如何检测随机 UIImage 的名称?
How do I detect the name of a random UIImage?
我使用此代码随机弹出一张图片:
@IBOutlet weak var imageView: UIImageView!
@IBAction func startButton(sender: AnyObject) {
UIView.animateWithDuration(0.5, delay:2, options:UIViewAnimationOptions.TransitionFlipFromTop, animations: {
self.imageView.alpha = 2
}, completion: { finished in
self.imageView.image = UIImage(named: "gameBall\(arc4random_uniform(12) + 1).png")
})
}
当用户向下滑动时,我想检测图像的名称,然后如果向下滑动正确的图像,我希望它说“1 分!”如果向下滑动错误的图像,我希望它说 "Game Over!" 我已经有一些代码不起作用,因为它只在我滑动的地方显示 "Game Over!":
func respondToSwipeGesture(sender: UISwipeGestureRecognizer) {
switch sender.direction {
case UISwipeGestureRecognizerDirection.Down:
if imageView == UIImage(named: "gameBall2.png"){
println("1 point!")
}else{
println("Game Over!")
}
default:
break
}
}
override func viewDidLoad() {
super.viewDidLoad()
var swipeRight = UISwipeGestureRecognizer(target: self, action: "respondToSwipeGesture:")
swipeRight.direction = UISwipeGestureRecognizerDirection.Right
self.view.addGestureRecognizer(swipeRight)
var swipeDown = UISwipeGestureRecognizer(target: self, action: "respondToSwipeGesture:")
swipeDown.direction = UISwipeGestureRecognizerDirection.Down
self.view.addGestureRecognizer(swipeDown)
self.view.userInteractionEnabled = true
要解决这个问题,您可能需要设置 imageView 的标签。
let randomNumber = Int(arc4random_uniform(12) + 1)
self.imageView.image = UIImage(named: "gameBall\(randomNumber).png")
self.imageView.tag = randomNumber
现在您可以比较 if 条件中的标签了。
if self.imageView.tag == 2 {
println("1 point!")
} else {
println("Game Over!")
}
我使用此代码随机弹出一张图片:
@IBOutlet weak var imageView: UIImageView!
@IBAction func startButton(sender: AnyObject) {
UIView.animateWithDuration(0.5, delay:2, options:UIViewAnimationOptions.TransitionFlipFromTop, animations: {
self.imageView.alpha = 2
}, completion: { finished in
self.imageView.image = UIImage(named: "gameBall\(arc4random_uniform(12) + 1).png")
})
}
当用户向下滑动时,我想检测图像的名称,然后如果向下滑动正确的图像,我希望它说“1 分!”如果向下滑动错误的图像,我希望它说 "Game Over!" 我已经有一些代码不起作用,因为它只在我滑动的地方显示 "Game Over!":
func respondToSwipeGesture(sender: UISwipeGestureRecognizer) {
switch sender.direction {
case UISwipeGestureRecognizerDirection.Down:
if imageView == UIImage(named: "gameBall2.png"){
println("1 point!")
}else{
println("Game Over!")
}
default:
break
}
}
override func viewDidLoad() {
super.viewDidLoad()
var swipeRight = UISwipeGestureRecognizer(target: self, action: "respondToSwipeGesture:")
swipeRight.direction = UISwipeGestureRecognizerDirection.Right
self.view.addGestureRecognizer(swipeRight)
var swipeDown = UISwipeGestureRecognizer(target: self, action: "respondToSwipeGesture:")
swipeDown.direction = UISwipeGestureRecognizerDirection.Down
self.view.addGestureRecognizer(swipeDown)
self.view.userInteractionEnabled = true
要解决这个问题,您可能需要设置 imageView 的标签。
let randomNumber = Int(arc4random_uniform(12) + 1)
self.imageView.image = UIImage(named: "gameBall\(randomNumber).png")
self.imageView.tag = randomNumber
现在您可以比较 if 条件中的标签了。
if self.imageView.tag == 2 {
println("1 point!")
} else {
println("Game Over!")
}