将数组数据存储在卡中的简单示例

Simple example to store array data in card

我想了解如何使用自适应卡片 read/write 数据。我可以从提交操作中读取数据,并以文本形式回复,但不确定卡片中输入数据的显示方式。首先,我想将 shootValue 添加到一个数组中,我可以在卡片的整个生命周期中携带它。有人可以告诉我该怎么做吗?

这个问题的目的是了解如何保留卡片的现有回复。 就像在战舰中,我射击"A1",在输入框中输入它,提交,我想在卡片中看到"A1"。我添加 "A2",提交,然后我希望在发送给 Teams 的卡片中看到 "A1" 和 "A2"。我知道我需要在每次拍摄时从头开始重建卡片,这意味着,我需要以某种方式在每个动作中继续拍摄。

资料卡:

{
  "type": "AdaptiveCard",
  "version": "1.0",
  "body": [
    {
      "type": "TextBlock",
      "text": "Hello {name}"
    },
    {
      "type": "ColumnSet",
      "columns": [
        {
          "type": "Column",
          "width": "stretch",
          "id": "",
          "items": [
            {
              "type": "Container",
              "items": [
                {
                  "type": "Input.Text",
                  "placeholder": "Voorbeeld: A1",
                  "id": "id_shoot",
                  "$data": "shoot"
                }
              ]
            }
          ]
        },
        {
          "type": "Column",
          "width": "stretch",
          "items": [
            {
              "type": "Container",
              "items": [
                {
                  "type": "TextBlock",
                  "text": " {shoot}",
                  "horizontalAlignment": "Right",
                  "id": ""
                }
              ],
              "$data": "{shoots}",
              "id": "shotcoords"
            }
          ],
          "$data": "{shots}"
        },
        {
          "type": "Column",
          "width": "stretch",
          "items": [
            {
              "type": "Container",
              "items": [
                {
                  "type": "TextBlock",
                  "text": "{status}",
                  "id": ""
                }
              ],
              "$data": "{shoots}",
              "id": "shotstatuses"
            }
          ],
          "id": ""
        }
      ]
    },
    {
      "type": "ActionSet",
      "id": "",
      "actions": [
        {
          "type": "Action.Submit",
          "title": "Shoot",
          "id": "",
          "style": "positive",
          "data": {}
        }
      ]
    }
  ],
  "$schema": "http://adaptivecards.io/schemas/adaptive-card.json"
}

数据

{
  "name": "Test shot",
  "shoots": [
    {
      "shoot": "a1",
      "status": "hit"
    },
    {
      "shoot": "a2",
      "status": "hit"
    }
  ]
}

没有 "simple" 方法可以做到这一点,但有办法。答案将类似于 .

First, you'll need a way of saving state for your card so you can update the card's activity. In C# you can declare a state property accessor like this:

public IStatePropertyAccessor<Dictionary<string, (string ActivityId, List<string> Shots)>> BattleshipStateAccessor { get; internal set; }

Then you can instantiate it like this

BattleshipStateAccessor = _conversationState.CreateProperty<Dictionary<string, (string, List<string>)>>("battleshipState");

您在这里需要做出一些决定。首先,我选择将状态 属性 设为字典,这样我就可以跟踪多张卡片并仅更新被单击的特定卡片。如果你不关心那个,那么你不需要字典,你也不需要担心 "card ID's," 但至少保存一个 activity ID 是必要的,这样你就可以更新卡片。至于保存 "shots," 你在这里有几个选择。您可以通过更新每次拍摄的提交操作的数据来在客户端保存该状态,但我认为我最好将拍摄保存为机器人状态,因为我已经需要在机器人中保存 activity ID反正状态。然后是您应该保存关于每个镜头的哪些信息的问题。在这个例子中,我只保存了用户输入的镜头位置,而不是镜头的状态,因为我认为我可以随时重新计算状态。

我已将您的提交操作修改为如下所示:

{
  "type": "Action.Submit",
  "title": "Shoot",
  "style": "positive",
  "data": {
    "behavior": "Shoot",
    "cardId": ""
  }
}

我在这里所做的是将两个属性添加到您的数据对象,这些数据将与文本输入的值一起发送到您的机器人。 "behavior" 属性 将帮助您的机器人路由到正确的功能,以防您的机器人使用可以以不同方式处理的多种类型的操作。 "cardId" 属性 只是一个占位符,您的机器人代码将在创建卡片时填写该占位符。我将这些属性的名称存储在常量 KEYBEHAVIORKEYCARDID.

You'll want a consistent way to generate your card that you can use when you send the card initially and when you update the card.

internal static IMessageActivity CreateBattleshipCardActivity(
    string cardId,
    object data = null)
{
    data = data ?? new
    {
        name = "Test shot",
        shoots = new string[0],
    };

    JObject card = CreateAdaptiveCard("battleship", data);

    foreach (var token in card.Descendants()
        .Select(token => token as JProperty)
        .Where(token => token?.Name == KEYCARDID))
    {
        token.Value = cardId;
    }

    return MessageFactory.Attachment(new Attachment(
        AdaptiveCard.ContentType,
        content: card));
}

CreateAdaptiveCard 函数从具有给定名称的文件加载 JSON 模板,使用给定数据对其进行转换,并将其反序列化为 JObject.

Using this function, you can send the card initially like this in C#:

public async Task TestBattleshipAsync(
    ITurnContext turnContext,
    CancellationToken cancellationToken)
{
    var activity = turnContext.Activity;
    var cardId = Guid.NewGuid().ToString();
    var reply = CreateBattleshipCardActivity(cardId);
    var response = await turnContext.SendActivityAsync(reply, cancellationToken);
    var dict = await BattleshipStateAccessor.GetAsync(
        turnContext,
        () => new Dictionary<string, (string, List<string>)>(),
        cancellationToken);

    dict[cardId] = (response.Id, new List<string>());
}

您可以像这样更新卡片以响应卡片的 "Shoot" 提交操作:

private async Task ShootAsync(
    ITurnContext turnContext,
    CancellationToken cancellationToken)
{
    var activity = turnContext.Activity;

    if (activity.ChannelId == Channels.Msteams)
    {
        var value = JObject.FromObject(activity.Value);
        var cardId = Convert.ToString(value[BotUtil.KEYCARDID]);
        var dict = await BattleshipStateAccessor.GetAsync(
            turnContext,
            () => new Dictionary<string, (string, List<string>)>(),
            cancellationToken);

        if (dict.TryGetValue(cardId, out var savedInfo))
        {
            savedInfo.Shots.Add(value["id_shoot"].ToString());

            var data = new
            {
                name = "Test shot",
                shoots = savedInfo.Shots.Select(shot => new
                {
                    shoot = shot,
                    status = DetermineHit(shot),
                }),
            };

            var update = CreateBattleshipCardActivity(cardId, data);

            update.Id = savedInfo.ActivityId;
            update.Conversation = activity.Conversation;

            await turnContext.UpdateActivityAsync(update, cancellationToken);
        }
    }
}