Gradle 找不到插件

Gradle Plugin not found

当我尝试用

编译我的项目时
react-native run-android

它一直给我回复这个:

JS server already running.

Building and installing the app on the device (cd android && gradlew.bat installDebug)...

FAILURE: Build failed with an exception.

  • Where: Build file 'C:\Users\Gabriele\Documents\reactnative\educarnival\android\app\build.gradle' line: 9

  • What went wrong: A problem occurred evaluating project ':app'.

    Plugin with id 'com.onesignal.androidsdk.onesignal-gradle-plugin' not found.

  • 尝试:运行 使用 --stacktrace 选项获取堆栈跟踪。 运行 使用 --info 或 --debug 选项以获得更多日志输出。 运行 使用 --scan 以获得完整的见解。

  • https://help.gradle.org

  • 获取更多帮助

已弃用的 Gradle 功能在此版本中使用,使其成为 与 Gradle 5.0 不兼容。使用'--warning-mode all'来显示 个别弃用警告。看 https://docs.gradle.org/4.10.2/userguide/command_line_interface.html#sec:command_line_warnings

BUILD FAILED in 1s 无法在设备上安装应用程序,请阅读 上面的错误以获取详细信息。确保你有一个 Android 模拟器 运行 或已连接设备并已设置您的 Android 开发 环境: https://facebook.github.io/react-native/docs/getting-started.html

一开始我以为是插件的问题,后来网上查了一下,发现可能是Gradle维护。我只是想听听您的意见,有什么办法可以解决这个问题吗?

我的app/build.gradle:

buildscript {
    repositories {
        maven { url 'https://plugins.gradle.org/m2/'}
    }
    dependencies {
        classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.11.0, 0.99.99]'
    }
}
apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'

repositories {
    maven { url 'https://maven.google.com' }
}

apply plugin: 'com.android.application'
apply plugin: 'io.fabric'

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // whether to disable dev mode in custom build variants (by default only disabled in release)
 *   // for example: to disable dev mode in the staging build type (if configured)
 *   devDisabledInStaging: true,
 *   // The configuration property can be in the following formats
 *   //         'devDisabledIn${productFlavor}${buildType}'
 *   //         'devDisabledIn${buildType}'
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"],
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

project.ext.react = [
    entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

android {
    compileSdkVersion rootProject.ext.compileSdkVersion
    buildToolsVersion '28.0.2'

    defaultConfig {
        applicationId "it.educarnival"
        minSdkVersion rootProject.ext.minSdkVersion
        targetSdkVersion rootProject.ext.targetSdkVersion
        versionCode 23
        versionName "2.7.0"
        ndk {
            abiFilters "armeabi-v7a", "x86"
        }
        multiDexEnabled true  // needed for firestore
        manifestPlaceholders = [
                onesignal_app_id: 'a7535fcc-58f4-412f-97ee-a21264a1607d',
                // Project number pulled from dashboard, local value is ignored.
                onesignal_google_project_number: 'REMOTE'
        ]
        // Add support for vector drawables for Android pre-lollipop devices
        vectorDrawables.useSupportLibrary = true
    }
    signingConfigs {
        release {
            if (project.hasProperty('RELEASE_STORE_FILE')) {
                storeFile file(RELEASE_STORE_FILE)
                storePassword RELEASE_STORE_PASSWORD
                keyAlias RELEASE_KEY_ALIAS
                keyPassword RELEASE_KEY_PASSWORD
            }
        }
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86"
        }
    }
    buildTypes {
        release {
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"

            signingConfig signingConfigs.release
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}

dependencies {
    implementation project(':react-native-device-info')
    compile project(':react-native-extra-dimensions-android')
    compile project(':react-native-svg')
    implementation 'com.onesignal:OneSignal:[3.9.1, 3.99.99]'
    compile project(':react-native-spinkit')
    compile project(':react-native-linear-gradient')
    compile project(':react-native-firebase')
    compile project(':react-native-gesture-handler')
    compile project(':react-native-splash-screen')
    compile project(':react-native-camera')
    compile project(':react-native-vector-icons')
    implementation fileTree(dir: "libs", include: ["*.jar"])
    implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
    implementation "com.facebook.react:react-native:+"  // From node_modules

    implementation 'com.google.android.gms:play-services-base:16.0.1'

    // Multidex support for Android pre-lollipop devices
    compile 'com.android.support:multidex:1.0.3'

    implementation project(':react-native-firebase')

    // Firebase dependencies
    implementation "com.google.firebase:firebase-core:16.0.4"
    implementation "com.google.firebase:firebase-firestore:17.1.2"

    // Crashlytics dependency
    implementation('com.crashlytics.sdk.android:crashlytics:2.9.5@aar') {
        transitive = true
    }
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

apply plugin: 'com.google.gms.google-services'
com.google.gms.googleservices.GoogleServicesPlugin.config.disableVersionCheck = true

根据你的问题 JS server already running. 我发现当你已经有一个属于另一个应用程序的 JS 服务器 运行ning 时会出现这一行。并且您正在尝试 运行 您当前的应用程序与另一个应用程序的打包程序。

检查是否有任何以前打开的打包程序,或者关闭所有终端并使用 react-native run-android

重新运行 您的应用程序

使用在 plugin class path 中找到的类路径(不带引号)

 apply plugin: com.onesignal.androidsdk.GradleProjectPlugin

而不是

plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'