ARFragment 和 GLSurfaceView 在一个 Activity 中兼容吗?
are ARFragment and GLSurfaceView compatible together in one Activity?
我正在尝试在我的 Android 应用程序中将 ARCore 示例 - hellosceneform 和 augmented_image_java 合并为一个 Activity。也就是说,可以触摸屏幕并放下 AR 对象,也可以让相机扫描它识别的对象,并在对象周围放置一个 AR 框架。请帮忙?
Sceneform 在 SceneView class. This makes it incompatible with GLSurfaceView. You can do what you are looking to do by combining the hellosceneform sample and the augmentedimage 示例中实现了自己的渲染引擎,它们都使用 Sceneform。
要合并两者,从AugmentedImageActivity.java开始,添加模型的成员变量:
private ModelRenderable andyRenderable;
您还需要安迪的模型。
然后在onCreate中,在onCreate()
末尾加入模型的加载和敲击的处理:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
arFragment = (ArFragment)
getSupportFragmentManager().findFragmentById(R.id.ux_fragment);
fitToScanView = findViewById(R.id.image_view_fit_to_scan);
arFragment.getArSceneView().getScene().addOnUpdateListener(this::onUpdateFrame);
/*** Add HelloSceneform functionality here vvvvvvvvv **/
// When you build a Renderable, Sceneform loads its resources in
// the background while returning a CompletableFuture.
// Call thenAccept(), handle(), or check isDone() before calling get().
ModelRenderable.builder()
.setSource(this, R.raw.andy)
.build()
.thenAccept(renderable -> andyRenderable = renderable)
.exceptionally(
throwable -> {
Toast toast =
Toast.makeText(this,
"Unable to load andy renderable", Toast.LENGTH_LONG);
toast.setGravity(Gravity.CENTER, 0, 0);
toast.show();
return null;
});
arFragment.setOnTapArPlaneListener(
(HitResult hitResult, Plane plane, MotionEvent motionEvent) -> {
if (andyRenderable == null) {
return;
}
// Create the Anchor.
Anchor anchor = hitResult.createAnchor();
AnchorNode anchorNode = new AnchorNode(anchor);
anchorNode.setParent(arFragment.getArSceneView().getScene());
// Create the transformable andy and add it to the anchor.
TransformableNode andy = new TransformableNode(arFragment.getTransformationSystem());
andy.setParent(anchorNode);
andy.setRenderable(andyRenderable);
andy.select();
});
}
增强图像片段关闭了平面发现,因此您需要删除该代码以便渲染平面。此代码在 AugmentedImageFragment.java 中。只需删除这些行:
// Delete these lines to keep the plane discovery.
getPlaneDiscoveryController().hide();
getPlaneDiscoveryController().setInstructionView(null);
getArSceneView().getPlaneRenderer().setEnabled(false);
我正在尝试在我的 Android 应用程序中将 ARCore 示例 - hellosceneform 和 augmented_image_java 合并为一个 Activity。也就是说,可以触摸屏幕并放下 AR 对象,也可以让相机扫描它识别的对象,并在对象周围放置一个 AR 框架。请帮忙?
Sceneform 在 SceneView class. This makes it incompatible with GLSurfaceView. You can do what you are looking to do by combining the hellosceneform sample and the augmentedimage 示例中实现了自己的渲染引擎,它们都使用 Sceneform。
要合并两者,从AugmentedImageActivity.java开始,添加模型的成员变量:
private ModelRenderable andyRenderable;
您还需要安迪的模型。
然后在onCreate中,在onCreate()
末尾加入模型的加载和敲击的处理:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
arFragment = (ArFragment)
getSupportFragmentManager().findFragmentById(R.id.ux_fragment);
fitToScanView = findViewById(R.id.image_view_fit_to_scan);
arFragment.getArSceneView().getScene().addOnUpdateListener(this::onUpdateFrame);
/*** Add HelloSceneform functionality here vvvvvvvvv **/
// When you build a Renderable, Sceneform loads its resources in
// the background while returning a CompletableFuture.
// Call thenAccept(), handle(), or check isDone() before calling get().
ModelRenderable.builder()
.setSource(this, R.raw.andy)
.build()
.thenAccept(renderable -> andyRenderable = renderable)
.exceptionally(
throwable -> {
Toast toast =
Toast.makeText(this,
"Unable to load andy renderable", Toast.LENGTH_LONG);
toast.setGravity(Gravity.CENTER, 0, 0);
toast.show();
return null;
});
arFragment.setOnTapArPlaneListener(
(HitResult hitResult, Plane plane, MotionEvent motionEvent) -> {
if (andyRenderable == null) {
return;
}
// Create the Anchor.
Anchor anchor = hitResult.createAnchor();
AnchorNode anchorNode = new AnchorNode(anchor);
anchorNode.setParent(arFragment.getArSceneView().getScene());
// Create the transformable andy and add it to the anchor.
TransformableNode andy = new TransformableNode(arFragment.getTransformationSystem());
andy.setParent(anchorNode);
andy.setRenderable(andyRenderable);
andy.select();
});
}
增强图像片段关闭了平面发现,因此您需要删除该代码以便渲染平面。此代码在 AugmentedImageFragment.java 中。只需删除这些行:
// Delete these lines to keep the plane discovery.
getPlaneDiscoveryController().hide();
getPlaneDiscoveryController().setInstructionView(null);
getArSceneView().getPlaneRenderer().setEnabled(false);