将 AlertDialog 按钮居中对齐
align AlertDialog buttons to center
我将此代码用于 Android (Java) 编程:
public static MessageBoxResult showOk(
Context context, String title, String message, String okMessage)
{
okDialogResult = MessageBoxResult.Closed;
// make a handler that throws a runtime exception when a message is received
final Handler handler = new Handler()
{
@Override
public void handleMessage(Message mesg)
{
throw new RuntimeException();
}
};
AlertDialog.Builder alert = new AlertDialog.Builder(context);
alert.setTitle(title);
alert.setMessage(message);
alert.setPositiveButton(okMessage, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
okDialogResult = MessageBoxResult.Positive;
handler.sendMessage(handler.obtainMessage());
}
});
AlertDialog dialog = alert.show();
// align button to center
Button b = (Button) dialog.findViewById(android.R.id.button1);
b.setGravity(Gravity.CENTER_HORIZONTAL);
// loop till a runtime exception is triggered.
try { Looper.loop(); }
catch(RuntimeException e2) {}
return okDialogResult;
}
我的问题是如何使按钮居中?如您所见,我尝试使用 Gravity.CENTER_HORIZONTAL
(也 .CENTER
)将按钮与 cnenter 对齐,但没有任何变化。按钮几乎在正确的位置。
我假设您正在使用支持库中的 AlertDialog。
如果是这种情况,请尝试将导入替换为 android.app.AlertDialog。
这对我有用:
final AlertDialog.Builder builder = new AlertDialog.Builder(getActivity(), R.style.AppCompatAlertDialogStyle);
builder.setCancelable(true);
builder.setTitle(title);
builder.setMessage(message);
builder.setPositiveButton("OK", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
}
});
final AlertDialog dialog = builder.create();
dialog.show(); //show() should be called before dialog.getButton().
final Button positiveButton = dialog.getButton(AlertDialog.BUTTON_POSITIVE);
LinearLayout.LayoutParams positiveButtonLL = (LinearLayout.LayoutParams) positiveButton.getLayoutParams();
positiveButtonLL.gravity = Gravity.CENTER;
positiveButton.setLayoutParams(positiveButtonLL);
使用crtn的方法,但是不是改变LayoutParam's
重力,而是改变它的宽度为ViewGroup.LayoutParams.MATCH_PARENT;
使用android.support.v7.app.AlertDialog
,这将使您的正负按钮居中对齐。
android.app.AlertDialog
会将按钮放在顶部,在底部留下 16dp space。
试过crtn的方法和Scott Brown的修改,都没有达到我喜欢的效果。
crtn 的解决方案根本没有改变按钮的外观(我正在使用 android.R.style.Theme_Material_Light_Dialog
),Scott Brown 的解决方案使我的肯定按钮超出了父对话框的边缘。
对于 Theme_Material_Light_Dialog
,按钮包含在 LinearLayout
子类中,该子类使用空白视图作为其第二个(索引 1)元素来向右推动按钮。
我像 crtn 一样抓取 Button
ref:
AlertDialog dialog = bld.create();
dialog.show(); //show() MUST be called before dialog.getButton
Button positiveButton = dialog.getButton(AlertDialog.BUTTON_POSITIVE);
但后来我将 leftSpacer 设置为 View.GONE 并将父项的重力设置为 CENTER_HORIZONTAL
LinearLayout parent = (LinearLayout) positiveButton.getParent();
parent.setGravity(Gravity.CENTER_HORIZONTAL);
View leftSpacer = parent.getChildAt(1);
leftSpacer.setVisibility(View.GONE);
这样做的好处是不会破坏对话框的按钮堆叠行为。缺点是如果内部布局发生变化,就会break,所以YMMV.
如果你想同时有正负按钮(大号和居中),你可以使用这样的东西:
AlertDialog alertDialog = new AlertDialog.Builder(this).create();
alertDialog.setTitle("Title");
alertDialog.setMessage("Message");
alertDialog.setButton(AlertDialog.BUTTON_POSITIVE, "Yes",
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
dialog.dismiss();
}
});
alertDialog.setButton(AlertDialog.BUTTON_NEGATIVE, "No",
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
dialog.dismiss();
}
});
alertDialog.show();
Button btnPositive = alertDialog.getButton(AlertDialog.BUTTON_POSITIVE);
Button btnNegative = alertDialog.getButton(AlertDialog.BUTTON_NEGATIVE);
LinearLayout.LayoutParams layoutParams = (LinearLayout.LayoutParams) btnPositive.getLayoutParams();
layoutParams.weight = 10;
btnPositive.setLayoutParams(layoutParams);
btnNegative.setLayoutParams(layoutParams);
您可以设置正负按钮和中性按钮,隐藏正按钮和中性按钮,并使用 LayoutParams 将负按钮放在中性按钮应该位于(中心)的位置。
在 onCreateView 中:
dialog = builder.setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
}
})
.setPositiveButton(R.string.go_on, new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
}
})
.setNeutralButton(R.string.do_nothing, new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
}
})
.create();
在 onStart() 中:
super.onStart();
final Button positiveButton = dialog.getButton(AlertDialog.BUTTON_POSITIVE);
positiveButton.setVisibility(View.INVISIBLE);
final Button neutralButton = dialog.getButton(AlertDialog.BUTTON_NEUTRAL);
neutralButton.setVisibility(View.INVISIBLE);
final Button negativeButton = dialog.getButton(AlertDialog.BUTTON_NEGATIVE);
negativeButton.setLayoutParams(neutralButton.getLayoutParams());
这是真正有用的东西。
3 个按钮(中性、正 ve 和负)的父级是 ButtonBarLayout,它扩展了 LinearLayout。要在 LinearLayout 中集中视图,重量、宽度和 layout_gravity(但不是重力)很重要,这些代码完美运行:
LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.WRAP_CONTENT); //create a new one
layoutParams.weight = 1.0 f;
layoutParams.gravity = Gravity.CENTER; //this is layout_gravity
alertDialog.getButton(AlertDialog.BUTTON_NEGATIVE).setLayoutParams(layoutParams);
结束了 Kotlin 的这个扩展:
fun AlertDialog.withCenteredButtons() {
val positive = getButton(AlertDialog.BUTTON_POSITIVE)
val negative = getButton(AlertDialog.BUTTON_NEGATIVE)
//Disable the material spacer view in case there is one
val parent = positive.parent as? LinearLayout
parent?.gravity = Gravity.CENTER_HORIZONTAL
val leftSpacer = parent?.getChildAt(1)
leftSpacer?.visibility = View.GONE
//Force the default buttons to center
val layoutParams = LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT,
LinearLayout.LayoutParams.WRAP_CONTENT
)
layoutParams.weight = 1f
layoutParams.gravity = Gravity.CENTER
positive.layoutParams = layoutParams
negative.layoutParams = layoutParams
}
并用于:
.show().withCenteredButtons()
IconButton(
icon: Icon(
Icons.logout,
color: Colors.black,
size: 40,
),
onTap: () {
return showDialog<String>(
context: context,
builder: (BuildContext context) => AlertDialog(
backgroundColor: Colors.white,
title: Text(
'Are you sure you want to logout',
textAlign: TextAlign.center,
style: TextStyle(color: Colors.black),
),
actions: <Widget>[
Container(
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
///yes
TextButton(
onPressed: () =>
Navigator.pushNamedAndRemoveUntil(context,
SecondScreen.id, (route) => false),
child: Container(
padding: EdgeInsets.all(10),
width: 70,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(10),
color: mainColor),
child: Center(
child: Text(
'Yes',
style: TextStyle(color: Colors.white),
),
),
),
),
///no
TextButton(
onPressed: () => Navigator.pop(context),
child: Container(
padding: EdgeInsets.all(10),
width: 70,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(10),
color: Colors.white,
border: Border.all(color: mainColor)),
child: Center(
child: Text(
'No',
style: TextStyle(color: mainColor),
),
),
),
),
],
))
],
),
);
},
),
我将此代码用于 Android (Java) 编程:
public static MessageBoxResult showOk(
Context context, String title, String message, String okMessage)
{
okDialogResult = MessageBoxResult.Closed;
// make a handler that throws a runtime exception when a message is received
final Handler handler = new Handler()
{
@Override
public void handleMessage(Message mesg)
{
throw new RuntimeException();
}
};
AlertDialog.Builder alert = new AlertDialog.Builder(context);
alert.setTitle(title);
alert.setMessage(message);
alert.setPositiveButton(okMessage, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
okDialogResult = MessageBoxResult.Positive;
handler.sendMessage(handler.obtainMessage());
}
});
AlertDialog dialog = alert.show();
// align button to center
Button b = (Button) dialog.findViewById(android.R.id.button1);
b.setGravity(Gravity.CENTER_HORIZONTAL);
// loop till a runtime exception is triggered.
try { Looper.loop(); }
catch(RuntimeException e2) {}
return okDialogResult;
}
我的问题是如何使按钮居中?如您所见,我尝试使用 Gravity.CENTER_HORIZONTAL
(也 .CENTER
)将按钮与 cnenter 对齐,但没有任何变化。按钮几乎在正确的位置。
我假设您正在使用支持库中的 AlertDialog。
如果是这种情况,请尝试将导入替换为 android.app.AlertDialog。
这对我有用:
final AlertDialog.Builder builder = new AlertDialog.Builder(getActivity(), R.style.AppCompatAlertDialogStyle);
builder.setCancelable(true);
builder.setTitle(title);
builder.setMessage(message);
builder.setPositiveButton("OK", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
}
});
final AlertDialog dialog = builder.create();
dialog.show(); //show() should be called before dialog.getButton().
final Button positiveButton = dialog.getButton(AlertDialog.BUTTON_POSITIVE);
LinearLayout.LayoutParams positiveButtonLL = (LinearLayout.LayoutParams) positiveButton.getLayoutParams();
positiveButtonLL.gravity = Gravity.CENTER;
positiveButton.setLayoutParams(positiveButtonLL);
使用crtn的方法,但是不是改变LayoutParam's
重力,而是改变它的宽度为ViewGroup.LayoutParams.MATCH_PARENT;
使用android.support.v7.app.AlertDialog
,这将使您的正负按钮居中对齐。
android.app.AlertDialog
会将按钮放在顶部,在底部留下 16dp space。
试过crtn的方法和Scott Brown的修改,都没有达到我喜欢的效果。
crtn 的解决方案根本没有改变按钮的外观(我正在使用 android.R.style.Theme_Material_Light_Dialog
),Scott Brown 的解决方案使我的肯定按钮超出了父对话框的边缘。
对于 Theme_Material_Light_Dialog
,按钮包含在 LinearLayout
子类中,该子类使用空白视图作为其第二个(索引 1)元素来向右推动按钮。
我像 crtn 一样抓取 Button
ref:
AlertDialog dialog = bld.create();
dialog.show(); //show() MUST be called before dialog.getButton
Button positiveButton = dialog.getButton(AlertDialog.BUTTON_POSITIVE);
但后来我将 leftSpacer 设置为 View.GONE 并将父项的重力设置为 CENTER_HORIZONTAL
LinearLayout parent = (LinearLayout) positiveButton.getParent();
parent.setGravity(Gravity.CENTER_HORIZONTAL);
View leftSpacer = parent.getChildAt(1);
leftSpacer.setVisibility(View.GONE);
这样做的好处是不会破坏对话框的按钮堆叠行为。缺点是如果内部布局发生变化,就会break,所以YMMV.
如果你想同时有正负按钮(大号和居中),你可以使用这样的东西:
AlertDialog alertDialog = new AlertDialog.Builder(this).create();
alertDialog.setTitle("Title");
alertDialog.setMessage("Message");
alertDialog.setButton(AlertDialog.BUTTON_POSITIVE, "Yes",
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
dialog.dismiss();
}
});
alertDialog.setButton(AlertDialog.BUTTON_NEGATIVE, "No",
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
dialog.dismiss();
}
});
alertDialog.show();
Button btnPositive = alertDialog.getButton(AlertDialog.BUTTON_POSITIVE);
Button btnNegative = alertDialog.getButton(AlertDialog.BUTTON_NEGATIVE);
LinearLayout.LayoutParams layoutParams = (LinearLayout.LayoutParams) btnPositive.getLayoutParams();
layoutParams.weight = 10;
btnPositive.setLayoutParams(layoutParams);
btnNegative.setLayoutParams(layoutParams);
您可以设置正负按钮和中性按钮,隐藏正按钮和中性按钮,并使用 LayoutParams 将负按钮放在中性按钮应该位于(中心)的位置。
在 onCreateView 中:
dialog = builder.setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
}
})
.setPositiveButton(R.string.go_on, new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
}
})
.setNeutralButton(R.string.do_nothing, new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
}
})
.create();
在 onStart() 中:
super.onStart();
final Button positiveButton = dialog.getButton(AlertDialog.BUTTON_POSITIVE);
positiveButton.setVisibility(View.INVISIBLE);
final Button neutralButton = dialog.getButton(AlertDialog.BUTTON_NEUTRAL);
neutralButton.setVisibility(View.INVISIBLE);
final Button negativeButton = dialog.getButton(AlertDialog.BUTTON_NEGATIVE);
negativeButton.setLayoutParams(neutralButton.getLayoutParams());
这是真正有用的东西。
3 个按钮(中性、正 ve 和负)的父级是 ButtonBarLayout,它扩展了 LinearLayout。要在 LinearLayout 中集中视图,重量、宽度和 layout_gravity(但不是重力)很重要,这些代码完美运行:
LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.WRAP_CONTENT); //create a new one
layoutParams.weight = 1.0 f;
layoutParams.gravity = Gravity.CENTER; //this is layout_gravity
alertDialog.getButton(AlertDialog.BUTTON_NEGATIVE).setLayoutParams(layoutParams);
结束了 Kotlin 的这个扩展:
fun AlertDialog.withCenteredButtons() {
val positive = getButton(AlertDialog.BUTTON_POSITIVE)
val negative = getButton(AlertDialog.BUTTON_NEGATIVE)
//Disable the material spacer view in case there is one
val parent = positive.parent as? LinearLayout
parent?.gravity = Gravity.CENTER_HORIZONTAL
val leftSpacer = parent?.getChildAt(1)
leftSpacer?.visibility = View.GONE
//Force the default buttons to center
val layoutParams = LinearLayout.LayoutParams(
LinearLayout.LayoutParams.MATCH_PARENT,
LinearLayout.LayoutParams.WRAP_CONTENT
)
layoutParams.weight = 1f
layoutParams.gravity = Gravity.CENTER
positive.layoutParams = layoutParams
negative.layoutParams = layoutParams
}
并用于:
.show().withCenteredButtons()
IconButton(
icon: Icon(
Icons.logout,
color: Colors.black,
size: 40,
),
onTap: () {
return showDialog<String>(
context: context,
builder: (BuildContext context) => AlertDialog(
backgroundColor: Colors.white,
title: Text(
'Are you sure you want to logout',
textAlign: TextAlign.center,
style: TextStyle(color: Colors.black),
),
actions: <Widget>[
Container(
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
///yes
TextButton(
onPressed: () =>
Navigator.pushNamedAndRemoveUntil(context,
SecondScreen.id, (route) => false),
child: Container(
padding: EdgeInsets.all(10),
width: 70,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(10),
color: mainColor),
child: Center(
child: Text(
'Yes',
style: TextStyle(color: Colors.white),
),
),
),
),
///no
TextButton(
onPressed: () => Navigator.pop(context),
child: Container(
padding: EdgeInsets.all(10),
width: 70,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(10),
color: Colors.white,
border: Border.all(color: mainColor)),
child: Center(
child: Text(
'No',
style: TextStyle(color: mainColor),
),
),
),
),
],
))
],
),
);
},
),