Gradle 找不到插件
Gradle Plugin not found
当我尝试用
编译我的项目时
react-native run-android
它一直给我回复这个:
JS server already running.
Building and installing the app on the device (cd android &&
gradlew.bat installDebug)...
FAILURE: Build failed with an exception.
Where: Build file 'C:\Users\Gabriele\Documents\reactnative\educarnival\android\app\build.gradle'
line: 9
What went wrong: A problem occurred evaluating project ':app'.
Plugin with id 'com.onesignal.androidsdk.onesignal-gradle-plugin' not found.
尝试:运行 使用 --stacktrace 选项获取堆栈跟踪。 运行 使用 --info 或 --debug 选项以获得更多日志输出。 运行 使用 --scan 以获得完整的见解。
获取更多帮助
已弃用的 Gradle 功能在此版本中使用,使其成为
与 Gradle 5.0 不兼容。使用'--warning-mode all'来显示
个别弃用警告。看
https://docs.gradle.org/4.10.2/userguide/command_line_interface.html#sec:command_line_warnings
BUILD FAILED in 1s 无法在设备上安装应用程序,请阅读
上面的错误以获取详细信息。确保你有一个 Android 模拟器
运行 或已连接设备并已设置您的 Android 开发
环境:
https://facebook.github.io/react-native/docs/getting-started.html
一开始我以为是插件的问题,后来网上查了一下,发现可能是Gradle维护。我只是想听听您的意见,有什么办法可以解决这个问题吗?
我的app/build.gradle:
buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/'}
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.11.0, 0.99.99]'
}
}
apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
repositories {
maven { url 'https://maven.google.com' }
}
apply plugin: 'com.android.application'
apply plugin: 'io.fabric'
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion '28.0.2'
defaultConfig {
applicationId "it.educarnival"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 23
versionName "2.7.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
multiDexEnabled true // needed for firestore
manifestPlaceholders = [
onesignal_app_id: 'a7535fcc-58f4-412f-97ee-a21264a1607d',
// Project number pulled from dashboard, local value is ignored.
onesignal_google_project_number: 'REMOTE'
]
// Add support for vector drawables for Android pre-lollipop devices
vectorDrawables.useSupportLibrary = true
}
signingConfigs {
release {
if (project.hasProperty('RELEASE_STORE_FILE')) {
storeFile file(RELEASE_STORE_FILE)
storePassword RELEASE_STORE_PASSWORD
keyAlias RELEASE_KEY_ALIAS
keyPassword RELEASE_KEY_PASSWORD
}
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation project(':react-native-device-info')
compile project(':react-native-extra-dimensions-android')
compile project(':react-native-svg')
implementation 'com.onesignal:OneSignal:[3.9.1, 3.99.99]'
compile project(':react-native-spinkit')
compile project(':react-native-linear-gradient')
compile project(':react-native-firebase')
compile project(':react-native-gesture-handler')
compile project(':react-native-splash-screen')
compile project(':react-native-camera')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation 'com.google.android.gms:play-services-base:16.0.1'
// Multidex support for Android pre-lollipop devices
compile 'com.android.support:multidex:1.0.3'
implementation project(':react-native-firebase')
// Firebase dependencies
implementation "com.google.firebase:firebase-core:16.0.4"
implementation "com.google.firebase:firebase-firestore:17.1.2"
// Crashlytics dependency
implementation('com.crashlytics.sdk.android:crashlytics:2.9.5@aar') {
transitive = true
}
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
com.google.gms.googleservices.GoogleServicesPlugin.config.disableVersionCheck = true
根据你的问题 JS server already running.
我发现当你已经有一个属于另一个应用程序的 JS 服务器 运行ning 时会出现这一行。并且您正在尝试 运行 您当前的应用程序与另一个应用程序的打包程序。
检查是否有任何以前打开的打包程序,或者关闭所有终端并使用 react-native run-android
重新运行 您的应用程序
使用在 plugin class path 中找到的类路径(不带引号)
apply plugin: com.onesignal.androidsdk.GradleProjectPlugin
而不是
plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
当我尝试用
编译我的项目时react-native run-android
它一直给我回复这个:
JS server already running.
Building and installing the app on the device (cd android && gradlew.bat installDebug)...
FAILURE: Build failed with an exception.
Where: Build file 'C:\Users\Gabriele\Documents\reactnative\educarnival\android\app\build.gradle' line: 9
What went wrong: A problem occurred evaluating project ':app'.
Plugin with id 'com.onesignal.androidsdk.onesignal-gradle-plugin' not found.
尝试:运行 使用 --stacktrace 选项获取堆栈跟踪。 运行 使用 --info 或 --debug 选项以获得更多日志输出。 运行 使用 --scan 以获得完整的见解。
- 获取更多帮助
已弃用的 Gradle 功能在此版本中使用,使其成为 与 Gradle 5.0 不兼容。使用'--warning-mode all'来显示 个别弃用警告。看 https://docs.gradle.org/4.10.2/userguide/command_line_interface.html#sec:command_line_warnings
BUILD FAILED in 1s 无法在设备上安装应用程序,请阅读 上面的错误以获取详细信息。确保你有一个 Android 模拟器 运行 或已连接设备并已设置您的 Android 开发 环境: https://facebook.github.io/react-native/docs/getting-started.html
一开始我以为是插件的问题,后来网上查了一下,发现可能是Gradle维护。我只是想听听您的意见,有什么办法可以解决这个问题吗?
我的app/build.gradle:
buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/'}
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.11.0, 0.99.99]'
}
}
apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
repositories {
maven { url 'https://maven.google.com' }
}
apply plugin: 'com.android.application'
apply plugin: 'io.fabric'
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion '28.0.2'
defaultConfig {
applicationId "it.educarnival"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 23
versionName "2.7.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
multiDexEnabled true // needed for firestore
manifestPlaceholders = [
onesignal_app_id: 'a7535fcc-58f4-412f-97ee-a21264a1607d',
// Project number pulled from dashboard, local value is ignored.
onesignal_google_project_number: 'REMOTE'
]
// Add support for vector drawables for Android pre-lollipop devices
vectorDrawables.useSupportLibrary = true
}
signingConfigs {
release {
if (project.hasProperty('RELEASE_STORE_FILE')) {
storeFile file(RELEASE_STORE_FILE)
storePassword RELEASE_STORE_PASSWORD
keyAlias RELEASE_KEY_ALIAS
keyPassword RELEASE_KEY_PASSWORD
}
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation project(':react-native-device-info')
compile project(':react-native-extra-dimensions-android')
compile project(':react-native-svg')
implementation 'com.onesignal:OneSignal:[3.9.1, 3.99.99]'
compile project(':react-native-spinkit')
compile project(':react-native-linear-gradient')
compile project(':react-native-firebase')
compile project(':react-native-gesture-handler')
compile project(':react-native-splash-screen')
compile project(':react-native-camera')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation 'com.google.android.gms:play-services-base:16.0.1'
// Multidex support for Android pre-lollipop devices
compile 'com.android.support:multidex:1.0.3'
implementation project(':react-native-firebase')
// Firebase dependencies
implementation "com.google.firebase:firebase-core:16.0.4"
implementation "com.google.firebase:firebase-firestore:17.1.2"
// Crashlytics dependency
implementation('com.crashlytics.sdk.android:crashlytics:2.9.5@aar') {
transitive = true
}
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
com.google.gms.googleservices.GoogleServicesPlugin.config.disableVersionCheck = true
根据你的问题 JS server already running.
我发现当你已经有一个属于另一个应用程序的 JS 服务器 运行ning 时会出现这一行。并且您正在尝试 运行 您当前的应用程序与另一个应用程序的打包程序。
检查是否有任何以前打开的打包程序,或者关闭所有终端并使用 react-native run-android
使用在 plugin class path 中找到的类路径(不带引号)
apply plugin: com.onesignal.androidsdk.GradleProjectPlugin
而不是
plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'