CS50 Pset3 功能 "Won"
CS50 Pset3 function "Won"
我在 pset 的最后一部分,每当我使用 ./fifteen 3 < ~cs50/pset3/3x3.txt
检查我的答案时,程序似乎没有将我解决的难题与我的 win[][]
数组进行比较。最后的结果是我走错了路
这可能是 board[i][j]==win[i][j]
比较地址而不是值的问题吗?感谢所有帮助
/**
* fifteen.c
*
* Computer Science 50
* Problem Set 3
*
* Implements the Game of Fifteen (generalized to d x d).
*
* Usage: ./fifteen d
*
* whereby the board's dimensions are to be d x d,
* where d must be in [MIN,MAX]
*
* Note that usleep is obsolete, but it offers more granularity than
* sleep and is simpler to use than nanosleep; `man usleep` for more.
*/
#define _XOPEN_SOURCE 500
#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
// board's minimal dimension
#define MIN 3
// board's maximal dimension
#define MAX 9
// board, whereby board[i][j] represents row i and column j
int board[MAX][MAX];
// board's dimension
int d;
// prototypes
void clear(void);
void greet(void);
void init(void);
void draw(void);
bool move(int tile);
bool won(void);
void save(void);
int main(int argc, string argv[])
{
// greet player
greet();
// ensure proper usage
if (argc != 2)
{
printf("Usage: ./fifteen d\n");
return 1;
}
// ensure valid dimensions
d = atoi(argv[1]);
if (d < MIN || d > MAX)
{
printf("Board must be between %i x %i and %i x %i, inclusive.\n",
MIN, MIN, MAX, MAX);
return 2;
}
// initialize the board
init();
// accept moves until game is won
while (true)
{
// clear the screen
clear();
// draw the current state of the board
draw();
// saves the current state of the board (for testing)
save();
// check for win
if (won())
{
printf("ftw!\n");
break;
}
// prompt for move
printf("Tile to move: ");
int tile = GetInt();
// move if possible, else report illegality
if (!move(tile))
{
printf("\nIllegal move.\n");
usleep(500000);
}
// sleep for animation's sake
usleep(500000);
}
// that's all folks
return 0;
}
/**
* Clears screen using ANSI escape sequences.
*/
void clear(void)
{
printf("3[2J");
printf("3[%d;%dH", 0, 0);
}
/**
* Greets player.
*/
void greet(void)
{
clear();
printf("GAME OF FIFTEEN\n");
usleep(2000000);
}
/**
* Initializes the game's board with tiles numbered 1 through d*d - 1,
* (i.e., fills board with values but does not actually print them),
* whereby board[i][j] represents row i and column j.
*/
void init(void)
{
// TODO
//populates the board with all the numbers and the blank space being 0
for(int i=0; i<d; i++)
{
for(int j=0;j<d;j++)
{
board[i][j]= (d*d)-(i*d)-j-1;
//Swap 2 & 1 if number of tiles are even)
if( (d*d)%2 == 0 )
{
//Assign value for original value of 2 to become 1 (swapping)
board[d-1][d-3] = 1;
//Assign value for original value of 1 to become 2 (swapping)
board[d-1][d-2] = 2;
// printf(" %d ",board[i][j]);
}
}
}
}
/**
* Prints the board in its current state.
*/
void draw(void)
{
// TODO
for(int i=0;i<d;i++)
{
for(int j=0;j<d;j++)
{
if(board[i][j]>=10)
{
printf(" %d", board[i][j]);
}
if(board[i][j]<10 && board[i][j]>0)
{
printf(" %2d", board[i][j]);
}
if(board[i][j]== 0)
{
printf(" _");
}
}
printf(" \n");
}
}
/**
* If tile borders empty space, moves tile and returns true, else
* returns false.
*/
bool move(int tile)
{
// TODO
//Find the tile player entered
for(int i=0;i<d;i++)
{
for(int j=0;j<d;j++)
{
//If tile entered is valid
if(tile==board[i][j])
{
// temp value to store tile player wants to move
//check if empty is right of tile | if valid, swap
if(board[i][j+1]==0 && (j+1<d))
{
board[i][j+1]=tile;
board[i][j]=0;
return true;
}
//check if empty is left of tile | if valid, swap
if(board[i][j-1]==0&& (j-1>=0))
{
board[i][j-1]=tile;
board[i][j]=0;
return true;
}
//check if empty is top of tile | if valid, swap
if(board[i-1][j]==0 && (i-1>=0))
{
board[i-1][j]=tile;
board[i][j]=0;
return true;
}
//check if empty is bottom of tile | if valid, swap
if(board[i+1][j]==0 && (i+1<d))
{
board[i+1][j]=tile;
board[i][j]=0;
return true;
}
else
return false;
}
}
}
return false;
}
/**
* Returns true if game is won (i.e., board is in winning configuration),
* else false.
*/
bool won(void)
{
// TODO
int win[MAX][MAX];
for(int i=0;i<d;i++)
{
for(int j=0; j<d; j++)
{
win[i][j]= (i*d)+(j+1);
if(win[i][j]==d*d)
win[i][j]=0;
if(board[i][j]== win[i][j])
return 0;
}
}
return false;
}
/**
* Saves the current state of the board to disk (for testing).
*/
void save(void)
{
// log
const string log = "log.txt";
// delete existing log, if any, before first save
static bool saved = false;
if (!saved)
{
unlink(log);
saved = true;
}
// open log
FILE* p = fopen(log, "a");
if (p == NULL)
{
return;
}
// log board
fprintf(p, "{");
for (int i = 0; i < d; i++)
{
fprintf(p, "{");
for (int j = 0; j < d; j++)
{
fprintf(p, "%i", board[i][j]);
if (j < d - 1)
{
fprintf(p, ",");
}
}
fprintf(p, "}");
if (i < d - 1)
{
fprintf(p, ",");
}
}
fprintf(p, "}\n");
// close log
fclose(p);
}
Could this be a problem that board[i][j]==win[i][j] are comparing
addresses instead of the values?
不,你刚刚得到的比较和获胜配置中的 return 值是错误的(1 为真,0 为假;为了不混淆,只需使用 1 和 0),所以更改 won()
if(board[i][j]== win[i][j])
到
if (board[i][j] != win[i][j])
和
return false;
到
return 1;
然后就可以了。
我在 pset 的最后一部分,每当我使用 ./fifteen 3 < ~cs50/pset3/3x3.txt
检查我的答案时,程序似乎没有将我解决的难题与我的 win[][]
数组进行比较。最后的结果是我走错了路
这可能是 board[i][j]==win[i][j]
比较地址而不是值的问题吗?感谢所有帮助
/**
* fifteen.c
*
* Computer Science 50
* Problem Set 3
*
* Implements the Game of Fifteen (generalized to d x d).
*
* Usage: ./fifteen d
*
* whereby the board's dimensions are to be d x d,
* where d must be in [MIN,MAX]
*
* Note that usleep is obsolete, but it offers more granularity than
* sleep and is simpler to use than nanosleep; `man usleep` for more.
*/
#define _XOPEN_SOURCE 500
#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
// board's minimal dimension
#define MIN 3
// board's maximal dimension
#define MAX 9
// board, whereby board[i][j] represents row i and column j
int board[MAX][MAX];
// board's dimension
int d;
// prototypes
void clear(void);
void greet(void);
void init(void);
void draw(void);
bool move(int tile);
bool won(void);
void save(void);
int main(int argc, string argv[])
{
// greet player
greet();
// ensure proper usage
if (argc != 2)
{
printf("Usage: ./fifteen d\n");
return 1;
}
// ensure valid dimensions
d = atoi(argv[1]);
if (d < MIN || d > MAX)
{
printf("Board must be between %i x %i and %i x %i, inclusive.\n",
MIN, MIN, MAX, MAX);
return 2;
}
// initialize the board
init();
// accept moves until game is won
while (true)
{
// clear the screen
clear();
// draw the current state of the board
draw();
// saves the current state of the board (for testing)
save();
// check for win
if (won())
{
printf("ftw!\n");
break;
}
// prompt for move
printf("Tile to move: ");
int tile = GetInt();
// move if possible, else report illegality
if (!move(tile))
{
printf("\nIllegal move.\n");
usleep(500000);
}
// sleep for animation's sake
usleep(500000);
}
// that's all folks
return 0;
}
/**
* Clears screen using ANSI escape sequences.
*/
void clear(void)
{
printf("3[2J");
printf("3[%d;%dH", 0, 0);
}
/**
* Greets player.
*/
void greet(void)
{
clear();
printf("GAME OF FIFTEEN\n");
usleep(2000000);
}
/**
* Initializes the game's board with tiles numbered 1 through d*d - 1,
* (i.e., fills board with values but does not actually print them),
* whereby board[i][j] represents row i and column j.
*/
void init(void)
{
// TODO
//populates the board with all the numbers and the blank space being 0
for(int i=0; i<d; i++)
{
for(int j=0;j<d;j++)
{
board[i][j]= (d*d)-(i*d)-j-1;
//Swap 2 & 1 if number of tiles are even)
if( (d*d)%2 == 0 )
{
//Assign value for original value of 2 to become 1 (swapping)
board[d-1][d-3] = 1;
//Assign value for original value of 1 to become 2 (swapping)
board[d-1][d-2] = 2;
// printf(" %d ",board[i][j]);
}
}
}
}
/**
* Prints the board in its current state.
*/
void draw(void)
{
// TODO
for(int i=0;i<d;i++)
{
for(int j=0;j<d;j++)
{
if(board[i][j]>=10)
{
printf(" %d", board[i][j]);
}
if(board[i][j]<10 && board[i][j]>0)
{
printf(" %2d", board[i][j]);
}
if(board[i][j]== 0)
{
printf(" _");
}
}
printf(" \n");
}
}
/**
* If tile borders empty space, moves tile and returns true, else
* returns false.
*/
bool move(int tile)
{
// TODO
//Find the tile player entered
for(int i=0;i<d;i++)
{
for(int j=0;j<d;j++)
{
//If tile entered is valid
if(tile==board[i][j])
{
// temp value to store tile player wants to move
//check if empty is right of tile | if valid, swap
if(board[i][j+1]==0 && (j+1<d))
{
board[i][j+1]=tile;
board[i][j]=0;
return true;
}
//check if empty is left of tile | if valid, swap
if(board[i][j-1]==0&& (j-1>=0))
{
board[i][j-1]=tile;
board[i][j]=0;
return true;
}
//check if empty is top of tile | if valid, swap
if(board[i-1][j]==0 && (i-1>=0))
{
board[i-1][j]=tile;
board[i][j]=0;
return true;
}
//check if empty is bottom of tile | if valid, swap
if(board[i+1][j]==0 && (i+1<d))
{
board[i+1][j]=tile;
board[i][j]=0;
return true;
}
else
return false;
}
}
}
return false;
}
/**
* Returns true if game is won (i.e., board is in winning configuration),
* else false.
*/
bool won(void)
{
// TODO
int win[MAX][MAX];
for(int i=0;i<d;i++)
{
for(int j=0; j<d; j++)
{
win[i][j]= (i*d)+(j+1);
if(win[i][j]==d*d)
win[i][j]=0;
if(board[i][j]== win[i][j])
return 0;
}
}
return false;
}
/**
* Saves the current state of the board to disk (for testing).
*/
void save(void)
{
// log
const string log = "log.txt";
// delete existing log, if any, before first save
static bool saved = false;
if (!saved)
{
unlink(log);
saved = true;
}
// open log
FILE* p = fopen(log, "a");
if (p == NULL)
{
return;
}
// log board
fprintf(p, "{");
for (int i = 0; i < d; i++)
{
fprintf(p, "{");
for (int j = 0; j < d; j++)
{
fprintf(p, "%i", board[i][j]);
if (j < d - 1)
{
fprintf(p, ",");
}
}
fprintf(p, "}");
if (i < d - 1)
{
fprintf(p, ",");
}
}
fprintf(p, "}\n");
// close log
fclose(p);
}
Could this be a problem that board[i][j]==win[i][j] are comparing addresses instead of the values?
不,你刚刚得到的比较和获胜配置中的 return 值是错误的(1 为真,0 为假;为了不混淆,只需使用 1 和 0),所以更改 won()
if(board[i][j]== win[i][j])
到
if (board[i][j] != win[i][j])
和
return false;
到
return 1;
然后就可以了。