plugin-ionic-webview 4.1.3, (and 14 other plugins)

System:

   Android SDK Tools : 26.1.1 (/home/myuser/Android/Sdk)
   NodeJS            : v12.13.1 (/usr/bin/node)
   npm               : 6.12.1
   OS                : Linux 4.18

如果您能就此问题提供指导,我将不胜感激。

非常感谢,

道格

我有同样的问题,正如 emirc 提到的,这归结为 11 月 19 日发布的 com.google.android.gms:play-services-games 弃用了实时和基于回合制的多人游戏 API。参见:https://developers.google.com/android/guides/releases

在我的例子中,依赖项是由 artberri/cordova-plugin-play-games-services 提取的,如果我参考你的错误日志,它对你来说似乎是一样的。在更新此插件之前,我们必须坚持使用依赖项的 18.0.1 版本,这很容易通过在添加时设置 ANDROID_PLAY_SERVICES_GAMES_VERSION 来完成:

cordova plugin add cordova-plugin-play-games-services --variable APP_ID=<...> --variable ANDROID_PLAY_SERVICES_GAMES_VERSION=18.0.1