有没有比 for 循环更快的方法来对 javascript 中的图像进行阈值处理?

Is there a faster way than a for loop for thresholding an image in javascript?

我想使用滑块对大图像进行客户端实时交互式阈值处理。是否可以在不对所有像素使用 for 循环的情况下对 javascript 中的图像进行阈值处理以生成二值图像?如果是这样,它是否更快?

这可以分两个阶段仅使用 globalCompositeOperations 来完成。

  1. 将所有低于阈值的像素设置为 0(黑色)。
  2. 'Divide' 这个图像本身,使用定义 0/0 = 0
  3. 的算法

定义三个 canvases,一个在屏幕上,一个在屏幕外保持灰度图像,另一个在屏幕外 'working' canvas.

    //--- on-screen canvas
    var onScreenCanvas=document.getElementById("canvasTest");
    var ctxOnScreen=onScreenCanvas.getContext("2d");

    //--- off-screen working canvas
    var drawingCanvas = document.createElement('canvas');
    var ctx=drawingCanvas.getContext("2d");

    //--- off-screen canvas to store the greyscale image
    var greyscaleImageCanvas = document.createElement('canvas');
    var ctxGreyscaleImage=greyscaleImageCanvas.getContext("2d");

将灰度图像加载到greyscaleImageCanvas上,然后下面两个操作实现步骤1,其中thresh_str是一个十六进制字符串,表示RGB

中每个阈值在0-FF之间
        //(1a) Threshold the image on the offscreen working canvas, 
        // reducing values above threshold to have threshold value
        ctx.drawImage(greyscaleImageCanvas, 0, 0);
        ctx.globalCompositeOperation='darken';
        ctx.fillStyle=thresh_str;
        ctx.fillRect(0,0, drawingCanvas.width, drawingCanvas.height);

        //(1b) Set everything *below* threshold to 0 (black) since that part is unchanged
        // from the original image. Pixels above threshold are all non-zero.
        ctx.globalCompositeOperation='difference';
        ctx.drawImage(greyscaleImageCanvas, 0, 0);

没有为 HTML globalCompositeOperations 定义直接的 'divide' 操作,但是有一个 'color-dodge',它将底层与倒置的顶层分开。因此,通过首先对步骤 1 的输出进行倒置复制,然后在划分之前使用颜色减淡操作(定义 0/0=0)到 'un-invert' 来实现所需的结果。结果是非零(高于阈值)像素变为 1,零(低于阈值)像素保持为零。

        //(2a) Copy the result of (1b) to the onscreen canvas
        ctxOnScreen.globalCompositeOperation='copy';
        ctxOnScreen.drawImage(drawingCanvas, 0, 0);

        //(2b) Invert the result of step (1b) so that it can be 'un-inverted' by color dodge
        ctx.globalCompositeOperation='difference';
        ctx.fillStyle='white';
        ctx.fillRect(0,0,onScreenCanvas.width,onScreenCanvas.height);

        //(2c) 'color-dodge' the results of (1b) with it's own inverse (2b) 
        ctxOnScreen.globalCompositeOperation='color-dodge';
        ctxOnScreen.drawImage(drawingCanvas, 0, 0);

这个方法似乎比 for 循环快 3-5 倍,至少在 Chrome 79 在 Mac 和 android(华为 P10)JSPerf

   function img2grey(canvasContext) {
        canvasContext.globalCompositeOperation='color';
        canvasContext.fillStyle='white';
        canvasContext.fillRect(0,0,onScreenCanvas.width,onScreenCanvas.height);
    }
    
    //--- on-screen canvas
    var onScreenCanvas=document.getElementById("canvasTest");
    var ctxOnScreen=onScreenCanvas.getContext("2d");
    
    //--- off-screen working canvas
    var drawingCanvas = document.createElement('canvas');
    var ctx=drawingCanvas.getContext("2d");

    //--- off-screen canvas to store the greyscale image
    var greyscaleImageCanvas = document.createElement('canvas');
    var ctxGreyscaleImage=greyscaleImageCanvas.getContext("2d");

    var image = new Image();


    function thresholdImage(thresh_val) {
        
        if(thresh_val.length == 1){
            thresh_val = '0' + thresh_val;
        }
        thresh_str = '#'+thresh_val+thresh_val+thresh_val;

        ctxOnScreen.clearRect(0, 0, onScreenCanvas.width, onScreenCanvas.height);
        ctx.clearRect(0, 0, drawingCanvas.width, drawingCanvas.height);

        //----- (1) Threshold the image on the offscreen working canvas, 
        // reducing values above threshold to have threshold value
        ctx.drawImage(greyscaleImageCanvas, 0, 0);
        ctx.globalCompositeOperation='darken';
        ctx.fillStyle=thresh_str;
        ctx.fillRect(0,0,onScreenCanvas.width,onScreenCanvas.height);
        
        //----- (2) Set everything *below* threshold to 0 (black) since that part is unchanged
        // from the original image
        ctx.globalCompositeOperation='difference';
        ctx.drawImage(greyscaleImageCanvas, 0, 0);

        //----- (3) Copy the result to the onscreen canvas
        ctxOnScreen.globalCompositeOperation='copy';
        ctxOnScreen.drawImage(drawingCanvas, 0, 0);

        //----- (4) Invert the result of step (2) so that it can be 'un-inverted' by color dodge
        ctx.globalCompositeOperation='difference';
        ctx.fillStyle='white';
        ctx.fillRect(0,0,onScreenCanvas.width,onScreenCanvas.height);
        
        //----- (5) 'color-dodge' the results of (2) with it's own inverse (4) 
        //----- This makes use of 0/0 defined as 0 in this globalCompositeOperation,
        //----- so that non-zero (suprathreshold) pixels become 1, zero (sub-threshold) pixels stay zero
        //~ ctxOnScreen.globalCompositeOperation='color-dodge';
        ctxOnScreen.globalCompositeOperation='color-dodge';
        ctxOnScreen.drawImage(drawingCanvas, 0, 0);

    }

    image.onload = function() {
        onScreenCanvas.width = image.width;
        onScreenCanvas.height = image.height;
        drawingCanvas.width = image.width;
        drawingCanvas.height = image.height;
        greyscaleImageCanvas.width = image.width;
        greyscaleImageCanvas.height = image.height;
        //!!NB Doesn't work on chrome for local files, use firefox
        // 
        ctxGreyscaleImage.drawImage(image, 0, 0);
        img2grey(ctxGreyscaleImage);

        thresholdImage((Math.round(rng.value)).toString(16));
    };

    var rng = document.querySelector("input");

    var listener = function() {
      window.requestAnimationFrame(function() {
        thresholdImage( (Math.round(rng.value)).toString(16) );
      });
    };

    rng.addEventListener("mousedown", function() {
        listener();
        rng.addEventListener("mousemove", listener);
    });
    
    rng.addEventListener("mouseup", function() {
        rng.removeEventListener("mousemove", listener);
    });

    image.src = "https://i.imgur.com/vN0NbVu.jpg";
.slider-width100 {
  width: 255px;
}
<html>

<head>
</head>

<body>
<canvas id="canvasTest"></canvas>
<input class="slider-width100" type="range" min="0" max="254" value="122" />
</body>

</html>