"Could not convert string to float" 将 CSV 导入 Blender 时
"Could not convert string to float" when importing CSV to Blender
我有一个我正在尝试使用的脚本(不是我的),它旨在将 CSV 数据作为网格导入 Blender。
我有两个 CSV 文件,它们是同一模型的两个部分,该脚本可以很好地导入其中一个 CSV 文件,但在我尝试导入第二个时抛出 "ValueError"。
错误可以在这里看到:
据我所知脚本中只有 一个“-1”,我试过更改它,删除它,但没有任何效果,我仍然得到同样的错误.
我也尝试过更改 CVS 文件本身的编码,但这也没有用。
我对脚本编写了解不多,而且我无能为力,我们将不胜感激。
我使用的脚本在这里:
https://github.com/sbobovyc/GameTools/blob/master/Blender/import_pix.py
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
import csv
import mathutils
from bpy_extras.io_utils import unpack_list, unpack_face_list, axis_conversion
from bpy.props import (BoolProperty,
FloatProperty,
StringProperty,
EnumProperty,
)
from collections import OrderedDict
bl_info = {
"name": "PIX CSV",
"author": "Stanislav Bobovych",
"version": (1, 0, 0),
"blender": (2, 7, 8),
"location": "File > Import-Export",
"description": "Import PIX csv dump of mesh. Import mesh, normals and UVs.",
"category": "Import"}
class PIX_CSV_Operator(bpy.types.Operator):
bl_idname = "object.pix_csv_importer"
bl_label = "Import PIX csv"
filepath = bpy.props.StringProperty(subtype="FILE_PATH")
filter_glob = StringProperty(default="*.csv", options={'HIDDEN'})
mirror_x = bpy.props.BoolProperty(name="Mirror X",
description="Mirror all the vertices across X axis",
default=True)
vertex_order = bpy.props.BoolProperty(name="Change vertex order",
description="Reorder vertices in counter-clockwise order",
default=True)
axis_forward = EnumProperty(
name="Forward",
items=(('X', "X Forward", ""),
('Y', "Y Forward", ""),
('Z', "Z Forward", ""),
('-X', "-X Forward", ""),
('-Y', "-Y Forward", ""),
('-Z', "-Z Forward", ""),
),
default='Z')
axis_up = EnumProperty(
name="Up",
items=(('X', "X Up", ""),
('Y', "Y Up", ""),
('Z', "Z Up", ""),
('-X', "-X Up", ""),
('-Y', "-Y Up", ""),
('-Z', "-Z Up", ""),
),
default='Y',
)
def execute(self, context):
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"filter_glob"))
global_matrix = axis_conversion(from_forward=self.axis_forward,
from_up=self.axis_up,
).to_4x4()
keywords["global_matrix"] = global_matrix
print(keywords)
importCSV(**keywords)
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
def draw(self, context):
layout = self.layout
col = layout.column()
col.label(text="Import options")
row = col.row()
row.prop(self, "mirror_x")
row = col.row()
row.prop(self, "vertex_order")
layout.prop(self, "axis_forward")
layout.prop(self, "axis_up")
def make_mesh(verteces, faces, normals, uvs, global_matrix):
mesh = bpy.data.meshes.new('name')
mesh.vertices.add(len(verteces))
mesh.vertices.foreach_set("co", unpack_list(verteces))
mesh.tessfaces.add(len(faces))
mesh.tessfaces.foreach_set("vertices_raw", unpack_face_list(faces))
index = 0
for vertex in mesh.vertices:
vertex.normal = normals[index]
index += 1
uvtex = mesh.tessface_uv_textures.new()
uvtex.name = "UV"
for face, uv in enumerate(uvs):
data = uvtex.data[face]
data.uv1 = uv[0]
data.uv2 = uv[1]
data.uv3 = uv[2]
mesh.update(calc_tessface=False, calc_edges=False)
obj = bpy.data.objects.new('name', mesh)
# apply transformation matrix
obj.matrix_world = global_matrix
bpy.context.scene.objects.link(obj) # link object to scene
def importCSV(filepath=None, mirror_x=False, vertex_order=True, global_matrix=None):
if global_matrix is None:
global_matrix = mathutils.Matrix()
if filepath == None:
return
vertex_dict = {}
normal_dict = {}
vertices = []
faces = []
normals = []
uvs = []
with open(filepath) as f:
reader = csv.reader(f)
next(reader) # skip header
# face_count = sum(1 for row in reader) / 3
# print(face_count)
f.seek(0)
reader = csv.reader(f)
next(reader) # skip header
current_face = []
current_uv = []
i = 0
x_mod = 1
if mirror_x:
x_mod = -1
for row in reader:
vertex_index = int(row[0])
vertex_dict[vertex_index] = (x_mod*float(row[2]), float(row[3]), float(row[4]))
#TODO how are axis really ligned up?
# x, y, z = (vertex_dict[vertex_index][0], vertex_dict[vertex_index][1], vertex_dict[vertex_index][2])
# vertex_dict[vertex_index] = (x, z, y)
normal_dict[vertex_index] = (float(row[6]), float(row[7]), float(row[8]))
#TODO add support for changing the origin of UV coords
uv = (float(row[9]), 1.0 - float(row[10])) # modify V
if i < 2:
current_face.append(vertex_index)
current_uv.append(uv)
i += 1
else:
current_face.append(vertex_index)
#TODO add option to change order of marching vertices
if vertex_order:
faces.append((current_face[2], current_face[1], current_face[0]))
else:
faces.append(current_face)
current_uv.append(uv)
uvs.append(current_uv)
current_face = []
current_uv = []
i = 0
for i in range(len(vertex_dict)):
if i in vertex_dict:
pass
else:
# print("missing",i)
vertex_dict[i] = (0, 0, 0)
normal_dict[i] = (0, 0, 0)
# dictionary sorted by key
vertex_dict = OrderedDict(sorted(vertex_dict.items(), key=lambda t: t[0]))
normal_dict = OrderedDict(sorted(normal_dict.items(), key=lambda t: t[0]))
for key in vertex_dict:
vertices.append(list(vertex_dict[key]))
# print(key,vertex_dict[key])
for key in normal_dict:
normals.append(list(normal_dict[key]))
# print(vertices)
# print(faces)
# print(normals)
# print(uvs)
make_mesh(vertices, faces, normals, uvs, global_matrix)
def menu_func_import(self, context):
self.layout.operator(PIX_CSV_Operator.bl_idname, text="PIX CSV (.csv)")
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_import.append(menu_func_import)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_import.remove(menu_func_import)
if __name__ == "__main__":
# register()
# These run the script from "Run script" button
bpy.utils.register_class(PIX_CSV_Operator)
bpy.ops.object.pix_csv_importer('INVOKE_DEFAULT')
Can you search if the string -,
occurs anywhere in the CSV file that doesn’t work? - mkrieger1
我有一个我正在尝试使用的脚本(不是我的),它旨在将 CSV 数据作为网格导入 Blender。
我有两个 CSV 文件,它们是同一模型的两个部分,该脚本可以很好地导入其中一个 CSV 文件,但在我尝试导入第二个时抛出 "ValueError"。
错误可以在这里看到:
据我所知脚本中只有 一个“-1”,我试过更改它,删除它,但没有任何效果,我仍然得到同样的错误. 我也尝试过更改 CVS 文件本身的编码,但这也没有用。
我对脚本编写了解不多,而且我无能为力,我们将不胜感激。
我使用的脚本在这里: https://github.com/sbobovyc/GameTools/blob/master/Blender/import_pix.py
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
import csv
import mathutils
from bpy_extras.io_utils import unpack_list, unpack_face_list, axis_conversion
from bpy.props import (BoolProperty,
FloatProperty,
StringProperty,
EnumProperty,
)
from collections import OrderedDict
bl_info = {
"name": "PIX CSV",
"author": "Stanislav Bobovych",
"version": (1, 0, 0),
"blender": (2, 7, 8),
"location": "File > Import-Export",
"description": "Import PIX csv dump of mesh. Import mesh, normals and UVs.",
"category": "Import"}
class PIX_CSV_Operator(bpy.types.Operator):
bl_idname = "object.pix_csv_importer"
bl_label = "Import PIX csv"
filepath = bpy.props.StringProperty(subtype="FILE_PATH")
filter_glob = StringProperty(default="*.csv", options={'HIDDEN'})
mirror_x = bpy.props.BoolProperty(name="Mirror X",
description="Mirror all the vertices across X axis",
default=True)
vertex_order = bpy.props.BoolProperty(name="Change vertex order",
description="Reorder vertices in counter-clockwise order",
default=True)
axis_forward = EnumProperty(
name="Forward",
items=(('X', "X Forward", ""),
('Y', "Y Forward", ""),
('Z', "Z Forward", ""),
('-X', "-X Forward", ""),
('-Y', "-Y Forward", ""),
('-Z', "-Z Forward", ""),
),
default='Z')
axis_up = EnumProperty(
name="Up",
items=(('X', "X Up", ""),
('Y', "Y Up", ""),
('Z', "Z Up", ""),
('-X', "-X Up", ""),
('-Y', "-Y Up", ""),
('-Z', "-Z Up", ""),
),
default='Y',
)
def execute(self, context):
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"filter_glob"))
global_matrix = axis_conversion(from_forward=self.axis_forward,
from_up=self.axis_up,
).to_4x4()
keywords["global_matrix"] = global_matrix
print(keywords)
importCSV(**keywords)
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
def draw(self, context):
layout = self.layout
col = layout.column()
col.label(text="Import options")
row = col.row()
row.prop(self, "mirror_x")
row = col.row()
row.prop(self, "vertex_order")
layout.prop(self, "axis_forward")
layout.prop(self, "axis_up")
def make_mesh(verteces, faces, normals, uvs, global_matrix):
mesh = bpy.data.meshes.new('name')
mesh.vertices.add(len(verteces))
mesh.vertices.foreach_set("co", unpack_list(verteces))
mesh.tessfaces.add(len(faces))
mesh.tessfaces.foreach_set("vertices_raw", unpack_face_list(faces))
index = 0
for vertex in mesh.vertices:
vertex.normal = normals[index]
index += 1
uvtex = mesh.tessface_uv_textures.new()
uvtex.name = "UV"
for face, uv in enumerate(uvs):
data = uvtex.data[face]
data.uv1 = uv[0]
data.uv2 = uv[1]
data.uv3 = uv[2]
mesh.update(calc_tessface=False, calc_edges=False)
obj = bpy.data.objects.new('name', mesh)
# apply transformation matrix
obj.matrix_world = global_matrix
bpy.context.scene.objects.link(obj) # link object to scene
def importCSV(filepath=None, mirror_x=False, vertex_order=True, global_matrix=None):
if global_matrix is None:
global_matrix = mathutils.Matrix()
if filepath == None:
return
vertex_dict = {}
normal_dict = {}
vertices = []
faces = []
normals = []
uvs = []
with open(filepath) as f:
reader = csv.reader(f)
next(reader) # skip header
# face_count = sum(1 for row in reader) / 3
# print(face_count)
f.seek(0)
reader = csv.reader(f)
next(reader) # skip header
current_face = []
current_uv = []
i = 0
x_mod = 1
if mirror_x:
x_mod = -1
for row in reader:
vertex_index = int(row[0])
vertex_dict[vertex_index] = (x_mod*float(row[2]), float(row[3]), float(row[4]))
#TODO how are axis really ligned up?
# x, y, z = (vertex_dict[vertex_index][0], vertex_dict[vertex_index][1], vertex_dict[vertex_index][2])
# vertex_dict[vertex_index] = (x, z, y)
normal_dict[vertex_index] = (float(row[6]), float(row[7]), float(row[8]))
#TODO add support for changing the origin of UV coords
uv = (float(row[9]), 1.0 - float(row[10])) # modify V
if i < 2:
current_face.append(vertex_index)
current_uv.append(uv)
i += 1
else:
current_face.append(vertex_index)
#TODO add option to change order of marching vertices
if vertex_order:
faces.append((current_face[2], current_face[1], current_face[0]))
else:
faces.append(current_face)
current_uv.append(uv)
uvs.append(current_uv)
current_face = []
current_uv = []
i = 0
for i in range(len(vertex_dict)):
if i in vertex_dict:
pass
else:
# print("missing",i)
vertex_dict[i] = (0, 0, 0)
normal_dict[i] = (0, 0, 0)
# dictionary sorted by key
vertex_dict = OrderedDict(sorted(vertex_dict.items(), key=lambda t: t[0]))
normal_dict = OrderedDict(sorted(normal_dict.items(), key=lambda t: t[0]))
for key in vertex_dict:
vertices.append(list(vertex_dict[key]))
# print(key,vertex_dict[key])
for key in normal_dict:
normals.append(list(normal_dict[key]))
# print(vertices)
# print(faces)
# print(normals)
# print(uvs)
make_mesh(vertices, faces, normals, uvs, global_matrix)
def menu_func_import(self, context):
self.layout.operator(PIX_CSV_Operator.bl_idname, text="PIX CSV (.csv)")
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_import.append(menu_func_import)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_import.remove(menu_func_import)
if __name__ == "__main__":
# register()
# These run the script from "Run script" button
bpy.utils.register_class(PIX_CSV_Operator)
bpy.ops.object.pix_csv_importer('INVOKE_DEFAULT')
Can you search if the string
-,
occurs anywhere in the CSV file that doesn’t work? - mkrieger1