无法将 tilesets 和地图加载到我的 Phaser3 游戏中
Unable to load tilesets and maps into my Phaser3 game
我是移相器和游戏开发的新手。
我遵循了以下教程。
https://medium.com/@michaelwesthadley/modular-game-worlds-in-phaser-3-tilemaps-1-958fc7e6bbd6
我下载了 Tiled 软件并使用从 OpenGameArt.org 获得的图块集制作了一张简单的地图。不幸的是,浏览器屏幕上没有加载任何内容,我只看到一个黑色矩形而不是地图。我在控制台中没有发现任何错误。我是 运行 这个 using XAMPP in Windows 10.
我会在这里粘贴我所有的代码,如果您发现任何错误,请告诉我。
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<script src="https://cdn.jsdelivr.net/npm/phaser@3.15.1/dist/phaser-arcade-physics.min.js">
</script>
</head>
<body>
<script src="index.js" type="text/javascript"></script>
</body>
</html>
这是 index.js 文件
const config = {
type: Phaser.AUTO, // Which renderer to use
width: 100, // Canvas width in pixels
height: 100, // Canvas height in pixels
parent: "game-container", // ID of the DOM element to add the canvas to
scene: {
preload: preload,
create: create,
update: update
}
};
const game = new Phaser.Game(config);
function preload() {
// Runs once, loads up assets like images and audio
this.load.image("tiles", "assets/tilesets/GoldBricks.png");
this.load.tilemapTiledJSON("map", "assets/tilemaps/mario.json");
}
function create() {
// Runs once, after all assets in preload are loaded
const map = this.make.tilemap({ key: "map" });
const tileset = map.addTilesetImage("GoldBricks", "tiles");
// Parameters: layer name (or index) from Tiled, tileset, x, y
const belowLayer = map.createStaticLayer("Tile Layer 1", tileset, 0, 0);
}
function update(time, delta) {
// Runs once per frame for the duration of the scene
}
编辑:下面是 json 文件
{ "compressionlevel":-1,
"height":100,
"infinite":false,
"layers":[
{
"compression":"",
"data":"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABUAAAAWAAAAFwAAABgAAAAZAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAVAAAAFgAAABcAAAAYAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAkQAAAJIAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAAA==",
"encoding":"base64",
"height":100,
"id":1,
"name":"Tile Layer 1",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":100,
"x":0,
"y":0
}],
"nextlayerid":2,
"nextobjectid":1,
"orientation":"orthogonal",
"renderorder":"right-down",
"tiledversion":"1.3.2",
"tileheight":32,
"tilesets":[
{
"columns":16,
"firstgid":1,
"image":"..\/..\/..\/..\/..\/Users\/Shashank A C\/Downloads\/Goldbricksandgrass\/GoldBricks.png",
"imageheight":512,
"imagewidth":512,
"margin":0,
"name":"GoldBricks",
"spacing":0,
"tilecount":256,
"tileheight":32,
"tilewidth":32
}],
"tilewidth":32,
"type":"map",
"version":1.2,
"width":100
}
我现在也在控制台中看到错误。
Uncaught TypeError: Cannot read property '0' of undefined
at StaticTilemapLayer.upload (phaser.js:74806)
at StaticTilemapLayerWebGLRenderer [as renderWebGL] (phaser.js:122959)
at WebGLRenderer.render (phaser.js:65133)
at CameraManager.render (phaser.js:114533)
at Systems.render (phaser.js:27184)
at SceneManager.render (phaser.js:46818)
at Game.step (phaser.js:109346)
at TimeStep.step (phaser.js:106091)
at step (phaser.js:66488)
更新:检查这个文件结构——
https://next.plnkr.co/edit/OqywHzLC80aZMGeF
======
需要查看 JSON 文件才能完全理解问题,但我只是尝试推测。确保您的 JSON 文件具有以下正确设置:
"tilesets":[
{
"image":"path/to/GoldBricks.png",
"name":"GoldBricks"
...
}
]
在某些情况下,Tiled 包括 wrong/different 图像文件的路径,因此请务必检查该部分。如果没有图片路径,则嵌入到Tiled中。
此外,name
值应与 map.addTilesetImage()
的第一个参数匹配。希望对您有所帮助!
我自己也遇到了类似的问题,解决方案是回到 Tiled 软件并检查:'Embed tileset' 在地图的每个 tileset 上。
好的,我在 Phaser 社区论坛上提问并得到了一些帮助。
tilemap 图层比游戏 canvas 高,因此看不到可见的图块。解决方案是在 create
函数中添加以下代码。
this.cameras.main.centerOn(800, 1300);
我是移相器和游戏开发的新手。
我遵循了以下教程。
https://medium.com/@michaelwesthadley/modular-game-worlds-in-phaser-3-tilemaps-1-958fc7e6bbd6
我下载了 Tiled 软件并使用从 OpenGameArt.org 获得的图块集制作了一张简单的地图。不幸的是,浏览器屏幕上没有加载任何内容,我只看到一个黑色矩形而不是地图。我在控制台中没有发现任何错误。我是 运行 这个 using XAMPP in Windows 10.
我会在这里粘贴我所有的代码,如果您发现任何错误,请告诉我。
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<script src="https://cdn.jsdelivr.net/npm/phaser@3.15.1/dist/phaser-arcade-physics.min.js">
</script>
</head>
<body>
<script src="index.js" type="text/javascript"></script>
</body>
</html>
这是 index.js 文件
const config = {
type: Phaser.AUTO, // Which renderer to use
width: 100, // Canvas width in pixels
height: 100, // Canvas height in pixels
parent: "game-container", // ID of the DOM element to add the canvas to
scene: {
preload: preload,
create: create,
update: update
}
};
const game = new Phaser.Game(config);
function preload() {
// Runs once, loads up assets like images and audio
this.load.image("tiles", "assets/tilesets/GoldBricks.png");
this.load.tilemapTiledJSON("map", "assets/tilemaps/mario.json");
}
function create() {
// Runs once, after all assets in preload are loaded
const map = this.make.tilemap({ key: "map" });
const tileset = map.addTilesetImage("GoldBricks", "tiles");
// Parameters: layer name (or index) from Tiled, tileset, x, y
const belowLayer = map.createStaticLayer("Tile Layer 1", tileset, 0, 0);
}
function update(time, delta) {
// Runs once per frame for the duration of the scene
}
编辑:下面是 json 文件
{ "compressionlevel":-1,
"height":100,
"infinite":false,
"layers":[
{
"compression":"",
"data":"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABUAAAAWAAAAFwAAABgAAAAZAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAVAAAAFgAAABcAAAAYAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAFQAAABYAAAAXAAAAGAAAABkAAAAaAAAAkQAAAJIAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAANgAAADYAAAA2AAAAA==",
"encoding":"base64",
"height":100,
"id":1,
"name":"Tile Layer 1",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":100,
"x":0,
"y":0
}],
"nextlayerid":2,
"nextobjectid":1,
"orientation":"orthogonal",
"renderorder":"right-down",
"tiledversion":"1.3.2",
"tileheight":32,
"tilesets":[
{
"columns":16,
"firstgid":1,
"image":"..\/..\/..\/..\/..\/Users\/Shashank A C\/Downloads\/Goldbricksandgrass\/GoldBricks.png",
"imageheight":512,
"imagewidth":512,
"margin":0,
"name":"GoldBricks",
"spacing":0,
"tilecount":256,
"tileheight":32,
"tilewidth":32
}],
"tilewidth":32,
"type":"map",
"version":1.2,
"width":100
}
我现在也在控制台中看到错误。
Uncaught TypeError: Cannot read property '0' of undefined
at StaticTilemapLayer.upload (phaser.js:74806)
at StaticTilemapLayerWebGLRenderer [as renderWebGL] (phaser.js:122959)
at WebGLRenderer.render (phaser.js:65133)
at CameraManager.render (phaser.js:114533)
at Systems.render (phaser.js:27184)
at SceneManager.render (phaser.js:46818)
at Game.step (phaser.js:109346)
at TimeStep.step (phaser.js:106091)
at step (phaser.js:66488)
更新:检查这个文件结构—— https://next.plnkr.co/edit/OqywHzLC80aZMGeF
======
需要查看 JSON 文件才能完全理解问题,但我只是尝试推测。确保您的 JSON 文件具有以下正确设置:
"tilesets":[
{
"image":"path/to/GoldBricks.png",
"name":"GoldBricks"
...
}
]
在某些情况下,Tiled 包括 wrong/different 图像文件的路径,因此请务必检查该部分。如果没有图片路径,则嵌入到Tiled中。
此外,name
值应与 map.addTilesetImage()
的第一个参数匹配。希望对您有所帮助!
我自己也遇到了类似的问题,解决方案是回到 Tiled 软件并检查:'Embed tileset' 在地图的每个 tileset 上。
好的,我在 Phaser 社区论坛上提问并得到了一些帮助。
tilemap 图层比游戏 canvas 高,因此看不到可见的图块。解决方案是在 create
函数中添加以下代码。
this.cameras.main.centerOn(800, 1300);