Xcode 11. SceneDelegate func willConnectTo。不接受具有属性的函数
Xcode 11. SceneDelegate func willConnectTo. Not accepting a func with Properties
我想将一个 func(configureInitialViewController()) 插入到 willConnectTo 中(这样我就可以在其他 ViewController 中调用相同的 func)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
configureInitialViewController()
}
func configureInitialViewController() {
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
if 1>0 {
window.rootViewController = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(identifier: ViewController1)
} else {
window.rootViewController = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(identifier: ViewController2)
}
self.window = window
window.makeKeyAndVisible()
}
}
改变
func configureInitialViewController()
至
func configureInitialViewController(_ scene: UIScene)
并将scene
传给它
我想将一个 func(configureInitialViewController()) 插入到 willConnectTo 中(这样我就可以在其他 ViewController 中调用相同的 func)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
configureInitialViewController()
}
func configureInitialViewController() {
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
if 1>0 {
window.rootViewController = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(identifier: ViewController1)
} else {
window.rootViewController = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(identifier: ViewController2)
}
self.window = window
window.makeKeyAndVisible()
}
}
改变
func configureInitialViewController()
至
func configureInitialViewController(_ scene: UIScene)
并将scene
传给它