使用平移手势对象将文本输入文本字段以移回其原始位置
Entering text into textfield causing uipangesture object to move back to its orginal position
我的 swift 下面的代码有一个连接到手势的图像视图。在移动图像视图后将内容输入文本字段时。图像视图恢复为原始 position.The gif 表示正在发生的事情。我只是不想在文本字段中输入文本后取消 pangesutre 的效果。
LINK 至 GITHUB https://github.com/redrock34/sse
import UIKit
class ViewController: UIViewController {
var pic = UIImageView()
let fight = (0..<10).map { _ in UIImageView() }
var textEnter = UITextField()
var g2 = UIPanGestureRecognizer()
var slider = UISlider()
override func viewDidLoad() {
super.viewDidLoad()
fight[0].image = UIImage(named: "a.png")
fight.forEach{
[=10=].isUserInteractionEnabled = true
}
[slider,textEnter].forEach{
[=10=].translatesAutoresizingMaskIntoConstraints = false
view.addSubview([=10=])
[=10=].backgroundColor = .blue
}
slider.backgroundColor = .clear
g2 = UIPanGestureRecognizer(target: self, action: #selector(ViewController.g1Method))
fight[0].addGestureRecognizer(g2)
pic.backgroundColor = .clear
pic.backgroundColor = .systemGreen
fight.forEach{
[=10=].backgroundColor = .clear
view.addSubview([=10=])
[=10=].translatesAutoresizingMaskIntoConstraints = false
}
[pic].forEach{
view.addSubview([=10=])
[=10=].translatesAutoresizingMaskIntoConstraints = false
}
// Do any additional setup after loading the view.
NSLayoutConstraint.activate ([
pic.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant :0),
pic.topAnchor.constraint(equalTo: fight[0].bottomAnchor, constant : 0),
pic.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.62, constant: 0),
pic.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
textEnter.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant :0),
textEnter.topAnchor.constraint(equalTo: view.topAnchor, constant : 0),
textEnter.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.1, constant: 0),
textEnter.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
fight[0].trailingAnchor.constraint(equalTo: view.trailingAnchor, constant :0),
fight[0].topAnchor.constraint(equalTo: textEnter.bottomAnchor, constant : 0),
fight[0].heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.10, constant: 0),
fight[0].widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.10, constant: 0),
fight[0].leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
slider.topAnchor.constraint(equalTo: pic.bottomAnchor, constant : 0),
slider.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.08, constant: 0),
slider.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 1, constant: 0),
slider.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
])
textEnter.textAlignment = .center
self.view.sendSubviewToBack(pic)
}
@objc func g1Method(_ sender: UIPanGestureRecognizer){
let tranistioon = sender.translation(in: self.view)
sender.view!.center = CGPoint(x: sender.view!.center.x + tranistioon.x, y: sender.view!.center.y + tranistioon.y)
sender.setTranslation(CGPoint.zero,in: self.view) }
}
请改用此方法
var existingTransition : CGAffineTransform?
@objc func g1Method(_ sender: UIPanGestureRecognizer){
guard let child = sender.view else{return}
let transitionPoint = sender.translation(in: self.view)
let newTransition = CGAffineTransform(translationX: transitionPoint.x, y: transitionPoint.y)
switch sender.state {
case .ended,.cancelled:// on End
if let existing = existingTransition{
self.existingTransition = newTransition.concatenating(existing)
}else{
self.existingTransition = newTransition
}
default://on change and other states
if let existing = existingTransition{
child.transform = newTransition
.concatenating(existing)
}else{
child.transform = newTransition
}
}
self.view.layoutIfNeeded()
}
抱歉,如果我的代码很乱。但是我检查了一些场景它工作正常。
编码愉快
您好尝试创建一个 class 的 UIImageVIew 并在下面编写以下代码:
import UIKit
class draggableImage:UIImageView {
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.layer.borderWidth = 1
self.layer.borderColor = UIColor.red.cgColor
self.isUserInteractionEnabled = true
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first;
let location = touch?.location(in: self.superview);
if(location != nil)
{
self.frame.origin = CGPoint(x: location!.x-self.frame.size.width/2, y: location!.y-self.frame.size.height/2);
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
}
}
不要忘记从属性菜单中将 class draggableImage 分配给图像视图! 希望这对你有用 ~ BY DEV
不能将显式框架设置与同一对象的自动布局约束混合使用。
例如,如果您:
- 向主视图添加标签
- 设置
label.translatesAutoresizingMaskIntoConstraints = false
- 为标签设置约束条件
然后,通过代码...
- 更改标签的
.center
属性
您会看到标签移动,但是当下一次 UI 更新发生时(您编辑文本字段、点击按钮、旋转设备等),自动布局将重置标签的框架基于其约束的标签。
因此,在您的平移手势处理程序中,您可以更新 fight[0]
对象的 .constant
值(而不是更改其 .center
),或者...
您可以为 fight
对象保留 label.translatesAutoresizingMaskIntoConstraints = true
,并明确设置它们的框架和中心。
注意:在任何一种情况下,您 而不是 想要约束与 fight
对象相关的任何其他元素,或者它们会在您移动时移动 fight[0]
.
这是对 ViewController
class 的修改(来自 GitHub zip),使用自动实现 not 的方法战斗对象的布局限制。
class ViewController: UIViewController {
var pic = UIImageView()
let fight = (0..<10).map { _ in UIImageView() }
var textEnter = UITextField()
var g2 = UIPanGestureRecognizer()
var slider = UISlider()
override func viewDidLoad() {
super.viewDidLoad()
fight[0].image = UIImage(named: "a.png")
fight.forEach{
[=10=].isUserInteractionEnabled = true
}
[slider,textEnter].forEach{
[=10=].translatesAutoresizingMaskIntoConstraints = false
view.addSubview([=10=])
[=10=].backgroundColor = .blue
}
slider.backgroundColor = .clear
g2 = UIPanGestureRecognizer(target: self, action: #selector(ViewController.g1Method))
fight[0].addGestureRecognizer(g2)
pic.backgroundColor = .systemGreen
fight.forEach{
[=10=].backgroundColor = .clear
view.addSubview([=10=])
// do NOT use auto-layout for fight views
//[=10=].translatesAutoresizingMaskIntoConstraints = false
}
[pic].forEach{
view.addSubview([=10=])
[=10=].translatesAutoresizingMaskIntoConstraints = false
}
// need a non-rendering "spacer" to vertically separate textEnter from Pic
let spacer = UILayoutGuide()
view.addLayoutGuide(spacer)
// NOTE: do NOT constrain any elements relative to fight views
NSLayoutConstraint.activate ([
// constrain textEnter top / leading / trailing to view
textEnter.topAnchor.constraint(equalTo: view.topAnchor, constant : 0),
textEnter.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
textEnter.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant :0),
// constrain textEnter height to 0.1 * view height
textEnter.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.1, constant: 0),
// constrain spacer top to bottom of textEnter
spacer.topAnchor.constraint(equalTo: textEnter.bottomAnchor, constant: 0.0),
// constrain spacer leading to view leading
spacer.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 0.0),
// constrain spacer height to 0.1 * view height
spacer.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.10),
// spacer width doesn't matter
spacer.widthAnchor.constraint(equalToConstant: 1.0),
// constrain pic Top to spacer bottom
pic.topAnchor.constraint(equalTo: spacer.bottomAnchor, constant: 0.0),
// constrain pic leading / trailing to view
pic.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
pic.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant :0),
// constrain pic height as you had it
pic.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.62, constant: 0),
// slider constraints
slider.topAnchor.constraint(equalTo: pic.bottomAnchor, constant : 0),
slider.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.08, constant: 0),
slider.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 1, constant: 0),
slider.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
])
textEnter.textAlignment = .center
self.view.sendSubviewToBack(pic)
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
// set fight[0] frame *after* textEnter has been laid-out
fight[0].frame.size = CGSize(width: view.frame.width * 0.10, height: view.frame.height * 0.10)
let x = view.frame.origin.x
let y = textEnter.frame.origin.y + textEnter.frame.size.height
fight[0].frame.origin = CGPoint(x: x, y: y)
}
@objc func g1Method(_ sender: UIPanGestureRecognizer){
let tranistioon = sender.translation(in: self.view)
sender.view!.center = CGPoint(x: sender.view!.center.x + tranistioon.x, y: sender.view!.center.y + tranistioon.y)
sender.setTranslation(CGPoint.zero,in: self.view)
}
}
我的 swift 下面的代码有一个连接到手势的图像视图。在移动图像视图后将内容输入文本字段时。图像视图恢复为原始 position.The gif 表示正在发生的事情。我只是不想在文本字段中输入文本后取消 pangesutre 的效果。
import UIKit
class ViewController: UIViewController {
var pic = UIImageView()
let fight = (0..<10).map { _ in UIImageView() }
var textEnter = UITextField()
var g2 = UIPanGestureRecognizer()
var slider = UISlider()
override func viewDidLoad() {
super.viewDidLoad()
fight[0].image = UIImage(named: "a.png")
fight.forEach{
[=10=].isUserInteractionEnabled = true
}
[slider,textEnter].forEach{
[=10=].translatesAutoresizingMaskIntoConstraints = false
view.addSubview([=10=])
[=10=].backgroundColor = .blue
}
slider.backgroundColor = .clear
g2 = UIPanGestureRecognizer(target: self, action: #selector(ViewController.g1Method))
fight[0].addGestureRecognizer(g2)
pic.backgroundColor = .clear
pic.backgroundColor = .systemGreen
fight.forEach{
[=10=].backgroundColor = .clear
view.addSubview([=10=])
[=10=].translatesAutoresizingMaskIntoConstraints = false
}
[pic].forEach{
view.addSubview([=10=])
[=10=].translatesAutoresizingMaskIntoConstraints = false
}
// Do any additional setup after loading the view.
NSLayoutConstraint.activate ([
pic.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant :0),
pic.topAnchor.constraint(equalTo: fight[0].bottomAnchor, constant : 0),
pic.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.62, constant: 0),
pic.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
textEnter.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant :0),
textEnter.topAnchor.constraint(equalTo: view.topAnchor, constant : 0),
textEnter.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.1, constant: 0),
textEnter.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
fight[0].trailingAnchor.constraint(equalTo: view.trailingAnchor, constant :0),
fight[0].topAnchor.constraint(equalTo: textEnter.bottomAnchor, constant : 0),
fight[0].heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.10, constant: 0),
fight[0].widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.10, constant: 0),
fight[0].leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
slider.topAnchor.constraint(equalTo: pic.bottomAnchor, constant : 0),
slider.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.08, constant: 0),
slider.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 1, constant: 0),
slider.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
])
textEnter.textAlignment = .center
self.view.sendSubviewToBack(pic)
}
@objc func g1Method(_ sender: UIPanGestureRecognizer){
let tranistioon = sender.translation(in: self.view)
sender.view!.center = CGPoint(x: sender.view!.center.x + tranistioon.x, y: sender.view!.center.y + tranistioon.y)
sender.setTranslation(CGPoint.zero,in: self.view) }
}
请改用此方法
var existingTransition : CGAffineTransform?
@objc func g1Method(_ sender: UIPanGestureRecognizer){
guard let child = sender.view else{return}
let transitionPoint = sender.translation(in: self.view)
let newTransition = CGAffineTransform(translationX: transitionPoint.x, y: transitionPoint.y)
switch sender.state {
case .ended,.cancelled:// on End
if let existing = existingTransition{
self.existingTransition = newTransition.concatenating(existing)
}else{
self.existingTransition = newTransition
}
default://on change and other states
if let existing = existingTransition{
child.transform = newTransition
.concatenating(existing)
}else{
child.transform = newTransition
}
}
self.view.layoutIfNeeded()
}
抱歉,如果我的代码很乱。但是我检查了一些场景它工作正常。
编码愉快
您好尝试创建一个 class 的 UIImageVIew 并在下面编写以下代码:
import UIKit
class draggableImage:UIImageView {
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.layer.borderWidth = 1
self.layer.borderColor = UIColor.red.cgColor
self.isUserInteractionEnabled = true
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first;
let location = touch?.location(in: self.superview);
if(location != nil)
{
self.frame.origin = CGPoint(x: location!.x-self.frame.size.width/2, y: location!.y-self.frame.size.height/2);
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
}
}
不要忘记从属性菜单中将 class draggableImage 分配给图像视图! 希望这对你有用 ~ BY DEV
不能将显式框架设置与同一对象的自动布局约束混合使用。
例如,如果您:
- 向主视图添加标签
- 设置
label.translatesAutoresizingMaskIntoConstraints = false
- 为标签设置约束条件
然后,通过代码...
- 更改标签的
.center
属性
您会看到标签移动,但是当下一次 UI 更新发生时(您编辑文本字段、点击按钮、旋转设备等),自动布局将重置标签的框架基于其约束的标签。
因此,在您的平移手势处理程序中,您可以更新 fight[0]
对象的 .constant
值(而不是更改其 .center
),或者...
您可以为 fight
对象保留 label.translatesAutoresizingMaskIntoConstraints = true
,并明确设置它们的框架和中心。
注意:在任何一种情况下,您 而不是 想要约束与 fight
对象相关的任何其他元素,或者它们会在您移动时移动 fight[0]
.
这是对 ViewController
class 的修改(来自 GitHub zip),使用自动实现 not 的方法战斗对象的布局限制。
class ViewController: UIViewController {
var pic = UIImageView()
let fight = (0..<10).map { _ in UIImageView() }
var textEnter = UITextField()
var g2 = UIPanGestureRecognizer()
var slider = UISlider()
override func viewDidLoad() {
super.viewDidLoad()
fight[0].image = UIImage(named: "a.png")
fight.forEach{
[=10=].isUserInteractionEnabled = true
}
[slider,textEnter].forEach{
[=10=].translatesAutoresizingMaskIntoConstraints = false
view.addSubview([=10=])
[=10=].backgroundColor = .blue
}
slider.backgroundColor = .clear
g2 = UIPanGestureRecognizer(target: self, action: #selector(ViewController.g1Method))
fight[0].addGestureRecognizer(g2)
pic.backgroundColor = .systemGreen
fight.forEach{
[=10=].backgroundColor = .clear
view.addSubview([=10=])
// do NOT use auto-layout for fight views
//[=10=].translatesAutoresizingMaskIntoConstraints = false
}
[pic].forEach{
view.addSubview([=10=])
[=10=].translatesAutoresizingMaskIntoConstraints = false
}
// need a non-rendering "spacer" to vertically separate textEnter from Pic
let spacer = UILayoutGuide()
view.addLayoutGuide(spacer)
// NOTE: do NOT constrain any elements relative to fight views
NSLayoutConstraint.activate ([
// constrain textEnter top / leading / trailing to view
textEnter.topAnchor.constraint(equalTo: view.topAnchor, constant : 0),
textEnter.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
textEnter.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant :0),
// constrain textEnter height to 0.1 * view height
textEnter.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.1, constant: 0),
// constrain spacer top to bottom of textEnter
spacer.topAnchor.constraint(equalTo: textEnter.bottomAnchor, constant: 0.0),
// constrain spacer leading to view leading
spacer.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 0.0),
// constrain spacer height to 0.1 * view height
spacer.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.10),
// spacer width doesn't matter
spacer.widthAnchor.constraint(equalToConstant: 1.0),
// constrain pic Top to spacer bottom
pic.topAnchor.constraint(equalTo: spacer.bottomAnchor, constant: 0.0),
// constrain pic leading / trailing to view
pic.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
pic.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant :0),
// constrain pic height as you had it
pic.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.62, constant: 0),
// slider constraints
slider.topAnchor.constraint(equalTo: pic.bottomAnchor, constant : 0),
slider.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.08, constant: 0),
slider.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 1, constant: 0),
slider.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
])
textEnter.textAlignment = .center
self.view.sendSubviewToBack(pic)
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
// set fight[0] frame *after* textEnter has been laid-out
fight[0].frame.size = CGSize(width: view.frame.width * 0.10, height: view.frame.height * 0.10)
let x = view.frame.origin.x
let y = textEnter.frame.origin.y + textEnter.frame.size.height
fight[0].frame.origin = CGPoint(x: x, y: y)
}
@objc func g1Method(_ sender: UIPanGestureRecognizer){
let tranistioon = sender.translation(in: self.view)
sender.view!.center = CGPoint(x: sender.view!.center.x + tranistioon.x, y: sender.view!.center.y + tranistioon.y)
sender.setTranslation(CGPoint.zero,in: self.view)
}
}