iOS 3D效果雷达图
iOS Radar Chart with 3D Effect
我想在我的应用程序中复制此图表。
我试图在网上搜索,但只找到 pods,具体是 Charts.
我尝试对其进行自定义,但无法通过为每个 "triangle" 分配不同的颜色阴影来赋予它 3d 效果。
我怎样才能复制它?
Uibezierpath 还是别的?
玩得开心。
class GraphView: UIView {
let cirleSegnaposto:CGFloat = 20.0
let labelSize:Double = 50
let spacingGraphLabel:Double = 0
let widthOfZero:Double = 30
let labels = ["Label 1", "Label 2", "Label 3", "Label 4", "Label 5"]
let firstColors:[UIColor] = [.darkGray, .black, .darkGray, .lightGray, .white]
let secondColors:[UIColor] = [.orange, .brown, .orange, .yellow, .red]
var values: [Int]? = nil
var secondValues: [Int]? = nil
override func draw(_ rect: CGRect) {
for i in 0 ..< 4 {
let cirleLayer = CAShapeLayer()
let delta = Double(15 * i) + labelSize
let path = UIBezierPath(ovalIn: CGRect(x: delta,
y: delta,
width: Double(rect.width) - delta * 2,
height: Double(rect.width) - delta * 2))
cirleLayer.path = path.cgPath
cirleLayer.lineWidth = 1
cirleLayer.strokeColor = UIColor.lightGray.cgColor
cirleLayer.fillColor = UIColor.clear.cgColor
self.layer.addSublayer(cirleLayer)
}
let radius:Double = Double(rect.width/2) - (labelSize - spacingGraphLabel)
let labelRadius:Double = Double(rect.width/2) + (spacingGraphLabel)
let origin = CGPoint(x: rect.width/2, y: rect.height/2)
for i in 0..<5 {
let cirleLayer = CAShapeLayer()
let angle:Double = Double(i)/5.0 * (2 * .pi)
let centerX = Double(origin.x) + radius * cos(angle)
let centerY = Double(origin.y) - radius * sin(angle)
let path = UIBezierPath(ovalIn: CGRect(x: CGFloat(centerX) - cirleSegnaposto/2,
y: CGFloat(centerY) - cirleSegnaposto/2,
width: cirleSegnaposto,
height: cirleSegnaposto))
cirleLayer.path = path.cgPath
cirleLayer.fillColor = UIColor.lightGray.cgColor
cirleLayer.lineWidth = 0.5
cirleLayer.strokeColor = UIColor.black.cgColor
self.layer.addSublayer(cirleLayer)
let label = UILabel(frame: .zero)
label.font = UIFont.systemFont(ofSize: 12)
label.text = labels[i]
label.frame.size = CGSize(width: labelSize, height: labelSize/2)
let labelCenterX = Double(origin.x) + labelRadius * cos(angle)
let labelCenterY = Double(origin.y) - labelRadius * sin(angle)
label.center = CGPoint(x: labelCenterX, y: labelCenterY)
label.transform = label.transform.rotated(by: .pi/2)
self.addSubview(label)
}
if let values = secondValues {
drawGraph(values: values, center: origin, maxValue: radius, colors: secondColors.map({[=10=].cgColor}))
}
if let values = values {
drawGraph(values: values, center: origin, maxValue: radius, colors: firstColors.map({[=10=].cgColor}))
}
}
func drawGraph(values: [Int], center: CGPoint, maxValue: Double, colors: [CGColor]) {
var points = [CGPoint]()
for i in 0 ..< values.count {
let radius = Double(values[i])/10.0 * (maxValue - widthOfZero) + widthOfZero
let angle:Double = Double(i)/5.0 * (2 * .pi)
let x = Double(center.x) + radius * cos(angle)
let y = Double(center.y) - radius * sin(angle)
let point = CGPoint(x: x, y: y)
points.append(point)
}
for (i, point) in points.enumerated() {
let secondPoint = point == points.last ? points[0] : points[i+1]
let path = UIBezierPath()
path.move(to: center)
path.addLine(to: point)
path.addLine(to: secondPoint)
path.close()
let layer = CAShapeLayer()
layer.path = path.cgPath
layer.fillColor = colors[i]
layer.lineWidth = 1
layer.lineJoin = .round
layer.strokeColor = UIColor.black.cgColor
self.layer.addSublayer(layer)
}
}
}
我想在我的应用程序中复制此图表。
我试图在网上搜索,但只找到 pods,具体是 Charts.
我尝试对其进行自定义,但无法通过为每个 "triangle" 分配不同的颜色阴影来赋予它 3d 效果。
我怎样才能复制它?
Uibezierpath 还是别的?
玩得开心。
class GraphView: UIView {
let cirleSegnaposto:CGFloat = 20.0
let labelSize:Double = 50
let spacingGraphLabel:Double = 0
let widthOfZero:Double = 30
let labels = ["Label 1", "Label 2", "Label 3", "Label 4", "Label 5"]
let firstColors:[UIColor] = [.darkGray, .black, .darkGray, .lightGray, .white]
let secondColors:[UIColor] = [.orange, .brown, .orange, .yellow, .red]
var values: [Int]? = nil
var secondValues: [Int]? = nil
override func draw(_ rect: CGRect) {
for i in 0 ..< 4 {
let cirleLayer = CAShapeLayer()
let delta = Double(15 * i) + labelSize
let path = UIBezierPath(ovalIn: CGRect(x: delta,
y: delta,
width: Double(rect.width) - delta * 2,
height: Double(rect.width) - delta * 2))
cirleLayer.path = path.cgPath
cirleLayer.lineWidth = 1
cirleLayer.strokeColor = UIColor.lightGray.cgColor
cirleLayer.fillColor = UIColor.clear.cgColor
self.layer.addSublayer(cirleLayer)
}
let radius:Double = Double(rect.width/2) - (labelSize - spacingGraphLabel)
let labelRadius:Double = Double(rect.width/2) + (spacingGraphLabel)
let origin = CGPoint(x: rect.width/2, y: rect.height/2)
for i in 0..<5 {
let cirleLayer = CAShapeLayer()
let angle:Double = Double(i)/5.0 * (2 * .pi)
let centerX = Double(origin.x) + radius * cos(angle)
let centerY = Double(origin.y) - radius * sin(angle)
let path = UIBezierPath(ovalIn: CGRect(x: CGFloat(centerX) - cirleSegnaposto/2,
y: CGFloat(centerY) - cirleSegnaposto/2,
width: cirleSegnaposto,
height: cirleSegnaposto))
cirleLayer.path = path.cgPath
cirleLayer.fillColor = UIColor.lightGray.cgColor
cirleLayer.lineWidth = 0.5
cirleLayer.strokeColor = UIColor.black.cgColor
self.layer.addSublayer(cirleLayer)
let label = UILabel(frame: .zero)
label.font = UIFont.systemFont(ofSize: 12)
label.text = labels[i]
label.frame.size = CGSize(width: labelSize, height: labelSize/2)
let labelCenterX = Double(origin.x) + labelRadius * cos(angle)
let labelCenterY = Double(origin.y) - labelRadius * sin(angle)
label.center = CGPoint(x: labelCenterX, y: labelCenterY)
label.transform = label.transform.rotated(by: .pi/2)
self.addSubview(label)
}
if let values = secondValues {
drawGraph(values: values, center: origin, maxValue: radius, colors: secondColors.map({[=10=].cgColor}))
}
if let values = values {
drawGraph(values: values, center: origin, maxValue: radius, colors: firstColors.map({[=10=].cgColor}))
}
}
func drawGraph(values: [Int], center: CGPoint, maxValue: Double, colors: [CGColor]) {
var points = [CGPoint]()
for i in 0 ..< values.count {
let radius = Double(values[i])/10.0 * (maxValue - widthOfZero) + widthOfZero
let angle:Double = Double(i)/5.0 * (2 * .pi)
let x = Double(center.x) + radius * cos(angle)
let y = Double(center.y) - radius * sin(angle)
let point = CGPoint(x: x, y: y)
points.append(point)
}
for (i, point) in points.enumerated() {
let secondPoint = point == points.last ? points[0] : points[i+1]
let path = UIBezierPath()
path.move(to: center)
path.addLine(to: point)
path.addLine(to: secondPoint)
path.close()
let layer = CAShapeLayer()
layer.path = path.cgPath
layer.fillColor = colors[i]
layer.lineWidth = 1
layer.lineJoin = .round
layer.strokeColor = UIColor.black.cgColor
self.layer.addSublayer(layer)
}
}
}