在 SwiftUI/AVPlayer 中与 NotificationCenter/Combine 斗争

Struggling with NotificationCenter/Combine in SwiftUI/AVPlayer

我正在尝试在项目播放完毕后暂停我的 AVPlayer。使用 SwiftUI 执行此操作的最佳方法是什么?我不太了解通知,在哪里声明它们等。有没有办法为此使用 Combine?示例代码会很棒!提前谢谢你。

更新:

在下面答案的帮助下,我设法制作了一个 class,它采用 AVPlayer 并在项目结束时发布通知。您可以通过以下方式订阅通知:

Class:

import Combine
import AVFoundation

class PlayerFinishedObserver {

    let publisher = PassthroughSubject<Void, Never>()

    init(player: AVPlayer) {
        let item = player.currentItem

        var cancellable: AnyCancellable?
        cancellable = NotificationCenter.default.publisher(for: .AVPlayerItemDidPlayToEndTime, object: item).sink { [weak self] change in
            self?.publisher.send()
            print("Gotcha")
            cancellable?.cancel()
        }
    }
}

添加到您的结构:

let finishedObserver: PlayerFinishedObserver

订阅某些视图:

.onReceive(finishedObserver.publisher) {
                print("Gotcha!")
            }

我找到了类似问题的一种解决方案:

  1. 我创建了 AVPlayer 的新子类;
  2. 已将观察者添加到 currentItem
  3. 覆盖函数 observeValue,当玩家到达结束时间时为当前项目添加观察者;

这里是简化的例子:

import AVKit // for player
import Combine // for observing and adding as environmentObject

final class AudioPlayer: AVPlayer, ObservableObject {

    var songDidEnd = PassthroughSubject<Void, Never>() // you can use it in some View with .onReceive function

    override init() {
        super.init()
        registerObserves()
    }

    private func registerObserves() {
        self.addObserver(self, forKeyPath: "currentItem", options: [.new], context: nil)
        // example of using 
    }

    override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
        // currentItem could be nil in the player. I add observer to exist item
        if keyPath == "currentItem", let item = currentItem {
            NotificationCenter.default.addObserver(self, selector: #selector(playerDidFinishPlaying(_:)), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: item)

            // another way, using Combine
            var cancellable: AnyCancellable?
            cancellable = NotificationCenter.default.publisher(for: .AVPlayerItemDidPlayToEndTime, object: item).sink { [weak self] _ in
                self?.songDidEnd.send()
                cancellable?.cancel()
            }
        }
        // other observers
    }

    @objc private func playerDidFinishPlaying(_ notification: Notification) {
        playNextSong() // my implementation, here you can just write: "self.pause()"
    }

}

UPDATE:使用.onReceive的简单示例(注意,我写的没有playground/Xcode,所以可能会出错):

struct ContentView: View {

    @EnvironmentObject var audioPlayer: AudioPlayer
    @State private var someText: String = "song is playing"

    var body: some View {
        Text(someText)
            .onReceive(self.audioPlayer.songDidEnd) { // maybe you need "_ in" here
                self.handleSongDidEnd()
        }
    }

    private func handleSongDidEnd() {
        print("song did end")
        withAnimation {
            someText = "song paused"
        }
    }

}

关于 CombineAVPlayer:你可以看看我的 ,在那里你会看到一些观察播放时间的方法和使用 [=] 中的滑块倒带时间的功能19=].

我正在使用 AudioPlayer 的一个实例,控制 play/pause 功能或更改 currentItem(这意味着设置另一首歌曲),如下所示:

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    // other staff
    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        let homeView = ContentView()
            .environmentObject(AudioPlayer())

        // other staff of SceneDelegate
    }
}