Flutter:构建一个 Cupertino Picker,显示包含 2 个小部件的行,通过循环遍历 Map
Flutter: Building a Cupertino Picker that shows rows containing 2 widgets, from looping through a Map
我创建了一个选择器,它显示一个图标和一个字符串,彼此相邻。选择器项目取自我创建的包含键:字符串和值:图标的地图。
现在在我的代码中,我正在使用 Cupertino Picker 并添加子项:[ Row(Icon + String)] 但是如果我想更新它们就很糟糕了。
我试图获得一个循环来生成这些行 + 子项,但我不知道如何做。
有人可以告诉我获得此结果的方法或更有效的方法吗?我正在考虑提取行并创建一个构造函数来输入图标和字符串,但我确信有更好的方法...
代码如下:
Expanded(
child: CupertinoPicker(
itemExtent: 40,
children: <Widget>[
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[0],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[0],
style:
TextStyle(color: Colors.white70),
),
)
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[1],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[1],
style:
TextStyle(color: Colors.white70),
),
)
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[2],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[2],
style:
TextStyle(color: Colors.white70),
),
)
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[3],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[3],
style:
TextStyle(color: Colors.white70),
),
)
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[4],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[4],
style:
TextStyle(color: Colors.white70),
),
)
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[5],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[5],
style:
TextStyle(color: Colors.white70),
),
)
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[6],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[6],
style:
TextStyle(color: Colors.white70),
),
)
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[7],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[7],
style:
TextStyle(color: Colors.white70),
),
)
],
)
],
onSelectedItemChanged: (int index) {
print('good boi');
},
looping: true,
backgroundColor: Color(0xff2e3032),
),
),
看起来如何:
您可以复制粘贴运行下面的完整代码
您可以使用 control-flow-collections
代码片段
children: <Widget>[
for (var i = 0;
i < BuildingProblem.problemListIcons.length;
i++)
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[i],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[i],
style: TextStyle(color: Colors.white70),
),
)
],
),
],
工作演示
您需要将文件 analysis_options.yaml 添加到项目的根目录和以下行
analyzer:
enable-experiment:
- control-flow-collections
完整代码
import 'package:flutter/material.dart';
import 'package:flutter/cupertino.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class BuildingProblem {
static List<Icon> problemListIcons = [];
static List<String> problemListNames = [];
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
void initState() {
BuildingProblem.problemListIcons.add(Icon(Icons.add));
BuildingProblem.problemListIcons.add(Icon(Icons.cast));
BuildingProblem.problemListNames.add("add");
BuildingProblem.problemListNames.add("cast");
// TODO: implement initState
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Expanded(
child: CupertinoPicker(
itemExtent: 40,
children: <Widget>[
for (var i = 0;
i < BuildingProblem.problemListIcons.length;
i++)
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[i],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[i],
style: TextStyle(color: Colors.white70),
),
)
],
),
],
onSelectedItemChanged: (int index) {
print('good boi');
},
looping: true,
backgroundColor: Color(0xff2e3032),
),
),
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
我创建了一个选择器,它显示一个图标和一个字符串,彼此相邻。选择器项目取自我创建的包含键:字符串和值:图标的地图。
现在在我的代码中,我正在使用 Cupertino Picker 并添加子项:[ Row(Icon + String)] 但是如果我想更新它们就很糟糕了。
我试图获得一个循环来生成这些行 + 子项,但我不知道如何做。
有人可以告诉我获得此结果的方法或更有效的方法吗?我正在考虑提取行并创建一个构造函数来输入图标和字符串,但我确信有更好的方法...
代码如下:
Expanded(
child: CupertinoPicker(
itemExtent: 40,
children: <Widget>[
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[0],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[0],
style:
TextStyle(color: Colors.white70),
),
)
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[1],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[1],
style:
TextStyle(color: Colors.white70),
),
)
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[2],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[2],
style:
TextStyle(color: Colors.white70),
),
)
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[3],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[3],
style:
TextStyle(color: Colors.white70),
),
)
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[4],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[4],
style:
TextStyle(color: Colors.white70),
),
)
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[5],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[5],
style:
TextStyle(color: Colors.white70),
),
)
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[6],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[6],
style:
TextStyle(color: Colors.white70),
),
)
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[7],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[7],
style:
TextStyle(color: Colors.white70),
),
)
],
)
],
onSelectedItemChanged: (int index) {
print('good boi');
},
looping: true,
backgroundColor: Color(0xff2e3032),
),
),
看起来如何:
您可以复制粘贴运行下面的完整代码
您可以使用 control-flow-collections
代码片段
children: <Widget>[
for (var i = 0;
i < BuildingProblem.problemListIcons.length;
i++)
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[i],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[i],
style: TextStyle(color: Colors.white70),
),
)
],
),
],
工作演示
您需要将文件 analysis_options.yaml 添加到项目的根目录和以下行
analyzer:
enable-experiment:
- control-flow-collections
完整代码
import 'package:flutter/material.dart';
import 'package:flutter/cupertino.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class BuildingProblem {
static List<Icon> problemListIcons = [];
static List<String> problemListNames = [];
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
void initState() {
BuildingProblem.problemListIcons.add(Icon(Icons.add));
BuildingProblem.problemListIcons.add(Icon(Icons.cast));
BuildingProblem.problemListNames.add("add");
BuildingProblem.problemListNames.add("cast");
// TODO: implement initState
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Expanded(
child: CupertinoPicker(
itemExtent: 40,
children: <Widget>[
for (var i = 0;
i < BuildingProblem.problemListIcons.length;
i++)
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
BuildingProblem.problemListIcons[i],
Padding(
padding: EdgeInsets.only(left: 10),
child: Text(
BuildingProblem.problemListNames[i],
style: TextStyle(color: Colors.white70),
),
)
],
),
],
onSelectedItemChanged: (int index) {
print('good boi');
},
looping: true,
backgroundColor: Color(0xff2e3032),
),
),
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}