如何对 (particule.js) canvas 应用均匀渐变?

How to apply a uniform gradient to a (particule.js) canvas?

我一直在寻找一种简单有效的方法来将单个梯度应用于 particles.js library. Ideally, I would like something using CSS only, but I am pretty sure now that it's not possible even if I have read interesting things about clip-path like there explanations on clipping and masking using CSS 中的移动粒子。

我的目标是做这样的动态(除了Asesprite我没有真正的版本软件,请不要怪我,如果你知道linux的一个好的矢量工具,请告诉我):

要查看库的实现,请查看 demo on CodePen

我不使用带 particles.js 的服务器(也可用 there (GitHub),所以我想要一个可以在链接到我的 .[=31= 的 app.js 文件上实施的解决方案] 一:

/* ---- particles.js config ---- */
// default shape: circles

particlesJS("particles-js", {
    "particles": {
      "number": {
        "value": 80,
        "density": {
          "enable": true,
          "value_area": 800
        }
      },
      "color": {
        "value": "#ffffff"
      },
      "shape": {
        "type": "stroke",
        "stroke": {
          "width": 0,
          "color": "#000000"
        },
        "polygon": {
          "nb_sides": 5
        },
        "image": {
          "src": "../img/particle.png",
          "width": 100,
          "height": 100
        }
      },
      "opacity": {
        "value": 0.5,
        "random": true,
        "anim": {
          "enable": true,
          "speed": 1,
          "opacity_min": 0.1,
          "sync": false
        }
      },
      "size": {
        "value": 3,
        "random": true,
        "anim": {
          "enable": false,
          "speed": 40,
          "size_min": 0.1,
          "sync": false
        }
      },
      "line_linked": {
        "enable": true,
        "distance": 180,
        "color": "#ffffff",
        "opacity": 0.8,
        "width": 2
      },
      "move": {
        "enable": true,
        "speed": 6,
        "direction": "none",
        "random": false,
        "straight": false,
        "out_mode": "out",
        "bounce": false,
        "attract": {
          "enable": false,
          "rotateX": 600,
          "rotateY": 1200
        }
      }
    },
    "interactivity": {
      "detect_on": "canvas",
      "events": {
        "onhover": {
          "enable": true,
          "mode": "repulse"
        },
        "onclick": {
          "enable": false,
          "mode": "bubble"
        },
        "resize": true
      },
      "modes": {
        "grab": {
          "distance": 140,
          "line_linked": {
            "opacity": 1
          }
        },
        "bubble": {
          "distance": 400,
          "size": 40,
          "duration": 2,
          "opacity": 8,
          "speed": 3
        },
        "repulse": {
          "distance": 90,
          "duration": 0.4
        },
        "push": {
          "particles_nb": 4
        },
        "remove": {
          "particles_nb": 2
        }
      }
    },
    "retina_detect": true
  });

我知道有类似的问题,但我不明白我如何设法使粒子充当后固定梯度的过滤器: , another one.

可能可以通过 CSS 使用 mix-blend-mode 来做到这一点,但这也会影响底层元素(这里是红色背景),所以你也必须使用滤镜和最后,您将进行如此复杂的图像处理,以至于您会发现自己在最初的 canvas 上完成它可能更容易和更快(就性能而言),使用简单的 composite operation:

particlesJS("particles-js", {
  "particles": {
    "number": {
      "value": 380,
      "density": {
        "enable": true,
        "value_area": 800
      }
    },
    "color": {
      "value": "#ffffff"
    },
    "shape": {
      "type": "circle",
      "stroke": {
        "width": 0,
        "color": "#000000"
      },
      "polygon": {
        "nb_sides": 5
      },
      "image": {
        "src": "img/github.svg",
        "width": 100,
        "height": 100
      }
    },
    "opacity": {
      "value": 0.5,
      "random": false,
      "anim": {
        "enable": false,
        "speed": 1,
        "opacity_min": 0.1,
        "sync": false
      }
    },
    "size": {
      "value": 3,
      "random": true,
      "anim": {
        "enable": false,
        "speed": 40,
        "size_min": 0.1,
        "sync": false
      }
    },
    "line_linked": {
      "enable": true,
      "distance": 150,
      "color": "#ffffff",
      "opacity": 0.4,
      "width": 1
    },
    "move": {
      "enable": true,
      "speed": 6,
      "direction": "none",
      "random": false,
      "straight": false,
      "out_mode": "out",
      "bounce": false,
      "attract": {
        "enable": false,
        "rotateX": 600,
        "rotateY": 1200
      }
    }
  },
  "interactivity": {
    "detect_on": "canvas",
    "events": {
      "onhover": {
        "enable": true,
        "mode": "grab"
      },
      "onclick": {
        "enable": true,
        "mode": "push"
      },
      "resize": true
    },
    "modes": {
      "grab": {
        "distance": 140,
        "line_linked": {
          "opacity": 1
        }
      },
      "bubble": {
        "distance": 400,
        "size": 40,
        "duration": 2,
        "opacity": 8,
        "speed": 3
      },
      "repulse": {
        "distance": 200,
        "duration": 0.4
      },
      "push": {
        "particles_nb": 4
      },
      "remove": {
        "particles_nb": 2
      }
    }
  },
  "retina_detect": true
});


// setup over-drawing
const ctx = document.querySelector('#particles-js > canvas').getContext('2d');
let grad;
onresize();
addEventListener('resize', onresize);

function onresize() {
  grad= ctx.createLinearGradient(0,0,ctx.canvas.width,0);
  grad.addColorStop(0,'yellow');
  grad.addColorStop(1,'green');
}

// must be ran after Particles.js' own anim loop has began
// se we are always pushed after their drawings
requestAnimationFrame( anim );
function anim() {
  ctx.fillStyle = grad;
  ctx.globalCompositeOperation = "source-atop";
ctx.fillRect(0,0,ctx.canvas.width,ctx.canvas.height);
  ctx.globalCompositeOperation = "source-over";
  requestAnimationFrame( anim );
}
/* ---- reset ---- */

body {
  margin: 0;
  font:normal 75% Arial, Helvetica, sans-serif;
}

canvas {
  display: block;
  vertical-align: bottom;
}

/* ---- particles.js container ---- */

#particles-js {
  position: absolute;
  width: 100%;
  height: 100%;
  background-color: #b61924;
  background-image: url("");
  background-repeat: no-repeat;
  background-size: cover;
  background-position: 50% 50%;
}
<script src="https://cdn.jsdelivr.net/particles.js/2.0.0/particles.min.js"></script>
<div id="particles-js"></div>