在移动设备上进入 VR 模式时,A 框光标消失了
Aframe a-cursor has gone when entering VR mode on mobile
框架版本:1.0.3
平台:android
浏览器:chrome 和 firefox
当我进入VR模式时,手机上的光标(a-cursor标签)消失了。
有什么方法可以让我 enable/add 光标处于 VR 模式时?或
为什么进入VR模式后光标消失了。
</p>
<pre><code> <a-assets style="display:none;visibility: hidden;opacity: 0;" ></a-assets>
<a-sky id="sky" radius="90" src="" rotation="-3.7000000000000006 192.27000000000004 -3.58" material="" geometry=""
animation__fadeIn="property: material.color; type:color; from:#ffffff; to:#000000; dur: 500; dir: normal; easing: easeInSine; startEvents:fadeIn"
animation__fadeOut="property: material.color; type:color; from:#000000; to:#ffffff; dur: 500; dir: normal; easing: easeInSine; startEvents:fadeOut"></a-sky>
<a-camera wasd-controls-enabled="false" mouse-cursor="" active="true" look-controls="" wasd-controls="" data-aframe-inspector-original-camera="" device-orientation-permission-ui="">
<a-cursor id="cursorBlack" fuse="true" fuse-timeout="2000" raycaster="objects: .clickable" geometry="radiusOuter: 0.04; radiusInner: 0.00001" material="color: black" position="0 0 -2" opacity="0.5" visible="" cursor=""></a-cursor>
<a-cursor id="mouseCursor" raycaster="objects: .clickable; useWorldCoordinates: true" cursor="rayOrigin: mouse"></a-cursor>
<a-entity id="cursorBlue" position="0 0 -2" geometry="primitive: ring; radiusInner: 0.09; radiusOuter: 0.1; thetaStart: 90" material="color: #439DC2" visible="false"
animation__loadCursor="property: geometry.thetaLength; from:360; to:1; dur: 2000; dir: normal; easing: easeInSine; startEvents:loadCursor">
</a-entity>
</a-camera>
<a-entity style="display:none; visibility: hidden;opacity: 0;" id = "sceneContainer" visible = "true"></a-entity>
</a-scene>
这是一个已知错误,已修复并将在即将发布的 1.0.4 版本中发布。您可以同时使用主版本:
框架版本:1.0.3
平台:android
浏览器:chrome 和 firefox
当我进入VR模式时,手机上的光标(a-cursor标签)消失了。
有什么方法可以让我 enable/add 光标处于 VR 模式时?或
为什么进入VR模式后光标消失了。
</p>
<pre><code> <a-assets style="display:none;visibility: hidden;opacity: 0;" ></a-assets>
<a-sky id="sky" radius="90" src="" rotation="-3.7000000000000006 192.27000000000004 -3.58" material="" geometry=""
animation__fadeIn="property: material.color; type:color; from:#ffffff; to:#000000; dur: 500; dir: normal; easing: easeInSine; startEvents:fadeIn"
animation__fadeOut="property: material.color; type:color; from:#000000; to:#ffffff; dur: 500; dir: normal; easing: easeInSine; startEvents:fadeOut"></a-sky>
<a-camera wasd-controls-enabled="false" mouse-cursor="" active="true" look-controls="" wasd-controls="" data-aframe-inspector-original-camera="" device-orientation-permission-ui="">
<a-cursor id="cursorBlack" fuse="true" fuse-timeout="2000" raycaster="objects: .clickable" geometry="radiusOuter: 0.04; radiusInner: 0.00001" material="color: black" position="0 0 -2" opacity="0.5" visible="" cursor=""></a-cursor>
<a-cursor id="mouseCursor" raycaster="objects: .clickable; useWorldCoordinates: true" cursor="rayOrigin: mouse"></a-cursor>
<a-entity id="cursorBlue" position="0 0 -2" geometry="primitive: ring; radiusInner: 0.09; radiusOuter: 0.1; thetaStart: 90" material="color: #439DC2" visible="false"
animation__loadCursor="property: geometry.thetaLength; from:360; to:1; dur: 2000; dir: normal; easing: easeInSine; startEvents:loadCursor">
</a-entity>
</a-camera>
<a-entity style="display:none; visibility: hidden;opacity: 0;" id = "sceneContainer" visible = "true"></a-entity>
</a-scene>
这是一个已知错误,已修复并将在即将发布的 1.0.4 版本中发布。您可以同时使用主版本: