如何根据参数对对象列表进行分类

How to categorize list of objects based on a parameter

我有一个具有此定义的对象列表:

type MyObject struct {
    ID        int `json:"id"`
    Level     int `json:"level"`
    CityID    int `json:"city_id"`
}

我想根据 CityID 对它们进行分类,以便获得列表列表,其中每个内部列表的项目都具有相同的 CityID

例如,如果我有以下列表:

[
    MyObject {ID: 1, Level: 12, CityID: 7},
    MyObject {ID: 2, Level: 15, CityID: 2},
    MyObject {ID: 3, Level: 55, CityID: 4},
    MyObject {ID: 4, Level: 88, CityID: 7},
    MyObject {ID: 5, Level: 11, CityID: 4},
    MyObject {ID: 6, Level: 5, CityID: 7},
    MyObject {ID: 7, Level: 42, CityID: 2}
]

我需要以下输出:

[
    [MyObject {ID: 1, Level: 12, CityID: 7}, MyObject {ID: 4, Level: 88, CityID: 7}, MyObject {ID: 6, Level: 5, CityID: 7}],
    [MyObject {ID: 2, Level: 15, CityID: 2}, MyObject {ID: 7, Level: 42, CityID: 2}],
    [MyObject {ID: 3, Level: 55, CityID: 4}, MyObject {ID: 5, Level: 11, CityID: 4}]
]

我知道在 python 中使用 itertools 是可能的,但我是 go 中的新手,对其库知之甚少。有帮助吗?

编辑 1:

我目前正在使用这个:

m := make(map[int][]MyObject)

for _, item := range myList {
    if val, ok := m[item.CityID]; ok {
        m[item.CityID] = append(val, item)
    } else {
        m[item.CityID] = []MyObject{item, }
    }
}

你现在的方法是要走的路,但它可能会被简化,不需要检查地图中是否已经存在 CityID,因为值类型的 indexing a map with a key that isn't in it will result in the zero value,这是 nil 切片,您可以毫无问题地附加到 nil 切片:

m := make(map[int][]MyObject)

for _, item := range myList {
    m[item.CityID] = append(m[item.CityID], item)
}

为您完成程序

它可能很长但工作正常,如果您没有任何其他选择可能会有所帮助。

 package main

// only needed below for sample processing

type MyObject struct {
    ID        int `json:"id"`
    Level     int `json:"level"`
    CityID    int `json:"city_id"`
}

var listOfID = make([]int, 0)

func main() {
    var listMap = make(map[int][]MyObject)

    obj :=  MyObject {ID: 1, Level: 12, CityID: 7}

    for i := 0; i < 10; i++ {
        listMap = addToList(obj, listMap)
    }

    obj1 := MyObject {ID: 1, Level: 12, CityID: 8}

    for i := 0; i < 10; i++ {
        listMap = addToList(obj1, listMap)
    }

    listOfList := getListOfLists(listMap)

    printListOfList(listOfList)
}

func printListOfList(list interface{}) {
    // print here
    return
}

func getListOfLists(listMap map[int][]MyObject) interface{} {
    var listOfLists [][]MyObject
    for i:=0; i < len(listOfID); i++ {
        innerList := listMap[listOfID[i]]
        listOfLists = append(listOfLists, innerList)
    }
    return listOfLists
}

func addToList(obj MyObject, listMap map[int][]MyObject) map[int][]MyObject {
    cityID := obj.CityID
    list := listMap[cityID]

    if list != nil {
        list = append(list, obj)
        listMap[cityID] = list
    } else {
        var newList []MyObject
        listOfID = append(listOfID, cityID)
        newList = make([]MyObject, 0)
        newList = append(newList, obj)
        listMap[cityID] = newList
    }

    return listMap
}