带有 cornerRadius、阴影和状态背景的 UIButton

UIButton with cornerRadius, shadow and background for state

这似乎是一个棘手的问题,我找不到解决方案。

我需要 UIButton 具有:

  1. 圆角,
  2. 状态的背景颜色,
  3. 投影。

我可以实现状态子类化的角半径和背景颜色 a UIButton 并设置参数:

// The button is set to "type: Custom" in the interface builder.

// 1. rounded corners
self.layer.cornerRadius = 10.0

// 2. Color for state
self.backgroundColor = UIColor.orange // for state .normal
self.setBackgroundColor(color: UIColor.red, forState: .highlighted)

// 3. Add the shadow
self.layer.shadowColor = UIColor.black.cgColor
self.layer.shadowOffset = CGSize(width: 0, height: 3)
self.layer.shadowOpacity = 0.3
self.layer.shadowRadius = 6.0
self.layer.masksToBounds = false


// I'm also using an extension to be able to set the background color
extension UIButton {
    func setBackgroundColor(color: UIColor, forState: UIControl.State) {        
        UIGraphicsBeginImageContext(CGSize(width: 1, height: 1))
        if let context = UIGraphicsGetCurrentContext() {
            context.setFillColor(color.cgColor)
            context.fill(CGRect(x: 0, y: 0, width: 1, height: 1))
            let colorImage = UIGraphicsGetImageFromCurrentImageContext()
            UIGraphicsEndImageContext()
            self.setBackgroundImage(colorImage, for: forState)
        }
    }
}

问题:
按钮呈现后,看起来很好,具有所需的背景颜色、圆角和阴影。但是一旦按下 setBackgroundImage(image, for: forState) 启动并且 摆脱半径 ,因此按钮 显示为具有所需颜色的正方形 和阴影。

有没有办法在按下按钮时保留半径 (.highlighted)?

我确实尝试了 this post 中的解决方案(例如),但 none 考虑了 setBackgroundImage(image, for: forState)。我找不到任何有用的东西...

如果您只想更改 .normal.highlighted 的背景颜色 - 也就是说,您不需要 背景图片 - 您可以覆盖 var isHighlighted 来处理颜色变化。

这是一个示例 UIButton 子类。它被标记为 @IBDesignablenormalBackgroundhighlightBackground 颜色被标记为 @IBInspectable,因此您可以在 Storyboard / Interface Builder 中设置它们:

@IBDesignable
class HighlightButton: UIButton {

    @IBInspectable
    var normalBackground: UIColor = .clear {
        didSet {
            backgroundColor = self.normalBackground
        }
    }

    @IBInspectable
    var highlightBackground: UIColor = .clear

    override open var isHighlighted: Bool {
        didSet {
            backgroundColor = isHighlighted ? highlightBackground : normalBackground
        }
    }

    func setBackgroundColor(_ c: UIColor, forState: UIControl.State) -> Void {
        if forState == UIControl.State.normal {
            normalBackground = c
        } else if forState == UIControl.State.highlighted {
            highlightBackground = c
        } else {
            // implement other states as desired
        }
    }

    override init(frame: CGRect) {
        super.init(frame: frame)
        commonInit()
    }

    required init?(coder: NSCoder) {
        super.init(coder: coder)
        commonInit()
    }

    func commonInit() -> Void {

        // 1. rounded corners
        self.layer.cornerRadius = 10.0

        // 2. Default Colors for state
        self.setBackgroundColor(.orange, forState: .normal)
        self.setBackgroundColor(.red, forState: .highlighted)

        // 3. Add the shadow
        self.layer.shadowColor = UIColor.black.cgColor
        self.layer.shadowOffset = CGSize(width: 0, height: 3)
        self.layer.shadowOpacity = 0.3
        self.layer.shadowRadius = 6.0
        self.layer.masksToBounds = false

    }

}