我怎样才能阻止这些车互相碰撞?

How can I stop these cars from hitting each other?

我正在做一个简单的交通模拟练习,因为我对编程还很陌生。到目前为止,我已经完成了我想要的所有工作,但是当一辆车在红灯时停下来,它后面的车只是 运行 进入它并相互堆叠。

这里是我叫车的通用代码:

private ArrayList<CarsRight> carsright = new ArrayList<CarsRight>();

public IntersectionSimulation() {
    for (int i = 0; i < 4; i++) {
        carsright.add(new CarsRight(i * -250));
    }
}

public void paint(Graphics g) {
    for (CarsRight cr : carsright) {
        Graphics2D g2d = (Graphics2D) g;
        cr.paint(g2d);
        tl.paint(g2d, mkl.b);   //tl is the traffic light (either green or red)
                                //mkl.b checks whether or not the spacebar is being pressed and changes the light accordingly
    }
}

public void move() {
    for (CarsRight cr : carsright) {
        cr.move(mkl.b);     //mkl.b checks whether or not the spacebar is being pressed and makes the cars move or stop accordingly
    }
)

这基本上是我的 CarsRight.java class:

public class CarsRight extends JPanel {
    int x;
    private int y = 330;
    private int a;
    private int speed = 20;
    int rgb = colorCode();
    private int height = 40;
    private int length = 100;

    public CarsRight(int i) {
        this.x = i;
    }

    void move(boolean b) {
        if (b == true) {
            x++;
            a = speed;
            x = x + a;
        }   //move if the light is green
        else {
            if (x > 300) {
                x++;
                a = speed;
                x = x + a;
            }
            else if (x < 250) {
                x++;
                a = speed;
                x = x + a;
            }
        }   //if the car is before the light, move up to the light, and if the car is past the light, keep going
    }

    public void paint(Graphics g) {
        Graphics2D g2d = (Graphics2D) g;
        super.paint(g2d);

        for (int d = 0; d < 20; d++) {
            if (rgb == 1) {
                Color c = new Color(255, 255, 255);
                g2d.setColor(c);
            } else if (rgb == 2) {
                Color c = new Color(0, 0, 0);
                g2d.setColor(c);
            } else if (rgb == 3) {
                Color c = new Color(179, 179, 179);
                g2d.setColor(c);
            } else if (rgb == 4) {
                Color c = new Color(187, 10, 48);
                g2d.setColor(c);
            } else {
                Color c = new Color(182, 177, 169);
                g2d.setColor(c);
            }       //random color generator for car

            g2d.fillRoundRect(x, y, length, height, 10, 20);    //prints car
        }
    }
}

再一次,我不知道如何处理这个:/

我查看了您的代码并能够解决您的问题。您需要汽车之间的相对距离,否则它们会像现在这样堆叠起来。

我更改了 CarsRight 流程。您可以对其他汽车进行类似的更改。

MoveForLoopRight class 在 IntersectionSimulation:

public class MoveForLoopRight extends IntersectionSimulation {
        public void run() {
            // It is important to know the relative distance between each car. If not, your cars would stack on each other.
            int distance = 0;
            for (int i = 0; i< carsright.size(); i++) {
                CarsRight car = carsright.get(i);
                if (car.getX() <= 300) { // If they are before signal, move them till the line maintaining the distance
                    car.move(mkl.b, distance); // move method needs distance between cars
                    distance = distance + car.getLength() + 50; // 50 is the gap between each car
                } else {
                    car.move(mkl.b,  0); // these cars crossed the signal. They can move freely and don't need any distance
                }
            }
        }
    }

CarsRight.java 变化:

@Override
public int getX() {
    return x;
}

public int getLength() {
    return length;
}

void move(boolean b, int distance) {
    if (b == true) {
        x++;
        a = speed;
        x = x + a;
    }
    else {
        if (x > 300) {
            x++;
            a = speed;
            x = x + a;
        }
        else if (x < (250 - distance)) {
            x++;
            a = speed;
            x = x + a;
        }
    }
}

让我知道进展如何。谢谢!