在 init 之前调用 React Redux 操作
React Redux action is being called before init
我对 Redux 和整个 Redux-Saga 很陌生,想使用 React-Boilerplate 来尝试一个基本上只进行 API 调用并遍历数据的小项目。我目前有一个问题,我已经被困了几个小时。也许你有一个想法?
我的 React 组件如下所示:
import React, { useEffect } from 'react';
import PropTypes from 'prop-types';
import { connect } from 'react-redux';
import { createStructuredSelector } from 'reselect';
import { compose } from 'redux';
import { useInjectSaga } from 'utils/injectSaga';
import { useInjectReducer } from 'utils/injectReducer';
import {
makeSelectDevices,
makeSelectLoading,
makeSelectError
} from './selectors';
import reducer from './reducer';
import { fetchDevices } from './actions';
import saga from './saga';
export function LeafletMap(props) {
const {devices, loading, error, fetchDevices } = props;
useInjectReducer({ key: 'leafletMap', reducer });
useInjectSaga({ key: 'leafletMap', saga });
useEffect(() => {
fetchDevices();
}, [fetchDevices]);
if (loading) return(<div>Loading...</div>)
return (
<div>
{ !error ?
<Map center={[47.3, 9.9]} zoom={9} style={{height: '500px'}}>
<TileLayer
url='https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png'
attribution='© <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors'
/>
{ devices && devices.map((device)=> {
let coordinates = [device.latitude, device.longitude];
return (
<Marker key={device.id} position={coordinates}></Marker>
);
})}
</Map>
: ''
}
</div>
);
};
LeafletMap.propTypes = {
devices: PropTypes.array,
loading: PropTypes.bool,
error: PropTypes.any,
};
const mapStateToProps = createStructuredSelector({
devices: makeSelectDevices(),
loading: makeSelectLoading(),
error: makeSelectError(),
});
function mapDispatchToProps(dispatch) {
return {
fetchDevices: () => dispatch(fetchDevices())
};
}
const withConnect = connect(
mapStateToProps,
mapDispatchToProps,
);
export default compose(withConnect)(LeafletMap);
当我的组件挂载时,我使用 useEffect
钩子来调度一个我使用 mapDispatchToProps
绑定到我的道具的动作。操作文件如下所示:
import {
FETCH_DATA,
FETCH_DATA_ERROR,
FETCH_DATA_SUCCESS,
CLICK_DEVICE
} from './constants';
export function fetchDevices() {
return {
type: FETCH_DATA,
};
}
export function fetchDevicesSuccess(devices) {
return {
type: FETCH_DATA_SUCCESS,
devices
};
}
export function fetchDevicesError(error) {
return {
type: FETCH_DATA_ERROR,
error
};
}
我的 saga 然后对 FETCH_DATA
动作做出反应并调用生成器从我的本地 API:
获取数据
import { all, call, put, takeEvery } from 'redux-saga/effects';
import request from 'utils/request';
import { fetchDevicesSuccess, fetchDevicesError } from './actions';
import { FETCH_DATA } from './constants';
function* fetchDevicesAsync() {
yield takeEvery(FETCH_DATA, fetchAllDevices);
}
function* fetchAllDevices() {
try {
const requestUrl = '/api/devices';
const devices = yield call(request, requestUrl);
yield put(fetchDevicesSuccess(devices));
} catch (error) {
yield put(fetchDevicesError(error.toString()));
}
}
export default function* rootSaga() {
yield all([fetchDevicesAsync()]);
}
return 中的这个应该会触发我的减速器,如下所示:
import produce from 'immer';
import {
FETCH_DATA,
FETCH_DATA_ERROR,
FETCH_DATA_SUCCESS,
} from './constants';
export const initialState = {
devices: [],
loading: true,
error: false,
};
/* eslint-disable default-case, no-param-reassign */
const leafletMapReducer = (state = initialState, action) =>
produce(state, () => {
switch (action.type) {
case FETCH_DATA:
state.loading = true;
state.error = false;
break;
case FETCH_DATA_ERROR:
state.loading = false
state.error = action.error;
break;
case FETCH_DATA_SUCCESS:
state.loading = false;
state.error = false;
state.devices = action.devices;
break;
}
});
export default leafletMapReducer;
我的问题是似乎一切正常,但我的操作既没有显示在 Redux DevTools 中,也没有在初始渲染后更新我的组件。似乎在 @@INIT 事件之前分派了操作。
知道为什么会这样吗?
提前致谢!
编辑:
以防万一它与我的选择器有关:
import { createSelector } from 'reselect';
import { initialState } from './reducer';
/**
* Direct selector to the leafletMap state domain
*/
const selectLeafletMapDomain = state => state.leafletMap || initialState;
/**
* Other specific selectors
*/
const makeSelectDevices = () =>
createSelector(
selectLeafletMapDomain,
leafletMapState => leafletMapState.devices
);
const makeSelectLoading = () =>
createSelector(
selectLeafletMapDomain,
leafletMapState => leafletMapState.loading,
);
const makeSelectError = () =>
createSelector(
selectLeafletMapDomain,
leafletMapState => leafletMapState.error,
);
/**
* Default selector used by LeafletMap
*/
const makeSelectLeafletMap = () =>
createSelector(selectLeafletMapDomain, leafletMapState => leafletMapState.toJS());
export default makeSelectLeafletMap;
export {
selectLeafletMapDomain,
makeSelectDevices,
makeSelectLoading,
makeSelectError
};
我自己发现了问题:)
问题出在我的减速机上:
const leafletMapReducer = (state = initialState, action) =>
produce(state, () => { // <-- here
switch (action.type) {
case FETCH_DATA:
state.loading = true;
state.error = false;
break;
我在这里错误地改变了我的状态,导致了错误。正确的解法是:
const leafletMapReducer = (state = initialState, action) =>
produce(state, draftState => { // use draftState instead of normal state
switch (action.type) {
case FETCH_DATA:
draftState.loading = true; //<------
draftState.error = false; //<------
break;
我对 Redux 和整个 Redux-Saga 很陌生,想使用 React-Boilerplate 来尝试一个基本上只进行 API 调用并遍历数据的小项目。我目前有一个问题,我已经被困了几个小时。也许你有一个想法?
我的 React 组件如下所示:
import React, { useEffect } from 'react';
import PropTypes from 'prop-types';
import { connect } from 'react-redux';
import { createStructuredSelector } from 'reselect';
import { compose } from 'redux';
import { useInjectSaga } from 'utils/injectSaga';
import { useInjectReducer } from 'utils/injectReducer';
import {
makeSelectDevices,
makeSelectLoading,
makeSelectError
} from './selectors';
import reducer from './reducer';
import { fetchDevices } from './actions';
import saga from './saga';
export function LeafletMap(props) {
const {devices, loading, error, fetchDevices } = props;
useInjectReducer({ key: 'leafletMap', reducer });
useInjectSaga({ key: 'leafletMap', saga });
useEffect(() => {
fetchDevices();
}, [fetchDevices]);
if (loading) return(<div>Loading...</div>)
return (
<div>
{ !error ?
<Map center={[47.3, 9.9]} zoom={9} style={{height: '500px'}}>
<TileLayer
url='https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png'
attribution='© <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors'
/>
{ devices && devices.map((device)=> {
let coordinates = [device.latitude, device.longitude];
return (
<Marker key={device.id} position={coordinates}></Marker>
);
})}
</Map>
: ''
}
</div>
);
};
LeafletMap.propTypes = {
devices: PropTypes.array,
loading: PropTypes.bool,
error: PropTypes.any,
};
const mapStateToProps = createStructuredSelector({
devices: makeSelectDevices(),
loading: makeSelectLoading(),
error: makeSelectError(),
});
function mapDispatchToProps(dispatch) {
return {
fetchDevices: () => dispatch(fetchDevices())
};
}
const withConnect = connect(
mapStateToProps,
mapDispatchToProps,
);
export default compose(withConnect)(LeafletMap);
当我的组件挂载时,我使用 useEffect
钩子来调度一个我使用 mapDispatchToProps
绑定到我的道具的动作。操作文件如下所示:
import {
FETCH_DATA,
FETCH_DATA_ERROR,
FETCH_DATA_SUCCESS,
CLICK_DEVICE
} from './constants';
export function fetchDevices() {
return {
type: FETCH_DATA,
};
}
export function fetchDevicesSuccess(devices) {
return {
type: FETCH_DATA_SUCCESS,
devices
};
}
export function fetchDevicesError(error) {
return {
type: FETCH_DATA_ERROR,
error
};
}
我的 saga 然后对 FETCH_DATA
动作做出反应并调用生成器从我的本地 API:
import { all, call, put, takeEvery } from 'redux-saga/effects';
import request from 'utils/request';
import { fetchDevicesSuccess, fetchDevicesError } from './actions';
import { FETCH_DATA } from './constants';
function* fetchDevicesAsync() {
yield takeEvery(FETCH_DATA, fetchAllDevices);
}
function* fetchAllDevices() {
try {
const requestUrl = '/api/devices';
const devices = yield call(request, requestUrl);
yield put(fetchDevicesSuccess(devices));
} catch (error) {
yield put(fetchDevicesError(error.toString()));
}
}
export default function* rootSaga() {
yield all([fetchDevicesAsync()]);
}
return 中的这个应该会触发我的减速器,如下所示:
import produce from 'immer';
import {
FETCH_DATA,
FETCH_DATA_ERROR,
FETCH_DATA_SUCCESS,
} from './constants';
export const initialState = {
devices: [],
loading: true,
error: false,
};
/* eslint-disable default-case, no-param-reassign */
const leafletMapReducer = (state = initialState, action) =>
produce(state, () => {
switch (action.type) {
case FETCH_DATA:
state.loading = true;
state.error = false;
break;
case FETCH_DATA_ERROR:
state.loading = false
state.error = action.error;
break;
case FETCH_DATA_SUCCESS:
state.loading = false;
state.error = false;
state.devices = action.devices;
break;
}
});
export default leafletMapReducer;
我的问题是似乎一切正常,但我的操作既没有显示在 Redux DevTools 中,也没有在初始渲染后更新我的组件。似乎在 @@INIT 事件之前分派了操作。
知道为什么会这样吗?
提前致谢!
编辑:
以防万一它与我的选择器有关:
import { createSelector } from 'reselect';
import { initialState } from './reducer';
/**
* Direct selector to the leafletMap state domain
*/
const selectLeafletMapDomain = state => state.leafletMap || initialState;
/**
* Other specific selectors
*/
const makeSelectDevices = () =>
createSelector(
selectLeafletMapDomain,
leafletMapState => leafletMapState.devices
);
const makeSelectLoading = () =>
createSelector(
selectLeafletMapDomain,
leafletMapState => leafletMapState.loading,
);
const makeSelectError = () =>
createSelector(
selectLeafletMapDomain,
leafletMapState => leafletMapState.error,
);
/**
* Default selector used by LeafletMap
*/
const makeSelectLeafletMap = () =>
createSelector(selectLeafletMapDomain, leafletMapState => leafletMapState.toJS());
export default makeSelectLeafletMap;
export {
selectLeafletMapDomain,
makeSelectDevices,
makeSelectLoading,
makeSelectError
};
我自己发现了问题:) 问题出在我的减速机上:
const leafletMapReducer = (state = initialState, action) =>
produce(state, () => { // <-- here
switch (action.type) {
case FETCH_DATA:
state.loading = true;
state.error = false;
break;
我在这里错误地改变了我的状态,导致了错误。正确的解法是:
const leafletMapReducer = (state = initialState, action) =>
produce(state, draftState => { // use draftState instead of normal state
switch (action.type) {
case FETCH_DATA:
draftState.loading = true; //<------
draftState.error = false; //<------
break;