带有 winform C++/CLR 的 OpenGL
OpenGL with winform C++/CLR
是否可以调用函数
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow("Window");
glutDisplayFunc(display);
glutIdleFunc(display);
glutReshapeFunc(reshape);
glutMotionFunc(mouseMovement); //check for mousemovement
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
在按钮点击事件中?其中显示、键盘等是不同的功能
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e)
{
main(); -------(Not sure of syntax)
}
我明白了。只需创建一个 class 调用函数作为按钮单击事件中的对象,它就按我想要的方式工作。无论如何感谢您的帮助
刚刚在头文件中声明了一个class
class foo
{
public:
foo();
~foo();
int main(int argc, char **argv);
};
将.cpp中的main函数定义为
foo::foo()
{
}
foo::~foo()
{
}
- - - - - - - - - - - - - - - - - -
------Other functions here-----
- - - - - - - - - - - - - - - - - -
//main function
int foo::main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500, 500);
-------------
----------
glutMainLoop();
return 0;
}
最后在按钮点击事件中调用
private: System::Void btn_Load_Click(System::Object^ sender, System::EventArgs^ e)
{
foo Objct;
int Arg1;
char** Arg2;
int functn = Objct.main(Arg1, Arg2);
}
是否可以调用函数
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500, 500);
glutInitWindowPosition(100, 100);
glutCreateWindow("Window");
glutDisplayFunc(display);
glutIdleFunc(display);
glutReshapeFunc(reshape);
glutMotionFunc(mouseMovement); //check for mousemovement
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
在按钮点击事件中?其中显示、键盘等是不同的功能
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e)
{
main(); -------(Not sure of syntax)
}
我明白了。只需创建一个 class 调用函数作为按钮单击事件中的对象,它就按我想要的方式工作。无论如何感谢您的帮助
刚刚在头文件中声明了一个class
class foo
{
public:
foo();
~foo();
int main(int argc, char **argv);
};
将.cpp中的main函数定义为
foo::foo()
{
}
foo::~foo()
{
}
- - - - - - - - - - - - - - - - - -
------Other functions here-----
- - - - - - - - - - - - - - - - - -
//main function
int foo::main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(500, 500);
-------------
----------
glutMainLoop();
return 0;
}
最后在按钮点击事件中调用
private: System::Void btn_Load_Click(System::Object^ sender, System::EventArgs^ e)
{
foo Objct;
int Arg1;
char** Arg2;
int functn = Objct.main(Arg1, Arg2);
}