使用 Python 创建游戏:如何添加游戏菜单?
Creating Game with Python: How to add game menu?
我制作了一个小游戏。我想添加一个小菜单(START、QUIT、CREDITS)。当用户点击开始时,菜单应该消失,游戏应该开始。当用户点击 CREDITS 时,应该会出现一个带有学分的新屏幕(见屏幕截图)。我试过了,但我真的不知道如何添加这个。现在只有 "QUIT" 按钮可以使用了。这是我的代码:
from random import randint
import pygame
WIDTH = 800
HEIGHT = 800
apple = Actor("apple")
apple.pos = randint(0, 800), randint(-800, 0)
pear = Actor("pear")
pear.pos = randint(0, 800), randint(-800, 0)
plum = Actor("plum")
plum.pos = randint(0, 800), randint(-800, 0)
donut = Actor("donut")
donut.pos = randint(0, 800), randint(-800, 0)
ice = Actor("ice")
ice.pos = randint(0, 800), randint(-800, 0)
chips = Actor("chips")
chips.pos = randint(0, 800), randint(-800, 0)
happysmiley = Actor("happysmiley")
happysmiley.pos = 300, 750
start = Actor("start")
start.pos = 700,750
quitgame = Actor("quit")
quitgame.pos = 600, 750
creditsinfo = Actor("credits")
creditsinfo.pos = 485, 750
gameover = False
score = 0
gamemode = 1
background = pygame.image.load("images\background.png")
pygame.mixer.init()
pygame.mixer.music.load("music\funmusic.mp3")
pygame.mixer.music.play(-1)
def draw():
screen.clear()
if score >= 100:
endoflevel1()
else:
drawgame()
def drawgame():
global game_mode
if gamemode == 1:
screen.clear
screen.blit("background",(0,0))
apple.draw()
pear.draw()
plum.draw()
donut.draw()
ice.draw()
chips.draw()
quitgame.draw()
happysmiley.draw()
start.draw()
creditsinfo.draw()
screen.draw.text("Punkte: " + str(score), (700, 5), color = "black")
elif gamemode == 0:
screen.clear
screen.blit("background",(0,0))
apple.draw()
pear.draw()
plum.draw()
donut.draw()
ice.draw()
chips.draw()
happysmiley.draw()
screen.draw.text("Punkte: " + str(score), (700, 5), color = "black")
elif game_mode == 2:
screen.clear()
screen.fill("orange")
screen.draw.text("Credits", topleft=(10,10), fontsize=40)
pygame.display.flip()
def update():
global score
if score >= 100:
pygame.mixer.music.stop()
return
if apple.y < 800:
apple.y = apple.y + 4
else:
apple.x = randint(0, 800)
apple.y = randint(-800, 0)
if pear.y < 800:
pear.y = pear.y + 4
else:
pear.x = randint(0, 800)
pear.y = randint(-800, 0)
if plum.y < 800:
plum.y = plum.y + 4
else:
plum.x = randint(0, 800)
plum.y = randint(-800, 0)
if donut.y < 800:
donut.y = donut.y + 4
else:
donut.x = randint(0, 800)
donut.y = randint(-800, 0)
if ice.y < 800:
ice.y = ice.y + 4
else:
ice.x = randint(0, 800)
ice.y = randint(-800, 0)
if chips.y < 800:
chips.y = chips.y + 4
else:
chips.x = randint(0, 800)
chips.y = randint(-800, 0)
if keyboard.left:
happysmiley.x = happysmiley.x - 5
elif keyboard.right:
happysmiley.x = happysmiley.x + 5
if happysmiley.collidepoint (apple.x, apple.y):
score = score + 2
effect = pygame.mixer.Sound("sounds\bonus.wav")
effect.play()
if happysmiley.collidepoint (pear.x, pear.y):
score = score + 1
effect = pygame.mixer.Sound("sounds\bonus.wav")
effect.play()
if happysmiley.collidepoint (plum.x, plum.y):
score = score + 1
effect = pygame.mixer.Sound("sounds\bonus.wav")
effect.play()
if happysmiley.collidepoint (donut.x, donut.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\no.wav")
effect.play()
if happysmiley.collidepoint (ice.x, ice.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\no.wav")
effect.play()
if happysmiley.collidepoint (chips.y, chips.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\no.wav")
effect.play()
if score >= 100:
endoflevel1()
def on_mouse_down(pos): # wurde Maustaste gedrückt?
global score
global game_mode
if start.collidepoint(pos):
game_mode = 0
if quitgame.collidepoint(pos):
exit()
if creditsinfo.collidepoint(pos):
game_mode = 2
def endoflevel1():
screen.clear()
global score
screen.fill("green")
screen.draw.text("Congratulations! You have successfully completed the 1st level!", topleft=(100,350), fontsize=30)
pygame.display.flip()
我建议您添加一种将所有内容(背景、精灵等)切换到级别 1 的方法,然后当程序 运行 您将背景初始化为菜单和按钮。当你移动到第一级时,你可以摆脱按钮并切换背景。
希望对您有所帮助!
phylo
是的,我做到了! :) 我包含了一个名为 "gamestart" 的变量,并在 on_mouse_down(pos) 函数中添加了一个查询以检查是否单击了 "START" 按钮。如果是这样,我在更新函数中包含一个查询,仅当 gamestart == 1 时才启动 "falling" 糖果和水果。所以我没有添加其他游戏模式。解释起来比较复杂,这里是代码:
def update():
global score, gamestart
if gamestart == 1:
if score >= 200:
pygame.mixer.music.stop()
return
if apple.y < 800:
apple.y = apple.y + 4
else:
apple.x = randint(0, 800)
apple.y = randint(-800, 0)
if pear.y < 800:
pear.y = pear.y + 4
else:
pear.x = randint(0, 800)
pear.y = randint(-800, 0)
if plum.y < 800:
plum.y = plum.y + 4
else:
plum.x = randint(0, 800)
plum.y = randint(-800, 0)
if donut.y < 800:
donut.y = donut.y + 4
else:
donut.x = randint(0, 800)
donut.y = randint(-800, 0)
if ice.y < 800:
ice.y = ice.y + 4
else:
ice.x = randint(0, 800)
ice.y = randint(-800, 0)
if chips.y < 800:
chips.y = chips.y + 4
else:
chips.x = randint(0, 800)
chips.y = randint(-800, 0)
if keyboard.left:
happysmiley.x = happysmiley.x - 5
elif keyboard.right:
happysmiley.x = happysmiley.x + 5
if happysmiley.collidepoint (apple.x, apple.y):
score = score + 2
effect = pygame.mixer.Sound("sounds\bonus.wav")
effect.play()
if happysmiley.collidepoint (pear.x, pear.y):
score = score + 1
effect = pygame.mixer.Sound("sounds\bonus.wav")
effect.play()
if happysmiley.collidepoint (plum.x, plum.y):
score = score + 1
effect = pygame.mixer.Sound("sounds\bonus.wav")
effect.play()
if happysmiley.collidepoint (donut.x, donut.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\no.wav")
effect.play()
if happysmiley.collidepoint (ice.x, ice.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\no.wav")
effect.play()
if happysmiley.collidepoint (chips.x, chips.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\no.wav")
effect.play()
def on_mouse_down(pos): # wurde Maustaste gedrückt?
global score
global gamestart
global gamemode
if start.collidepoint(pos):
gamestart = 1
gamemode = 0
if quitgame.collidepoint(pos):
exit()
if creditsinfo.collidepoint(pos):
gamemode = 2
if back.collidepoint(pos):
gamemode = 1
我制作了一个小游戏。我想添加一个小菜单(START、QUIT、CREDITS)。当用户点击开始时,菜单应该消失,游戏应该开始。当用户点击 CREDITS 时,应该会出现一个带有学分的新屏幕(见屏幕截图)。我试过了,但我真的不知道如何添加这个。现在只有 "QUIT" 按钮可以使用了。这是我的代码:
from random import randint
import pygame
WIDTH = 800
HEIGHT = 800
apple = Actor("apple")
apple.pos = randint(0, 800), randint(-800, 0)
pear = Actor("pear")
pear.pos = randint(0, 800), randint(-800, 0)
plum = Actor("plum")
plum.pos = randint(0, 800), randint(-800, 0)
donut = Actor("donut")
donut.pos = randint(0, 800), randint(-800, 0)
ice = Actor("ice")
ice.pos = randint(0, 800), randint(-800, 0)
chips = Actor("chips")
chips.pos = randint(0, 800), randint(-800, 0)
happysmiley = Actor("happysmiley")
happysmiley.pos = 300, 750
start = Actor("start")
start.pos = 700,750
quitgame = Actor("quit")
quitgame.pos = 600, 750
creditsinfo = Actor("credits")
creditsinfo.pos = 485, 750
gameover = False
score = 0
gamemode = 1
background = pygame.image.load("images\background.png")
pygame.mixer.init()
pygame.mixer.music.load("music\funmusic.mp3")
pygame.mixer.music.play(-1)
def draw():
screen.clear()
if score >= 100:
endoflevel1()
else:
drawgame()
def drawgame():
global game_mode
if gamemode == 1:
screen.clear
screen.blit("background",(0,0))
apple.draw()
pear.draw()
plum.draw()
donut.draw()
ice.draw()
chips.draw()
quitgame.draw()
happysmiley.draw()
start.draw()
creditsinfo.draw()
screen.draw.text("Punkte: " + str(score), (700, 5), color = "black")
elif gamemode == 0:
screen.clear
screen.blit("background",(0,0))
apple.draw()
pear.draw()
plum.draw()
donut.draw()
ice.draw()
chips.draw()
happysmiley.draw()
screen.draw.text("Punkte: " + str(score), (700, 5), color = "black")
elif game_mode == 2:
screen.clear()
screen.fill("orange")
screen.draw.text("Credits", topleft=(10,10), fontsize=40)
pygame.display.flip()
def update():
global score
if score >= 100:
pygame.mixer.music.stop()
return
if apple.y < 800:
apple.y = apple.y + 4
else:
apple.x = randint(0, 800)
apple.y = randint(-800, 0)
if pear.y < 800:
pear.y = pear.y + 4
else:
pear.x = randint(0, 800)
pear.y = randint(-800, 0)
if plum.y < 800:
plum.y = plum.y + 4
else:
plum.x = randint(0, 800)
plum.y = randint(-800, 0)
if donut.y < 800:
donut.y = donut.y + 4
else:
donut.x = randint(0, 800)
donut.y = randint(-800, 0)
if ice.y < 800:
ice.y = ice.y + 4
else:
ice.x = randint(0, 800)
ice.y = randint(-800, 0)
if chips.y < 800:
chips.y = chips.y + 4
else:
chips.x = randint(0, 800)
chips.y = randint(-800, 0)
if keyboard.left:
happysmiley.x = happysmiley.x - 5
elif keyboard.right:
happysmiley.x = happysmiley.x + 5
if happysmiley.collidepoint (apple.x, apple.y):
score = score + 2
effect = pygame.mixer.Sound("sounds\bonus.wav")
effect.play()
if happysmiley.collidepoint (pear.x, pear.y):
score = score + 1
effect = pygame.mixer.Sound("sounds\bonus.wav")
effect.play()
if happysmiley.collidepoint (plum.x, plum.y):
score = score + 1
effect = pygame.mixer.Sound("sounds\bonus.wav")
effect.play()
if happysmiley.collidepoint (donut.x, donut.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\no.wav")
effect.play()
if happysmiley.collidepoint (ice.x, ice.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\no.wav")
effect.play()
if happysmiley.collidepoint (chips.y, chips.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\no.wav")
effect.play()
if score >= 100:
endoflevel1()
def on_mouse_down(pos): # wurde Maustaste gedrückt?
global score
global game_mode
if start.collidepoint(pos):
game_mode = 0
if quitgame.collidepoint(pos):
exit()
if creditsinfo.collidepoint(pos):
game_mode = 2
def endoflevel1():
screen.clear()
global score
screen.fill("green")
screen.draw.text("Congratulations! You have successfully completed the 1st level!", topleft=(100,350), fontsize=30)
pygame.display.flip()
我建议您添加一种将所有内容(背景、精灵等)切换到级别 1 的方法,然后当程序 运行 您将背景初始化为菜单和按钮。当你移动到第一级时,你可以摆脱按钮并切换背景。
希望对您有所帮助!
phylo
是的,我做到了! :) 我包含了一个名为 "gamestart" 的变量,并在 on_mouse_down(pos) 函数中添加了一个查询以检查是否单击了 "START" 按钮。如果是这样,我在更新函数中包含一个查询,仅当 gamestart == 1 时才启动 "falling" 糖果和水果。所以我没有添加其他游戏模式。解释起来比较复杂,这里是代码:
def update():
global score, gamestart
if gamestart == 1:
if score >= 200:
pygame.mixer.music.stop()
return
if apple.y < 800:
apple.y = apple.y + 4
else:
apple.x = randint(0, 800)
apple.y = randint(-800, 0)
if pear.y < 800:
pear.y = pear.y + 4
else:
pear.x = randint(0, 800)
pear.y = randint(-800, 0)
if plum.y < 800:
plum.y = plum.y + 4
else:
plum.x = randint(0, 800)
plum.y = randint(-800, 0)
if donut.y < 800:
donut.y = donut.y + 4
else:
donut.x = randint(0, 800)
donut.y = randint(-800, 0)
if ice.y < 800:
ice.y = ice.y + 4
else:
ice.x = randint(0, 800)
ice.y = randint(-800, 0)
if chips.y < 800:
chips.y = chips.y + 4
else:
chips.x = randint(0, 800)
chips.y = randint(-800, 0)
if keyboard.left:
happysmiley.x = happysmiley.x - 5
elif keyboard.right:
happysmiley.x = happysmiley.x + 5
if happysmiley.collidepoint (apple.x, apple.y):
score = score + 2
effect = pygame.mixer.Sound("sounds\bonus.wav")
effect.play()
if happysmiley.collidepoint (pear.x, pear.y):
score = score + 1
effect = pygame.mixer.Sound("sounds\bonus.wav")
effect.play()
if happysmiley.collidepoint (plum.x, plum.y):
score = score + 1
effect = pygame.mixer.Sound("sounds\bonus.wav")
effect.play()
if happysmiley.collidepoint (donut.x, donut.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\no.wav")
effect.play()
if happysmiley.collidepoint (ice.x, ice.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\no.wav")
effect.play()
if happysmiley.collidepoint (chips.x, chips.y):
score = score - 1
effect = pygame.mixer.Sound("sounds\no.wav")
effect.play()
def on_mouse_down(pos): # wurde Maustaste gedrückt?
global score
global gamestart
global gamemode
if start.collidepoint(pos):
gamestart = 1
gamemode = 0
if quitgame.collidepoint(pos):
exit()
if creditsinfo.collidepoint(pos):
gamemode = 2
if back.collidepoint(pos):
gamemode = 1