SwiftUI 和 SceneKit 如何搭配使用?

How to use SwiftUI and SceneKit together?

我在 SwiftUI 的框架内的场景中显示了一个 SCNCylinder。我想将它绕某个轴旋转 180º。在 SwiftUI 视图中按下 180º(某种)按钮后,我希望圆柱体旋转。目前我可以旋转一次,但第二次按下按钮时它不会旋转。我尝试先将旋转角度定义为零,然后再定义为 180º,但这样做之后,整个过程在我按下按钮后就崩溃了。我只是想让圆柱体在我按下按钮后第二次旋转。

这是我的代码:

//SwiftUI view

struct ContentView: View {
@State var rotationAngle: Angle = .degrees(0)
var body: some View {

    VStack{

        Text("180º").onTapGesture {
           self.rotationAngle = .zero
           self.rotationAngle = .degrees(180)

        }

        }
        SceneKitView(radius: 0.02, height: 2, angle: $rotationAngle)
            .position(x: 200.0, y: 140)
            .frame(width: 300, height: 300, alignment: .center)
        }

     }

  }

//SceneKit View

 struct SceneKitView: UIViewRepresentable {

  @Binding var angle: Angle

 let cylindernode: SCNNode

 init(radius: CGFloat, height: CGFloat, angle: Binding<Angle>) {

    let cylinder = SCNCylinder(radius: radius, height: height)
    cylinder.firstMaterial?.diffuse.contents = UIColor.green
    self.cylindernode = SCNNode(geometry: cylinder)
    self.cylindernode.position = SCNVector3(0, 0, 0)
    self.cylindernode.orientation = SCNVector4(0, 0, 0, 0)
    cylindernode.pivot = SCNMatrix4MakeTranslation(0, -1, 0)

    self._angle = angle

}

//SCNScene

func makeUIView(context: UIViewRepresentableContext<SceneKitView>) -> SCNView {

    let sceneView = SCNView()
    sceneView.scene = SCNScene()
    sceneView.autoenablesDefaultLighting = true
    sceneView.allowsCameraControl = true
    sceneView.scene?.rootNode.addChildNode(cylindernode)
    return sceneView
}

func updateUIView(_ sceneView: SCNView, context: UIViewRepresentableContext<SceneKitView>) {

 //Rotation animation

    let rotation = CABasicAnimation(keyPath: "transform.rotation")
    rotation.isRemovedOnCompletion = false
    rotation.duration = 5
    cylindernode.addAnimation(rotation, forKey: "rotation")
    cylindernode.rotation = SCNVector4(1, 0, 0, angle.radians)

}

}

}

删除行 self.rotationAngle = .zero 后,代码运行良好,但视图没有更新。但是,如果我保留这条线,那么在我按下按钮后,整个过程就会崩溃。

试试这个:但是因为你问了很多问题而且它们都很基础,也许你应该检查一些初级 swift 课程来学习如何设置变量......这与使用 Scenekit 和 SwiftUI - 它只是更改一个变量。

struct ContentView: View {
    @State var rotationAngle: Angle = .degrees(0)
    var body: some View {

        VStack{

            Text("180º").onTapGesture {
                self.rotationAngle += .degrees(90)
                print(self.rotationAngle)
            }
            SceneKitView(radius: 0.02, height: 2, angle: $rotationAngle)
                .position(x: 200.0, y: 140)
                .frame(width: 300, height: 300, alignment: .center)
        }
    }
}