如何优雅地调整矩形大小并可选择保持纵横比

How to elegantly resize rectangles with optionally keeping aspect ratio

我想使用计算机鼠标调整二维坐标系中的矩形(从 0,0 开始,最大尺寸为 1000, 1000)。 这应该不是很复杂,我已经有了一个简单的解决方案:

伪代码

function setSize(shape, anchor)
    mouseX, mouseY = GetCursorPosition();

    if (anchor == "LEFT") then
        diff = math.abs(mouseX - shape.left);

        if (shape.left > mouseX) then
            shape.width = shape.width + diff
        else
            shape.width = shape.width - diff
        end
    elseif (anchor == "TOPLEFT") then
        diffX = math.abs(mouseX - shape.left);
        diffY = math.abs(mouseY - shape.top);

        if (shape.left > mouseX) then
            shape.width = spahe.width + diffX
        else
            shape.width = shape.width - diffX
        end

        if (shape.top > mouseY) then
            shape.height = shape.height - diffY
        else
            shape.height = shape.height + diffY
        end
    elseif (anchor == "TOP") then
        diffY = math.abs(mouseY - shape.top);

        if (shape.top > mouseY) then
            shape.height = shape.height - diffY
        else
            shape.height = shape.height + diffY
        end
    elseif (anchor == "TOPRIGHT") then
        diffX = math.abs(mouseX - shape.right);
        diffY = math.abs(mouseY - shape.top);

        if (shape.right > mouseX) then
            shape.width = shape.width - diffX
        else
            shape.width = spahe.width + diffX
        end

        if (shape.top > mouseY) then
            shape.height = shape.height - diffY
        else
            shape.height = shape.height + diffY
        end
    elseif (anchor == "RIGHT") then
        diffX = math.abs(mouseX - shape.right);

        if (shape.right > mouseX) then
            shape.width = shape.width - diffX
        else
            shape.width = spahe.width + diffX
        end
    elseif (anchor == "BOTTOMRIGHT") then
        diffX = math.abs(mouseX - shape.right);
        diffY = math.abs(mouseY - shape.bottom);

        if (shape.right > mouseX) then
            shape.width = shape.width - diffX
        else
            shape.width = spahe.width + diffX
        end

        if (shape.bottom > mouseY) then
            shape.height = shape.height + diffY
        else
            shape.height = shape.height - diffY
        end
    elseif (anchor == "BOTTOM") then
        diffY = math.abs(mouseY - shape.bottom);

        if (shape.bottom > mouseY) then
            shape.height = shape.height + diffY
        else
            shape.height = shape.height - diffY
        end
    elseif (anchor == "BOTTOMLEFT") then
        diffX = math.abs(mouseX - shape.left);
        diffY = math.abs(mouseY - shape.bottom);

        if (shape.left > mouseX) then
            shape.width = spahe.width + diffX
        else
            shape.width = shape.width - diffX
        end

        if (shape.bottom > mouseY) then
            shape.height = shape.height + diffY
        else
            shape.height = shape.height - diffY
        end
    end
end

代码中缺少的是矩形的重新定位以及对可选地保持矩形纵横比的支持。尽管上面的代码中已经有很多 ifs 和 elses,但它们还会更多,包括重新定位和纵横比。

我确定一定有一种非常优雅的方法可以完成所有这些,但我的数学太弱了。

startpos(可能是你的锚点)和当前鼠标位置(X,Y)。示例矩形的尺寸为 (sw, sh)(例如 320x240)。

结果矩形有左上角位置 (rx0, ry0) 和大小 rw, rh

  nw = X - startpos.x
  nh = Y - startpos.y
  anw = Abs(nw)
  anh = Abs(nh)

  if anw * sh < anh * sw:
      rh = anh
      rw = rh * sw // sh     #integer division if important
      ry0 = Min(Y, startpos.y)
      rx0 = Min(startpos.x, startpos.x + rw * Sign(nw))
  else:
      rw = anw
      rh = rw * sh // sw
      rx0 = Min(X, startpos.x)
      ry0 = Min(startpos.y, startpos.y + rh * Sign(nh))