如何为正在播放的声音添加延迟 swift
How to add a delay to a sound being played with swift
我是一个 swift 初学者,正在做一个教程项目(魔法 8 球),并且在以下方面取得了成功:
- 按下 "Ask" 按钮时播放特定的声音。
- 为每个随机选择的图像播放特定的声音
但是现在只要按下按钮就应该播放的声音只播放一次,从那以后我只能听到每张图片显示的声音。这是因为我在 "if - else" 循环中 "stuck" 吗?或者我是否必须延迟为阵列中的每个图像播放的声音?
非常感谢您的帮助!
这是我的代码:
import UIKit
import AVFoundation
class ViewController: UIViewController {
@IBOutlet weak var magicBall: UIImageView!
var magicBallDisplay = 1
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
magicBall.image = #imageLiteral(resourceName: "theanswerisyes")
}
@IBAction func askButtonPressed(_ sender: UIButton) {
let magicBallArray = [ #imageLiteral(resourceName: "askagainlater"),#imageLiteral(resourceName: "no"),#imageLiteral(resourceName: "theanswerisyes"),#imageLiteral(resourceName: "yes"),#imageLiteral(resourceName: "noidea")]
magicBall.image = magicBallArray.randomElement()
let soundURL = NSURL(fileURLWithPath: Bundle.main.path(forResource: "Ask", ofType: "wav")!)
do{
audioPlayer = try AVAudioPlayer(contentsOf: soundURL as URL)
}catch {
print("there was some error. The error was \(error)")
}
audioPlayer.play()
if (magicBall.image?.isEqual(UIImage(named: "yes")))! {
let soundURL = NSURL(fileURLWithPath: Bundle.main.path(forResource: "yes", ofType: "mp3")!)
do{
audioPlayer = try AVAudioPlayer(contentsOf: soundURL as URL)
} catch {
print("there was some error. The error was \(error)")
}
audioPlayer.play()
}
else if (magicBall.image?.isEqual(UIImage(named: "no")))! {
let soundURL = NSURL(fileURLWithPath: Bundle.main.path(forResource: "no", ofType: "mp3")!)
do{
audioPlayer = try AVAudioPlayer(contentsOf: soundURL as URL)
} catch {
print("there was some error. The error was \(error)")
}
audioPlayer.play()
}
else if (magicBall.image?.isEqual(UIImage(named: "theanswerisyes")))! {
let soundURL = NSURL(fileURLWithPath: Bundle.main.path(forResource: "theanswerisyes", ofType: "mp3")!)
do{
audioPlayer = try AVAudioPlayer(contentsOf: soundURL as URL)
} catch {
print("there was some error. The error was \(error)")
}
audioPlayer.play()
}
else if (magicBall.image?.isEqual(UIImage(named: "noidea")))! {
let soundURL = NSURL(fileURLWithPath: Bundle.main.path(forResource: "noidea", ofType: "mp3")!)
do{
audioPlayer = try AVAudioPlayer(contentsOf: soundURL as URL)
} catch {
print("there was some error. The error was \(error)")
}
audioPlayer.play()
}
else if (magicBall.image?.isEqual(UIImage(named: "askagainlater")))! {
let soundURL = NSURL(fileURLWithPath: Bundle.main.path(forResource: "askagainlater", ofType: "mp3")!)
do{
audioPlayer = try AVAudioPlayer(contentsOf: soundURL as URL)
} catch {
print("there was some error. The error was \(error)")
}
audioPlayer.play()
}
}
}
你的代码真乱。
首先,我建议你做一个播放声音的函数:
func playSound(fileName: String, fileType: String) {
let soundURL = NSURL(fileURLWithPath: Bundle.main.path(forResource: fileName, ofType: fileType)!)
do{
audioPlayer = try AVAudioPlayer(contentsOf: soundURL as URL)
}catch {
print("there was some error. The error was \(error)")
}
audioPlayer.play()
}
你必须有第一次播放声音的回调。完成第一个声音后,你可以检查你的 if-else 或者你可以尝试 switch-case。
此外,您可以使用延迟来播放第二个声音
我创建了一个新项目并将您的代码更改为:
import UIKit
import AVFoundation
class ViewController: UIViewController {
@IBOutlet weak var magicBall: UIImageView!
// you never used this
//var magicBallDisplay = 1
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
magicBall.image = #imageLiteral(resourceName: "theanswerisyes")
}
@IBAction func askButtonPressed(_ sender: UIButton) {
// because you have audio file and image with equal name i made array of string
let magicBallArray = [ "yes","no","theanswerisyes","noidea","askagainlater"]
// check if i get not null item
guard let choosedImageName = magicBallArray.randomElement() else {return}
print(choosedImageName)
// set image with random picked name
magicBall.image = UIImage(named: choosedImageName)
// play ask sound
playSound(fileName: "Ask", fileType: "wav")
// play picked image sound after 10 second from now()
// change number to your needed time
DispatchQueue.main.asyncAfter(deadline: .now() + 10.0, execute: {
self.playSound(fileName: choosedImageName, fileType: "mp3")
})
}
private func playSound(fileName: String, fileType: String)
{
// check if you find the audio file
guard let url = Bundle.main.path(forResource: fileName, ofType: fileType) else {
print("path not found")
return
}
// make NSURL from path
let soundURL = NSURL(fileURLWithPath: url)
do{
audioPlayer = try AVAudioPlayer(contentsOf: soundURL as URL)
} catch {
print("there was some error. The error was \(error)")
}
audioPlayer.play()
}
}
我给你解释代码。
我没有启用按钮。当你在 swift
中变得更强时,你可以改进此代码
我是一个 swift 初学者,正在做一个教程项目(魔法 8 球),并且在以下方面取得了成功: - 按下 "Ask" 按钮时播放特定的声音。 - 为每个随机选择的图像播放特定的声音
但是现在只要按下按钮就应该播放的声音只播放一次,从那以后我只能听到每张图片显示的声音。这是因为我在 "if - else" 循环中 "stuck" 吗?或者我是否必须延迟为阵列中的每个图像播放的声音?
非常感谢您的帮助!
这是我的代码:
import UIKit
import AVFoundation
class ViewController: UIViewController {
@IBOutlet weak var magicBall: UIImageView!
var magicBallDisplay = 1
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
magicBall.image = #imageLiteral(resourceName: "theanswerisyes")
}
@IBAction func askButtonPressed(_ sender: UIButton) {
let magicBallArray = [ #imageLiteral(resourceName: "askagainlater"),#imageLiteral(resourceName: "no"),#imageLiteral(resourceName: "theanswerisyes"),#imageLiteral(resourceName: "yes"),#imageLiteral(resourceName: "noidea")]
magicBall.image = magicBallArray.randomElement()
let soundURL = NSURL(fileURLWithPath: Bundle.main.path(forResource: "Ask", ofType: "wav")!)
do{
audioPlayer = try AVAudioPlayer(contentsOf: soundURL as URL)
}catch {
print("there was some error. The error was \(error)")
}
audioPlayer.play()
if (magicBall.image?.isEqual(UIImage(named: "yes")))! {
let soundURL = NSURL(fileURLWithPath: Bundle.main.path(forResource: "yes", ofType: "mp3")!)
do{
audioPlayer = try AVAudioPlayer(contentsOf: soundURL as URL)
} catch {
print("there was some error. The error was \(error)")
}
audioPlayer.play()
}
else if (magicBall.image?.isEqual(UIImage(named: "no")))! {
let soundURL = NSURL(fileURLWithPath: Bundle.main.path(forResource: "no", ofType: "mp3")!)
do{
audioPlayer = try AVAudioPlayer(contentsOf: soundURL as URL)
} catch {
print("there was some error. The error was \(error)")
}
audioPlayer.play()
}
else if (magicBall.image?.isEqual(UIImage(named: "theanswerisyes")))! {
let soundURL = NSURL(fileURLWithPath: Bundle.main.path(forResource: "theanswerisyes", ofType: "mp3")!)
do{
audioPlayer = try AVAudioPlayer(contentsOf: soundURL as URL)
} catch {
print("there was some error. The error was \(error)")
}
audioPlayer.play()
}
else if (magicBall.image?.isEqual(UIImage(named: "noidea")))! {
let soundURL = NSURL(fileURLWithPath: Bundle.main.path(forResource: "noidea", ofType: "mp3")!)
do{
audioPlayer = try AVAudioPlayer(contentsOf: soundURL as URL)
} catch {
print("there was some error. The error was \(error)")
}
audioPlayer.play()
}
else if (magicBall.image?.isEqual(UIImage(named: "askagainlater")))! {
let soundURL = NSURL(fileURLWithPath: Bundle.main.path(forResource: "askagainlater", ofType: "mp3")!)
do{
audioPlayer = try AVAudioPlayer(contentsOf: soundURL as URL)
} catch {
print("there was some error. The error was \(error)")
}
audioPlayer.play()
}
}
}
你的代码真乱。 首先,我建议你做一个播放声音的函数:
func playSound(fileName: String, fileType: String) {
let soundURL = NSURL(fileURLWithPath: Bundle.main.path(forResource: fileName, ofType: fileType)!)
do{
audioPlayer = try AVAudioPlayer(contentsOf: soundURL as URL)
}catch {
print("there was some error. The error was \(error)")
}
audioPlayer.play()
}
你必须有第一次播放声音的回调。完成第一个声音后,你可以检查你的 if-else 或者你可以尝试 switch-case。
此外,您可以使用延迟来播放第二个声音
我创建了一个新项目并将您的代码更改为:
import UIKit
import AVFoundation
class ViewController: UIViewController {
@IBOutlet weak var magicBall: UIImageView!
// you never used this
//var magicBallDisplay = 1
var audioPlayer = AVAudioPlayer()
override func viewDidLoad() {
super.viewDidLoad()
magicBall.image = #imageLiteral(resourceName: "theanswerisyes")
}
@IBAction func askButtonPressed(_ sender: UIButton) {
// because you have audio file and image with equal name i made array of string
let magicBallArray = [ "yes","no","theanswerisyes","noidea","askagainlater"]
// check if i get not null item
guard let choosedImageName = magicBallArray.randomElement() else {return}
print(choosedImageName)
// set image with random picked name
magicBall.image = UIImage(named: choosedImageName)
// play ask sound
playSound(fileName: "Ask", fileType: "wav")
// play picked image sound after 10 second from now()
// change number to your needed time
DispatchQueue.main.asyncAfter(deadline: .now() + 10.0, execute: {
self.playSound(fileName: choosedImageName, fileType: "mp3")
})
}
private func playSound(fileName: String, fileType: String)
{
// check if you find the audio file
guard let url = Bundle.main.path(forResource: fileName, ofType: fileType) else {
print("path not found")
return
}
// make NSURL from path
let soundURL = NSURL(fileURLWithPath: url)
do{
audioPlayer = try AVAudioPlayer(contentsOf: soundURL as URL)
} catch {
print("there was some error. The error was \(error)")
}
audioPlayer.play()
}
}
我给你解释代码。 我没有启用按钮。当你在 swift
中变得更强时,你可以改进此代码