在 SwiftUI/AVPlayer 中与 NotificationCenter/Combine 斗争
Struggling with NotificationCenter/Combine in SwiftUI/AVPlayer
我正在尝试在项目播放完毕后暂停我的 AVPlayer。使用 SwiftUI 执行此操作的最佳方法是什么?我不太了解通知,在哪里声明它们等。有没有办法为此使用 Combine?示例代码会很棒!提前谢谢你。
更新:
在下面答案的帮助下,我设法制作了一个 class,它采用 AVPlayer 并在项目结束时发布通知。您可以通过以下方式订阅通知:
Class:
import Combine
import AVFoundation
class PlayerFinishedObserver {
let publisher = PassthroughSubject<Void, Never>()
init(player: AVPlayer) {
let item = player.currentItem
var cancellable: AnyCancellable?
cancellable = NotificationCenter.default.publisher(for: .AVPlayerItemDidPlayToEndTime, object: item).sink { [weak self] change in
self?.publisher.send()
print("Gotcha")
cancellable?.cancel()
}
}
}
添加到您的结构:
let finishedObserver: PlayerFinishedObserver
订阅某些视图:
.onReceive(finishedObserver.publisher) {
print("Gotcha!")
}
我找到了类似问题的一种解决方案:
- 我创建了
AVPlayer
的新子类;
- 已将观察者添加到
currentItem
;
- 覆盖函数
observeValue
,当玩家到达结束时间时为当前项目添加观察者;
这里是简化的例子:
import AVKit // for player
import Combine // for observing and adding as environmentObject
final class AudioPlayer: AVPlayer, ObservableObject {
var songDidEnd = PassthroughSubject<Void, Never>() // you can use it in some View with .onReceive function
override init() {
super.init()
registerObserves()
}
private func registerObserves() {
self.addObserver(self, forKeyPath: "currentItem", options: [.new], context: nil)
// example of using
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
// currentItem could be nil in the player. I add observer to exist item
if keyPath == "currentItem", let item = currentItem {
NotificationCenter.default.addObserver(self, selector: #selector(playerDidFinishPlaying(_:)), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: item)
// another way, using Combine
var cancellable: AnyCancellable?
cancellable = NotificationCenter.default.publisher(for: .AVPlayerItemDidPlayToEndTime, object: item).sink { [weak self] _ in
self?.songDidEnd.send()
cancellable?.cancel()
}
}
// other observers
}
@objc private func playerDidFinishPlaying(_ notification: Notification) {
playNextSong() // my implementation, here you can just write: "self.pause()"
}
}
UPDATE:使用.onReceive
的简单示例(注意,我写的没有playground/Xcode,所以可能会出错):
struct ContentView: View {
@EnvironmentObject var audioPlayer: AudioPlayer
@State private var someText: String = "song is playing"
var body: some View {
Text(someText)
.onReceive(self.audioPlayer.songDidEnd) { // maybe you need "_ in" here
self.handleSongDidEnd()
}
}
private func handleSongDidEnd() {
print("song did end")
withAnimation {
someText = "song paused"
}
}
}
关于 Combine
和 AVPlayer
:你可以看看我的 ,在那里你会看到一些观察播放时间的方法和使用 [=] 中的滑块倒带时间的功能19=].
我正在使用 AudioPlayer
的一个实例,控制 play/pause 功能或更改 currentItem
(这意味着设置另一首歌曲),如下所示:
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
// other staff
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
let homeView = ContentView()
.environmentObject(AudioPlayer())
// other staff of SceneDelegate
}
}
我正在尝试在项目播放完毕后暂停我的 AVPlayer。使用 SwiftUI 执行此操作的最佳方法是什么?我不太了解通知,在哪里声明它们等。有没有办法为此使用 Combine?示例代码会很棒!提前谢谢你。
更新:
在下面答案的帮助下,我设法制作了一个 class,它采用 AVPlayer 并在项目结束时发布通知。您可以通过以下方式订阅通知:
Class:
import Combine
import AVFoundation
class PlayerFinishedObserver {
let publisher = PassthroughSubject<Void, Never>()
init(player: AVPlayer) {
let item = player.currentItem
var cancellable: AnyCancellable?
cancellable = NotificationCenter.default.publisher(for: .AVPlayerItemDidPlayToEndTime, object: item).sink { [weak self] change in
self?.publisher.send()
print("Gotcha")
cancellable?.cancel()
}
}
}
添加到您的结构:
let finishedObserver: PlayerFinishedObserver
订阅某些视图:
.onReceive(finishedObserver.publisher) {
print("Gotcha!")
}
我找到了类似问题的一种解决方案:
- 我创建了
AVPlayer
的新子类; - 已将观察者添加到
currentItem
; - 覆盖函数
observeValue
,当玩家到达结束时间时为当前项目添加观察者;
这里是简化的例子:
import AVKit // for player
import Combine // for observing and adding as environmentObject
final class AudioPlayer: AVPlayer, ObservableObject {
var songDidEnd = PassthroughSubject<Void, Never>() // you can use it in some View with .onReceive function
override init() {
super.init()
registerObserves()
}
private func registerObserves() {
self.addObserver(self, forKeyPath: "currentItem", options: [.new], context: nil)
// example of using
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
// currentItem could be nil in the player. I add observer to exist item
if keyPath == "currentItem", let item = currentItem {
NotificationCenter.default.addObserver(self, selector: #selector(playerDidFinishPlaying(_:)), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: item)
// another way, using Combine
var cancellable: AnyCancellable?
cancellable = NotificationCenter.default.publisher(for: .AVPlayerItemDidPlayToEndTime, object: item).sink { [weak self] _ in
self?.songDidEnd.send()
cancellable?.cancel()
}
}
// other observers
}
@objc private func playerDidFinishPlaying(_ notification: Notification) {
playNextSong() // my implementation, here you can just write: "self.pause()"
}
}
UPDATE:使用.onReceive
的简单示例(注意,我写的没有playground/Xcode,所以可能会出错):
struct ContentView: View {
@EnvironmentObject var audioPlayer: AudioPlayer
@State private var someText: String = "song is playing"
var body: some View {
Text(someText)
.onReceive(self.audioPlayer.songDidEnd) { // maybe you need "_ in" here
self.handleSongDidEnd()
}
}
private func handleSongDidEnd() {
print("song did end")
withAnimation {
someText = "song paused"
}
}
}
关于 Combine
和 AVPlayer
:你可以看看我的
我正在使用 AudioPlayer
的一个实例,控制 play/pause 功能或更改 currentItem
(这意味着设置另一首歌曲),如下所示:
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
// other staff
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
let homeView = ContentView()
.environmentObject(AudioPlayer())
// other staff of SceneDelegate
}
}