如何在 Gatsby 中实现 Three.js?

How to implement Three.js inside Gatsby?

我已经安装了 react-three-fiberthree 包。我正在关注 this tutorial,但我不确定将此行放在哪里:

const rootElement = document.getElementById("root");

此外,我开始收到此错误:

Error: Element type is invalid: expected a string (for built-in components) or a class/function (for composite components) but got: object.

我的index.js:

import React, { Children, useRef, useState } from "react"

import {  Link } from "gatsby"

import { Canvas} from 'react-three-fiber'

import Layout from "../components/layout"

const IndexPage = () => {

  return(

    <Layout>

      <div>

        <h1>Hi</h1>

      </div>

      <canvas>

        <Children></Children>

      </canvas>

    </Layout>

    )

}

const rootElement = document.getElementById("root");

export default IndexPage

有什么想法吗?

确保您已安装 threereact-three-fiber

npm install three react-three-fiber 

然后在您的 gatsby 页面组件中,只需从 react-three-fiber 导入 Canvas,然后再在您的 JSX 中使用它。

import React from "react"
import { Canvas} from 'react-three-fiber'

import Layout from "../components/layout"

const IndexPage = () => (
  <Layout>
    <Canvas />
  </Layout>
)

export default IndexPage

关于const rootElement = document.getElementById("root");

虽然 Gatsby 是使用 React 构建的,但它不需要您 select 根元素来呈现您的应用程序。如果这听起来令人困惑,您应该花一点时间 take a read of the Gatsby docs


如果您要从 Gatsby 中的 react-three-fiber docs 构建示例,它将看起来像这样。

import React, { useRef, useState } from "react"
import { Canvas, useFrame } from "react-three-fiber"

const Box = props => {
  // This reference will give us direct access to the mesh so we can animate it
  const mesh = useRef()

  // Set up state for the hovered and active state
  const [hovered, setHover] = useState(false)
  const [active, setActive] = useState(false)

  // Rotate mesh every frame, this is outside of React without overhead
  useFrame(() => (mesh.current.rotation.x = mesh.current.rotation.y += 0.01))

  return (
    <mesh
      {...props}
      ref={mesh}
      scale={active ? [1.5, 1.5, 1.5] : [1, 1, 1]}
      onClick={e => setActive(!active)}
      onPointerOver={e => setHover(true)}
      onPointerOut={e => setHover(false)}
    >
      <boxBufferGeometry attach="geometry" args={[1, 1, 1]} />
      <meshStandardMaterial
        attach="material"
        color={hovered ? "hotpink" : "orange"}
      />
    </mesh>
  )
}

const IndexPage = () => (
  <Canvas>
    <ambientLight />
    <pointLight position={[10, 10, 10]} />
    <Box position={[-1.2, 0, 0]} />
    <Box position={[1.2, 0, 0]} />
  </Canvas>
)

export default IndexPage