仅使用 SVG <animate> 形状“8”循环动画
Shape "8" looped animation with SVG <animate> only
我非常头疼,试图使用 <animate attributeName="cx">
和 [=12= 的组合来实现“8”形动画].
我想用它来做它,因为根据我的指标,它似乎在 FPS、CPU 和 GPU 使用率方面表现最好。
"ideal" 运动路径的快速演示:https://codepen.io/ivancis/pen/eYmZowz
你没有说你真正想要什么样的动画。
因此,我将提供不同类型动画的示例,您可以选择其中任何一种并以某种方式自行修改。
无限符号移动动画
<svg xmlns="http://www.w3.org/2000/svg" width="400" height="100" viewBox="0 0 100 100">
<path fill="none" stroke="dodgerblue" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="#d3d3d3" stroke-width="10">
<animateTransform
attributeName="transform"
type="translate"
values="0; 150; 0"
begin="0s"
dur="4s"
repeatCount="indefinite" />
</path>
</svg>
旋转
鼠标悬停在符号上
.infinity1{
transform-box: fill-box;
transform-origin: center center;
transition: rotate 2s linear ;
}
.infinity1:hover {
animation: spin 2s linear infinite;
}
@keyframes spin {
100% {transform :rotate(360deg);}
}
<svg xmlns="http://www.w3.org/2000/svg" width="100" height="100" viewBox="0 0 100 100">
<path class="infinity1" fill="none" stroke="dodgerblue" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="#d3d3d3" stroke-width="10" />
</svg>
绕Y轴旋转
.infinity1{
transform-box: fill-box;
transform-origin: center center;
transition: rotate 2s linear ;
fill:transparent;
}
.infinity1:hover {
animation: spin 2s linear infinite;
}
@keyframes spin {
100% {transform :rotateY(360deg);}
}
<svg xmlns="http://www.w3.org/2000/svg" width="100" height="100" viewBox="0 0 100 100" >
<path class="infinity1" stroke="dodgerblue" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="#d3d3d3" stroke-width="10" />
</svg>
通过改变属性stroke-dasharray填充无限符号的动画
单击圆圈中的彩色字母
.container {
width:40%;
height="40%";
background:black;
}
<div class="container">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 20 100 100">
<path fill="none" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="#d3d3d3" stroke-width="10" />
<!-- The midpoint of the beginning of the animation in the center of the figure. stroke-dashoffset="31.1" -->
<path id="center" fill="none" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="crimson" stroke-width="10" stroke-dashoffset="31.1" stroke-dasharray="0 128.5" >
<animate attributeName="stroke-dasharray" values="0 128.5 0 128.5;0 0 257 0" begin="btn_C.click" dur="4s" restart="whenNotActive" />
</path>
<!-- Middle point on the left stroke-dashoffset="-159.5" -->
<path id="Left" fill="none" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="yellowgreen" stroke-width="10" stroke-dashoffset="-159.5" stroke-dasharray="0 128.5" >
<animate attributeName="stroke-dasharray" values="0 128.5 0 128.5;0 0 257 0" begin="btn_L.click" dur="4s" restart="whenNotActive" />
</path>
<!-- Midpoint left top stroke-dashoffset="128.5" -->
<path id="Top" fill="none" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="gold" stroke-width="10" stroke-dashoffset="128.5" stroke-dasharray="0 128.5" >
<animate attributeName="stroke-dasharray" values="0 128.5 0 128.5;0 0 257 0" begin="btn_T.click" dur="4s" restart="whenNotActive" />
</path>
<!-- Midpoint lower right stroke-dashoffset="192.7" -->
<path id="Bottom" fill="none" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="dodgerblue" stroke-width="10" stroke-dashoffset="192.7" stroke-dasharray="0 128.5" >
<animate attributeName="stroke-dasharray" values="0 128.5 0 128.5;0 0 257 0" begin="btn_B.click" dur="4s" restart="whenNotActive" />
</path>
<!-- Middle point on the right stroke-dashoffset="223.9" -->
<path id="Bottom" fill="none" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="purple" stroke-width="10" stroke-dashoffset="223.9" stroke-dasharray="0 128.5" >
<animate attributeName="stroke-dasharray" values="0 128.5 0 128.5;0 0 257 0" begin="btn_R.click" dur="4s" restart="whenNotActive" />
</path>
<g id="btn_L" transform="translate(-17 0)" >
<rect x="20" y="84" width="15" height="15" rx="7.5" fill="none" stroke="#B2B2B2"/>
<text x="25" y="95" font-size="10" fill="green" >L</text>
</g>
<g id="btn_C" transform="translate(3 0)">
<rect x="20" y="84" width="15" height="15" rx="7.5" fill="none" stroke="#B2B2B2"/>
<text x="24" y="95" font-size="10" fill="crimson" >C</text>
</g>
<g id="btn_T" transform="translate(23 0)">
<rect x="20" y="84" width="15" height="15" rx="7.5" fill="none" stroke="#B2B2B2"/>
<text x="24" y="95" font-size="10" fill="orange" >T</text>
</g>
<g id="btn_B" transform="translate(43 0)">
<rect x="20" y="84" width="15" height="15" rx="7.5" fill="none" stroke="#B2B2B2"/>
<text x="25" y="95" font-size="10" fill="dodgerblue" >B</text>
</g>
<g id="btn_R" transform="translate(63 0)">
<rect x="20" y="84" width="15" height="15" rx="7.5" fill="none" stroke="#B2B2B2"/>
<text x="25" y="95" font-size="10" fill="purple" >R</text>
</g>
</svg>
</div>
由于评论中的改进而产生的新解决方案
I need to animate a svg element using just a combination of
<animate attributeName="cx">
<animate attributeName="cy">
(for
performance) to make an "8" shape motion, looped
由于作者不想使用animateMotion
命令,所以在本例中
我只看到一种实现圆沿无限符号移动动画的方法:
需要沿着无穷大符号依次select多个点并将它们的坐标赋给圆cx = "x"
,cy = "y"
你select的点数越多,圆沿无限符号移动的轨迹就越近
在矢量编辑器中,我依次将圆圈放在无穷大符号上,并记下它们的圆心坐标。第一个圆的圆心坐标 cx ="70"
cy ="60"
因此,它适用于位于无限符号沿线的所有圆圈。最后一个圈与第一个圈的坐标相同,从而实现闭环
只剩下在动画公式中代入这些值cx
,cy
圆周运动动画cx
,cy
,半径r="5
<div class="group">
<svg class="ball" xmlns="http://www.w3.org/2000/svg" width="50%" height="50%" viewBox="0 0 120 120">
<circle fill="olive" cx="70" cy="60" r="5">
<animate
attributeName="cx"
attributeType="XML"
repeatCount="indefinite"
begin="0s"
dur="2s"
values="70;65;60;55;50;45;40.5;40.5;42.5;45.1;48.7;52;55;58;60;61;61;61;61;61;61;62.9;66;69;
73;76;79;81;80;78;74;70">
</animate>
<animate
attributeName="cy"
attributeType="XML"
repeatCount="indefinite"
begin="0"
dur="2s"
values="60;60;60;60;60;58.3;52.5;47.9;44.4;41.8;40.3;40;41;43;47;51;55;60;65;70;74;77;79;
80;80;79;76;72;67;64;61;60">
</animate>
</circle>
<path fill="none" stroke="black" stroke-dasharray="2" d="M70.5,60.5c5.5,0,10,4.5,10,10s-4.5,10-10,10s-10-4.5-10-10v-20c0-5.5-4.5-10-10-10s-10,4.5-10,10 s4.5,10,10,10H70.5z"/>
</svg>
</div>
半径r = 40
如题作者的例子
<div class="group">
<svg class="ball" xmlns="http://www.w3.org/2000/svg" width="50%" height="50%" viewBox="0 0 120 120">
<circle fill="olive" cx="70" cy="60" r="40">
<animate
attributeName="cx"
attributeType="XML"
repeatCount="indefinite"
begin="0s"
dur="2s"
values="70;65;60;55;50;45;40.5;40.5;42.5;45.1;48.7;52;55;58;60;61;61;61;61;61;61;62.9;66;69;
73;76;79;81;80;78;74;70">
</animate>
<animate
attributeName="cy"
attributeType="XML"
repeatCount="indefinite"
begin="0"
dur="2s"
values="60;60;60;60;60;58.3;52.5;47.9;44.4;41.8;40.3;40;41;43;47;51;55;60;65;70;74;77;79;
80;80;79;76;72;67;64;61;60">
</animate>
</circle>
<path fill="none" stroke="black" stroke-dasharray="2" d="M70.5,60.5c5.5,0,10,4.5,10,10s-4.5,10-10,10s-10-4.5-10-10v-20c0-5.5-4.5-10-10-10s-10,4.5-10,10 s4.5,10,10,10H70.5z"/>
</svg>
</div>
我正在调查类似的事情并遇到了这个答案。 @Alexandr_TT 的回答让我想到了一种更灵活的方法来做到这一点,无需使用图形编辑器(如 Inkscape 等)
我想到了以下想法:
- 第一个循环使用
<AnimateMotion/>
。
- 每 X 毫秒触发一次 setInterval,每次触发以捕获圆的中心点(来自
circle.getBoundingClientRect()
和 svg.matrixTransform()
)
- 将这些 x 和 y 值推送到两个数组以捕获它们
- 当 AnimateMotion 结束时,清除当前的 setInterval 并将第一个元素也推到每个数组的末尾(以关闭循环)
- 从 DOM
中删除 <AnimateMotion/>
标签
- 将这些数组推送到
<animate id="cx" attributeName="cx" values="" .../>
和 <animate id="cy" attributeName="cy" values="" .../>
标签的值属性
- 这两个动画标签都以
cx.beginElement()
和 cy.beginElement()
开头
您可能只是对这种性能感到满意,或者您可以复制粘贴 DOM 元素及其 values="..."
属性并将其保存为新的主文件,从根本上实现 @ Alexandr_TT 使用图形编辑器。当然,如果你决定改变你的路径等,我展示的这个方法是灵活的
演示:https://codepen.io/Alexander9111/pen/VwLaNEN
HTML:
<circle id="circle" class="circle" cx="0" cy="00" r="125">
<animateMotion
path="M162.9,150c6.8-0.2,12.1-5.7,12.1-12.5c0-6.9-5.6-12.5-12.5-12.5c-6.8,0-12.3,5.4-12.5,12.2v25.7 c-0.2,6.8-5.7,12.2-12.5,12.2c-6.9,0-12.5-5.6-12.5-12.5c0-6.8,5.4-12.3,12.1-12.5L162.9,150z"
dur="4s" begin="0s"
epeatCount="1" fill="freeze"
calcMode="linear"
fill="freeze">
</animateMotion>
<animate id="cx" attributeName="cx" values="" dur="4s" repeatCount="indefinite" begin="indefinite"/>
<animate id="cy" attributeName="cy" values="" dur="4s" repeatCount="indefinite" begin="indefinite"/>
</circle>
JS:
const svg = document.querySelector('svg');
const animateElem = document.querySelector('animateMotion');
const circle = document.querySelector('#circle');
const cx = document.querySelector('#cx');
const cy = document.querySelector('#cy');
let myInterval;
let valuesX = [];
let valuesY = [];
function startFunction() {
const box = circle.getBoundingClientRect();
var pt = svg.createSVGPoint();
pt.x = (box.left + box.right) / 2;
pt.y = (box.top + box.bottom) / 2;
var svgP = pt.matrixTransform(svg.getScreenCTM().inverse());
console.log(svgP.x,svgP.y)
valuesX.push(svgP.x);
valuesY.push(svgP.y);
}
function endFunction() {
animateElem.parentNode.removeChild(animateElem);
clearInterval(myInterval)
valuesX.push(valuesX[0]);
valuesY.push(valuesY[0]);
cx.setAttribute('values', valuesX.join('; '));
cy.setAttribute('values', valuesY.join('; '));
circle.setAttribute('cx', 0);
circle.setAttribute('cy', 0);
cx.beginElement();
cy.beginElement();
}
animateElem.addEventListener('beginEvent', () => {
console.log('beginEvent fired');
myInterval = setInterval(startFunction, 50);
})
animateElem.addEventListener('endEvent', () => {
console.log('endEvent fired');
endFunction();
})
我非常头疼,试图使用 <animate attributeName="cx">
和 [=12= 的组合来实现“8”形动画].
我想用它来做它,因为根据我的指标,它似乎在 FPS、CPU 和 GPU 使用率方面表现最好。
"ideal" 运动路径的快速演示:https://codepen.io/ivancis/pen/eYmZowz
你没有说你真正想要什么样的动画。
因此,我将提供不同类型动画的示例,您可以选择其中任何一种并以某种方式自行修改。
无限符号移动动画
<svg xmlns="http://www.w3.org/2000/svg" width="400" height="100" viewBox="0 0 100 100">
<path fill="none" stroke="dodgerblue" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="#d3d3d3" stroke-width="10">
<animateTransform
attributeName="transform"
type="translate"
values="0; 150; 0"
begin="0s"
dur="4s"
repeatCount="indefinite" />
</path>
</svg>
旋转
鼠标悬停在符号上
.infinity1{
transform-box: fill-box;
transform-origin: center center;
transition: rotate 2s linear ;
}
.infinity1:hover {
animation: spin 2s linear infinite;
}
@keyframes spin {
100% {transform :rotate(360deg);}
}
<svg xmlns="http://www.w3.org/2000/svg" width="100" height="100" viewBox="0 0 100 100">
<path class="infinity1" fill="none" stroke="dodgerblue" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="#d3d3d3" stroke-width="10" />
</svg>
绕Y轴旋转
.infinity1{
transform-box: fill-box;
transform-origin: center center;
transition: rotate 2s linear ;
fill:transparent;
}
.infinity1:hover {
animation: spin 2s linear infinite;
}
@keyframes spin {
100% {transform :rotateY(360deg);}
}
<svg xmlns="http://www.w3.org/2000/svg" width="100" height="100" viewBox="0 0 100 100" >
<path class="infinity1" stroke="dodgerblue" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="#d3d3d3" stroke-width="10" />
</svg>
通过改变属性stroke-dasharray填充无限符号的动画
单击圆圈中的彩色字母
.container {
width:40%;
height="40%";
background:black;
}
<div class="container">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 20 100 100">
<path fill="none" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="#d3d3d3" stroke-width="10" />
<!-- The midpoint of the beginning of the animation in the center of the figure. stroke-dashoffset="31.1" -->
<path id="center" fill="none" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="crimson" stroke-width="10" stroke-dashoffset="31.1" stroke-dasharray="0 128.5" >
<animate attributeName="stroke-dasharray" values="0 128.5 0 128.5;0 0 257 0" begin="btn_C.click" dur="4s" restart="whenNotActive" />
</path>
<!-- Middle point on the left stroke-dashoffset="-159.5" -->
<path id="Left" fill="none" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="yellowgreen" stroke-width="10" stroke-dashoffset="-159.5" stroke-dasharray="0 128.5" >
<animate attributeName="stroke-dasharray" values="0 128.5 0 128.5;0 0 257 0" begin="btn_L.click" dur="4s" restart="whenNotActive" />
</path>
<!-- Midpoint left top stroke-dashoffset="128.5" -->
<path id="Top" fill="none" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="gold" stroke-width="10" stroke-dashoffset="128.5" stroke-dasharray="0 128.5" >
<animate attributeName="stroke-dasharray" values="0 128.5 0 128.5;0 0 257 0" begin="btn_T.click" dur="4s" restart="whenNotActive" />
</path>
<!-- Midpoint lower right stroke-dashoffset="192.7" -->
<path id="Bottom" fill="none" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="dodgerblue" stroke-width="10" stroke-dashoffset="192.7" stroke-dasharray="0 128.5" >
<animate attributeName="stroke-dasharray" values="0 128.5 0 128.5;0 0 257 0" begin="btn_B.click" dur="4s" restart="whenNotActive" />
</path>
<!-- Middle point on the right stroke-dashoffset="223.9" -->
<path id="Bottom" fill="none" d="M24.3 30C11.4 30 5 43.3 5 50s6.4 20 19.3 20c19.3 0 32.1-40 51.4-40C88.6 30 95 43.3 95 50s-6.4 20-19.3 20C56.4 70 43.6 30 24.3 30z" stroke="purple" stroke-width="10" stroke-dashoffset="223.9" stroke-dasharray="0 128.5" >
<animate attributeName="stroke-dasharray" values="0 128.5 0 128.5;0 0 257 0" begin="btn_R.click" dur="4s" restart="whenNotActive" />
</path>
<g id="btn_L" transform="translate(-17 0)" >
<rect x="20" y="84" width="15" height="15" rx="7.5" fill="none" stroke="#B2B2B2"/>
<text x="25" y="95" font-size="10" fill="green" >L</text>
</g>
<g id="btn_C" transform="translate(3 0)">
<rect x="20" y="84" width="15" height="15" rx="7.5" fill="none" stroke="#B2B2B2"/>
<text x="24" y="95" font-size="10" fill="crimson" >C</text>
</g>
<g id="btn_T" transform="translate(23 0)">
<rect x="20" y="84" width="15" height="15" rx="7.5" fill="none" stroke="#B2B2B2"/>
<text x="24" y="95" font-size="10" fill="orange" >T</text>
</g>
<g id="btn_B" transform="translate(43 0)">
<rect x="20" y="84" width="15" height="15" rx="7.5" fill="none" stroke="#B2B2B2"/>
<text x="25" y="95" font-size="10" fill="dodgerblue" >B</text>
</g>
<g id="btn_R" transform="translate(63 0)">
<rect x="20" y="84" width="15" height="15" rx="7.5" fill="none" stroke="#B2B2B2"/>
<text x="25" y="95" font-size="10" fill="purple" >R</text>
</g>
</svg>
</div>
由于评论中的改进而产生的新解决方案
I need to animate a svg element using just a combination of
<animate attributeName="cx">
<animate attributeName="cy">
(for performance) to make an "8" shape motion, looped
由于作者不想使用animateMotion
命令,所以在本例中
我只看到一种实现圆沿无限符号移动动画的方法:
需要沿着无穷大符号依次select多个点并将它们的坐标赋给圆cx = "x"
,cy = "y"
你select的点数越多,圆沿无限符号移动的轨迹就越近
在矢量编辑器中,我依次将圆圈放在无穷大符号上,并记下它们的圆心坐标。第一个圆的圆心坐标 cx ="70"
cy ="60"
因此,它适用于位于无限符号沿线的所有圆圈。最后一个圈与第一个圈的坐标相同,从而实现闭环
只剩下在动画公式中代入这些值cx
,cy
圆周运动动画cx
,cy
,半径r="5
<div class="group">
<svg class="ball" xmlns="http://www.w3.org/2000/svg" width="50%" height="50%" viewBox="0 0 120 120">
<circle fill="olive" cx="70" cy="60" r="5">
<animate
attributeName="cx"
attributeType="XML"
repeatCount="indefinite"
begin="0s"
dur="2s"
values="70;65;60;55;50;45;40.5;40.5;42.5;45.1;48.7;52;55;58;60;61;61;61;61;61;61;62.9;66;69;
73;76;79;81;80;78;74;70">
</animate>
<animate
attributeName="cy"
attributeType="XML"
repeatCount="indefinite"
begin="0"
dur="2s"
values="60;60;60;60;60;58.3;52.5;47.9;44.4;41.8;40.3;40;41;43;47;51;55;60;65;70;74;77;79;
80;80;79;76;72;67;64;61;60">
</animate>
</circle>
<path fill="none" stroke="black" stroke-dasharray="2" d="M70.5,60.5c5.5,0,10,4.5,10,10s-4.5,10-10,10s-10-4.5-10-10v-20c0-5.5-4.5-10-10-10s-10,4.5-10,10 s4.5,10,10,10H70.5z"/>
</svg>
</div>
半径r = 40
如题作者的例子
<div class="group">
<svg class="ball" xmlns="http://www.w3.org/2000/svg" width="50%" height="50%" viewBox="0 0 120 120">
<circle fill="olive" cx="70" cy="60" r="40">
<animate
attributeName="cx"
attributeType="XML"
repeatCount="indefinite"
begin="0s"
dur="2s"
values="70;65;60;55;50;45;40.5;40.5;42.5;45.1;48.7;52;55;58;60;61;61;61;61;61;61;62.9;66;69;
73;76;79;81;80;78;74;70">
</animate>
<animate
attributeName="cy"
attributeType="XML"
repeatCount="indefinite"
begin="0"
dur="2s"
values="60;60;60;60;60;58.3;52.5;47.9;44.4;41.8;40.3;40;41;43;47;51;55;60;65;70;74;77;79;
80;80;79;76;72;67;64;61;60">
</animate>
</circle>
<path fill="none" stroke="black" stroke-dasharray="2" d="M70.5,60.5c5.5,0,10,4.5,10,10s-4.5,10-10,10s-10-4.5-10-10v-20c0-5.5-4.5-10-10-10s-10,4.5-10,10 s4.5,10,10,10H70.5z"/>
</svg>
</div>
我正在调查类似的事情并遇到了这个答案。 @Alexandr_TT 的回答让我想到了一种更灵活的方法来做到这一点,无需使用图形编辑器(如 Inkscape 等)
我想到了以下想法:
- 第一个循环使用
<AnimateMotion/>
。 - 每 X 毫秒触发一次 setInterval,每次触发以捕获圆的中心点(来自
circle.getBoundingClientRect()
和svg.matrixTransform()
) - 将这些 x 和 y 值推送到两个数组以捕获它们
- 当 AnimateMotion 结束时,清除当前的 setInterval 并将第一个元素也推到每个数组的末尾(以关闭循环)
- 从 DOM 中删除
- 将这些数组推送到
<animate id="cx" attributeName="cx" values="" .../>
和<animate id="cy" attributeName="cy" values="" .../>
标签的值属性 - 这两个动画标签都以
cx.beginElement()
和cy.beginElement()
开头
<AnimateMotion/>
标签
您可能只是对这种性能感到满意,或者您可以复制粘贴 DOM 元素及其 values="..."
属性并将其保存为新的主文件,从根本上实现 @ Alexandr_TT 使用图形编辑器。当然,如果你决定改变你的路径等,我展示的这个方法是灵活的
演示:https://codepen.io/Alexander9111/pen/VwLaNEN
HTML:
<circle id="circle" class="circle" cx="0" cy="00" r="125">
<animateMotion
path="M162.9,150c6.8-0.2,12.1-5.7,12.1-12.5c0-6.9-5.6-12.5-12.5-12.5c-6.8,0-12.3,5.4-12.5,12.2v25.7 c-0.2,6.8-5.7,12.2-12.5,12.2c-6.9,0-12.5-5.6-12.5-12.5c0-6.8,5.4-12.3,12.1-12.5L162.9,150z"
dur="4s" begin="0s"
epeatCount="1" fill="freeze"
calcMode="linear"
fill="freeze">
</animateMotion>
<animate id="cx" attributeName="cx" values="" dur="4s" repeatCount="indefinite" begin="indefinite"/>
<animate id="cy" attributeName="cy" values="" dur="4s" repeatCount="indefinite" begin="indefinite"/>
</circle>
JS:
const svg = document.querySelector('svg');
const animateElem = document.querySelector('animateMotion');
const circle = document.querySelector('#circle');
const cx = document.querySelector('#cx');
const cy = document.querySelector('#cy');
let myInterval;
let valuesX = [];
let valuesY = [];
function startFunction() {
const box = circle.getBoundingClientRect();
var pt = svg.createSVGPoint();
pt.x = (box.left + box.right) / 2;
pt.y = (box.top + box.bottom) / 2;
var svgP = pt.matrixTransform(svg.getScreenCTM().inverse());
console.log(svgP.x,svgP.y)
valuesX.push(svgP.x);
valuesY.push(svgP.y);
}
function endFunction() {
animateElem.parentNode.removeChild(animateElem);
clearInterval(myInterval)
valuesX.push(valuesX[0]);
valuesY.push(valuesY[0]);
cx.setAttribute('values', valuesX.join('; '));
cy.setAttribute('values', valuesY.join('; '));
circle.setAttribute('cx', 0);
circle.setAttribute('cy', 0);
cx.beginElement();
cy.beginElement();
}
animateElem.addEventListener('beginEvent', () => {
console.log('beginEvent fired');
myInterval = setInterval(startFunction, 50);
})
animateElem.addEventListener('endEvent', () => {
console.log('endEvent fired');
endFunction();
})