试图在 java 中同时停止多个 运行 中的一个线程
Trying to stop a single thread out of multiple running at the same time in java
所以当我有多个线程时,我试图停止单个线程 运行,这是我用来初始化线程的代码。基本上我在 javafx 中有多个 textFields,当在屏幕上单击一个按钮时,它会用一个递增的计时器一个接一个地填充 textFields。现在我还有一个用于每个文本字段的按钮来清除它,但问题是当我清除它时,因为线程仍然是 运行,计时器消失了一秒钟然后由于行 'orderTimes.get(boxNo).setText(minute + second);' 在代码中。
现在我尝试创建一个线程列表,我尝试在下面实现它,但它不起作用,这样我就可以调用每个单独的线程,如果它的清除按钮已被单击。
有谁知道我如何才能 close/stop 在 运行 的多个线程中只有一个线程?如果需要更多信息,请告诉我,谢谢。
public static void createIncrementingTimer(int boxNo, List<TextField> orderTimes) {
minutesList.set(boxNo, 0);
secondsList.set(boxNo, 0);
state = true;
new Thread(threadList.get(boxNo)) {
int currentMinutes = 0;
int currentSeconds = 0;
public void run() {
for (;;) {
if (state = true) {
try {
sleep(1000);
if (secondsList.get(boxNo) > 59) {
secondsList.set(boxNo, 0);
currentSeconds = 0;
minutesList.set(boxNo, currentMinutes + 1);
currentMinutes++;
}
if (secondsList.get(boxNo) < 10) {
second = ":0" + Integer.toString(secondsList.get(boxNo));
} else {
second = ":" + Integer.toString(secondsList.get(boxNo));
}
secondsList.set(boxNo, currentSeconds + 1);
currentSeconds++;
if (minutesList.get(boxNo) < 10) {
minute = "0" + Integer.toString(minutesList.get(boxNo));
} else {
minute = Integer.toString(minutesList.get(boxNo));
}
orderTimes.get(boxNo).setText(minute + second);
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
};
threadList.get(boxNo).start();
}
下面是我用来清除文本字段的代码,其中 orderTimes 是我要清除的文本字段列表。
public static void eraseBox(int clickedButtonNumber, List<TextArea> orderContentsList, List<TextField> tableNumbers, List<TextField> orderNumbers, List<TextField> orderTimes) {
orderContentsList.get(clickedButtonNumber).setText(null);
tableNumbers.get(clickedButtonNumber).clear();
orderNumbers.get(clickedButtonNumber).clear();
orderTimes.get(clickedButtonNumber).clear();
}
我建议您尽量避免 Threads
。 Animation
API 旨在使通常在 Thread
中完成的工作变得更容易。在此示例中,IncrementingTimer
class 由两个 Labels
和三个 Buttons
组成。 Labels
用于显示时间。 Buttons
用来控制Timeline
。 Timeline
用于每秒或每六十秒递增 Labels
值。我在应用程序中添加了三个 IncrementingTimers
。
主要
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
/**
* JavaFX App
*/
public class App extends Application {
@Override
public void start(Stage stage) {
var scene = new Scene(new VBox(new IncrementingTimer(), new IncrementingTimer(), new IncrementingTimer()), 640, 480);
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch();
}
}
IncrementingTimer
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.beans.property.IntegerProperty;
import javafx.beans.property.SimpleIntegerProperty;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.HBox;
import javafx.util.Duration;
/**
*
* @author blj0011
*/
final public class IncrementingTimer extends HBox
{
IntegerProperty secondsCounter = new SimpleIntegerProperty();//Keeps up with seconds
IntegerProperty minutesCounter = new SimpleIntegerProperty();//Keeps up with minutes
Label lblSeconds = new Label();//Displays the seconds
Label lblMinutes = new Label();//Displays the minutes
Label lblColon = new Label(":");//Display the colon between minutes and seconds
Button btnPlay = new Button("Play");//Plays the Timeline
Button btnStop = new Button("Stop");//Stops the Timeline
Button btnPause = new Button("Pause");//Pauses the Timeline
Timeline timeline;//Used to run code that changes the Labels. This Timeline runs every one second.
public IncrementingTimer()
{
lblSeconds.textProperty().bind(secondsCounter.asString("%02d"));//Binds the seconds label to the seconds counter. Sets the String to always show two digits. Exmaple 1 is shown as 01.
lblMinutes.textProperty().bind(minutesCounter.asString("%02d"));//Binds the minutes label to the minutes counter. Sets the String to always show two digits. Exmaple 1 is shown as 01.
getChildren().addAll(lblMinutes, lblColon, lblSeconds, btnPlay, btnStop, btnPause);
timeline = new Timeline(new KeyFrame(Duration.seconds(1), (event) -> {//Replace the one with .016 to speed this up for testing purposes.
secondsCounter.set(secondsCounter.get() + 1);
if (secondsCounter.get() == 60) {
secondsCounter.set(0);
minutesCounter.set(minutesCounter.get() + 1);
if (minutesCounter.get() == 60) {
minutesCounter.set(0);
}
}
}));
timeline.setCycleCount(Timeline.INDEFINITE);
btnPlay.setOnAction((event) -> {
timeline.play();
});
btnPause.setOnAction((event) -> {
timeline.pause();
});
btnStop.setOnAction((event) -> {
timeline.stop();
secondsCounter.set(0);
minutesCounter.set(0);
});
this.setAlignment(Pos.CENTER);
}
}
if(state=true)
应该是 if(state==true)
或者只是 if(state)
,但实际上 for(;;)
可以像 while(state)
一样做所有事情,只需关闭当你设置 state=false
.
然后,完全停止线程可能会发生 state=false;threadList.get(boxNo).join();
,您只能在此之后清除该字段(因为线程也会在最后一步将其设置为某些内容)。
使用更简单的方法,您可以丢弃 state
,并恢复为 for(;;)
,并在外部循环使用 try-catch()
。这样你就可以使用 threadList.get(boxNo).interrupt();threadList.get(boxNo);.join();
来停止线程,而且它会立即停止,因为当线程被中断时 sleep()
会立即结束。
按照 Sedric 的建议,对计数器使用 JavaFx 动画工具。
以下单个文件 mre 演示了使用两种不同的动画工具实现计数器。
一个使用 PauseTransition
并使用 Timeline
,每个都有其停止按钮。
(将整个代码复制粘贴到 Timers.java
和 运行)
import java.io.IOException;
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.PauseTransition;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
import javafx.util.Duration;
public class Timers extends Application {
@Override public void start(final Stage stage) throws IOException {
VBox root = new VBox(new CounterPane(new TimeLineCounter()), new CounterPane(new PauseTransitionCounter()));
stage.setScene(new Scene(root));
stage.show();
}
public static void main(final String[] args) { launch(args); }
}
class CounterPane extends HBox{
private final Counter counter;
CounterPane(Counter counter) {
super(5);
this.counter = counter; //todo: check not null
Button stopBtn = new Button("Stop");
stopBtn.setOnAction(e->stop());
getChildren().addAll(stopBtn, counter);
}
void stop(){
counter.getAnimation().stop();
}
}
abstract class Counter extends Label {
protected int count = 0;
public Counter() {
setAlignment(Pos.CENTER); setPrefSize(25, 25);
count();
}
abstract void count();
abstract Animation getAnimation();
}
class TimeLineCounter extends Counter {
private Timeline timeline;
@Override
void count() {
timeline = new Timeline();
timeline.setCycleCount(Animation.INDEFINITE);
final KeyFrame keyFrame = new KeyFrame(
Duration.seconds(1),
event -> { setText(String.valueOf(count++) ); }
);
timeline.getKeyFrames().add(keyFrame);
timeline.play();
}
@Override
Animation getAnimation() {
return timeline;
}
}
class PauseTransitionCounter extends Counter {
private PauseTransition pauseTransition;
@Override
void count() {
pauseTransition = new PauseTransition(Duration.seconds(1));
pauseTransition.setOnFinished(event ->{
setText(String.valueOf(count++) );
pauseTransition.play();
});
pauseTransition.play();
}
@Override
Animation getAnimation() {
return pauseTransition;
}
}
所以当我有多个线程时,我试图停止单个线程 运行,这是我用来初始化线程的代码。基本上我在 javafx 中有多个 textFields,当在屏幕上单击一个按钮时,它会用一个递增的计时器一个接一个地填充 textFields。现在我还有一个用于每个文本字段的按钮来清除它,但问题是当我清除它时,因为线程仍然是 运行,计时器消失了一秒钟然后由于行 'orderTimes.get(boxNo).setText(minute + second);' 在代码中。
现在我尝试创建一个线程列表,我尝试在下面实现它,但它不起作用,这样我就可以调用每个单独的线程,如果它的清除按钮已被单击。
有谁知道我如何才能 close/stop 在 运行 的多个线程中只有一个线程?如果需要更多信息,请告诉我,谢谢。
public static void createIncrementingTimer(int boxNo, List<TextField> orderTimes) {
minutesList.set(boxNo, 0);
secondsList.set(boxNo, 0);
state = true;
new Thread(threadList.get(boxNo)) {
int currentMinutes = 0;
int currentSeconds = 0;
public void run() {
for (;;) {
if (state = true) {
try {
sleep(1000);
if (secondsList.get(boxNo) > 59) {
secondsList.set(boxNo, 0);
currentSeconds = 0;
minutesList.set(boxNo, currentMinutes + 1);
currentMinutes++;
}
if (secondsList.get(boxNo) < 10) {
second = ":0" + Integer.toString(secondsList.get(boxNo));
} else {
second = ":" + Integer.toString(secondsList.get(boxNo));
}
secondsList.set(boxNo, currentSeconds + 1);
currentSeconds++;
if (minutesList.get(boxNo) < 10) {
minute = "0" + Integer.toString(minutesList.get(boxNo));
} else {
minute = Integer.toString(minutesList.get(boxNo));
}
orderTimes.get(boxNo).setText(minute + second);
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
};
threadList.get(boxNo).start();
}
下面是我用来清除文本字段的代码,其中 orderTimes 是我要清除的文本字段列表。
public static void eraseBox(int clickedButtonNumber, List<TextArea> orderContentsList, List<TextField> tableNumbers, List<TextField> orderNumbers, List<TextField> orderTimes) {
orderContentsList.get(clickedButtonNumber).setText(null);
tableNumbers.get(clickedButtonNumber).clear();
orderNumbers.get(clickedButtonNumber).clear();
orderTimes.get(clickedButtonNumber).clear();
}
我建议您尽量避免 Threads
。 Animation
API 旨在使通常在 Thread
中完成的工作变得更容易。在此示例中,IncrementingTimer
class 由两个 Labels
和三个 Buttons
组成。 Labels
用于显示时间。 Buttons
用来控制Timeline
。 Timeline
用于每秒或每六十秒递增 Labels
值。我在应用程序中添加了三个 IncrementingTimers
。
主要
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
/**
* JavaFX App
*/
public class App extends Application {
@Override
public void start(Stage stage) {
var scene = new Scene(new VBox(new IncrementingTimer(), new IncrementingTimer(), new IncrementingTimer()), 640, 480);
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch();
}
}
IncrementingTimer
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.beans.property.IntegerProperty;
import javafx.beans.property.SimpleIntegerProperty;
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.HBox;
import javafx.util.Duration;
/**
*
* @author blj0011
*/
final public class IncrementingTimer extends HBox
{
IntegerProperty secondsCounter = new SimpleIntegerProperty();//Keeps up with seconds
IntegerProperty minutesCounter = new SimpleIntegerProperty();//Keeps up with minutes
Label lblSeconds = new Label();//Displays the seconds
Label lblMinutes = new Label();//Displays the minutes
Label lblColon = new Label(":");//Display the colon between minutes and seconds
Button btnPlay = new Button("Play");//Plays the Timeline
Button btnStop = new Button("Stop");//Stops the Timeline
Button btnPause = new Button("Pause");//Pauses the Timeline
Timeline timeline;//Used to run code that changes the Labels. This Timeline runs every one second.
public IncrementingTimer()
{
lblSeconds.textProperty().bind(secondsCounter.asString("%02d"));//Binds the seconds label to the seconds counter. Sets the String to always show two digits. Exmaple 1 is shown as 01.
lblMinutes.textProperty().bind(minutesCounter.asString("%02d"));//Binds the minutes label to the minutes counter. Sets the String to always show two digits. Exmaple 1 is shown as 01.
getChildren().addAll(lblMinutes, lblColon, lblSeconds, btnPlay, btnStop, btnPause);
timeline = new Timeline(new KeyFrame(Duration.seconds(1), (event) -> {//Replace the one with .016 to speed this up for testing purposes.
secondsCounter.set(secondsCounter.get() + 1);
if (secondsCounter.get() == 60) {
secondsCounter.set(0);
minutesCounter.set(minutesCounter.get() + 1);
if (minutesCounter.get() == 60) {
minutesCounter.set(0);
}
}
}));
timeline.setCycleCount(Timeline.INDEFINITE);
btnPlay.setOnAction((event) -> {
timeline.play();
});
btnPause.setOnAction((event) -> {
timeline.pause();
});
btnStop.setOnAction((event) -> {
timeline.stop();
secondsCounter.set(0);
minutesCounter.set(0);
});
this.setAlignment(Pos.CENTER);
}
}
if(state=true)
应该是 if(state==true)
或者只是 if(state)
,但实际上 for(;;)
可以像 while(state)
一样做所有事情,只需关闭当你设置 state=false
.
然后,完全停止线程可能会发生 state=false;threadList.get(boxNo).join();
,您只能在此之后清除该字段(因为线程也会在最后一步将其设置为某些内容)。
使用更简单的方法,您可以丢弃 state
,并恢复为 for(;;)
,并在外部循环使用 try-catch()
。这样你就可以使用 threadList.get(boxNo).interrupt();threadList.get(boxNo);.join();
来停止线程,而且它会立即停止,因为当线程被中断时 sleep()
会立即结束。
按照 Sedric
以下单个文件 mre 演示了使用两种不同的动画工具实现计数器。
一个使用 PauseTransition
并使用 Timeline
,每个都有其停止按钮。
(将整个代码复制粘贴到 Timers.java
和 运行)
import java.io.IOException;
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.PauseTransition;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
import javafx.util.Duration;
public class Timers extends Application {
@Override public void start(final Stage stage) throws IOException {
VBox root = new VBox(new CounterPane(new TimeLineCounter()), new CounterPane(new PauseTransitionCounter()));
stage.setScene(new Scene(root));
stage.show();
}
public static void main(final String[] args) { launch(args); }
}
class CounterPane extends HBox{
private final Counter counter;
CounterPane(Counter counter) {
super(5);
this.counter = counter; //todo: check not null
Button stopBtn = new Button("Stop");
stopBtn.setOnAction(e->stop());
getChildren().addAll(stopBtn, counter);
}
void stop(){
counter.getAnimation().stop();
}
}
abstract class Counter extends Label {
protected int count = 0;
public Counter() {
setAlignment(Pos.CENTER); setPrefSize(25, 25);
count();
}
abstract void count();
abstract Animation getAnimation();
}
class TimeLineCounter extends Counter {
private Timeline timeline;
@Override
void count() {
timeline = new Timeline();
timeline.setCycleCount(Animation.INDEFINITE);
final KeyFrame keyFrame = new KeyFrame(
Duration.seconds(1),
event -> { setText(String.valueOf(count++) ); }
);
timeline.getKeyFrames().add(keyFrame);
timeline.play();
}
@Override
Animation getAnimation() {
return timeline;
}
}
class PauseTransitionCounter extends Counter {
private PauseTransition pauseTransition;
@Override
void count() {
pauseTransition = new PauseTransition(Duration.seconds(1));
pauseTransition.setOnFinished(event ->{
setText(String.valueOf(count++) );
pauseTransition.play();
});
pauseTransition.play();
}
@Override
Animation getAnimation() {
return pauseTransition;
}
}