"The account name or password that you have entered is incorrect" Steam Api 错误
"The account name or password that you have entered is incorrect" Steam Api error
尝试使用此 api 端点登录时出现 "The account name or password that you have entered is incorrect" 错误:https://steamcommunity.com/login/dologin/
我使用的是通过 Steam 应用程序或 Steam 网页登录时使用的凭据,所以我认为我的凭据没有问题。
这里是我使用的代码:
public bool DoLogin(string username, string password)
{
var data = new NameValueCollection { { "username", username } };
// First get the RSA key with which we will encrypt our password.
string response = Fetch("https://steamcommunity.com/login/getrsakey", "POST", data, false);
GetRsaKey rsaJson = JsonConvert.DeserializeObject<GetRsaKey>(response);
// Validate, if we could get the rsa key.
if (!rsaJson.success)
{
return false;
}
// RSA Encryption.
RSACryptoServiceProvider rsa = new RSACryptoServiceProvider();
RSAParameters rsaParameters = new RSAParameters
{
Exponent = HexToByte(rsaJson.publickey_exp),
Modulus = HexToByte(rsaJson.publickey_mod)
};
rsa.ImportParameters(rsaParameters);
// Encrypt the password and convert it.
byte[] bytePassword = Encoding.ASCII.GetBytes(password);
byte[] encodedPassword = rsa.Encrypt(bytePassword, false);
string encryptedBase64Password = Convert.ToBase64String(encodedPassword);
SteamResult loginJson = null;
CookieCollection cookieCollection;
string steamGuardText = "";
string steamGuardId = "";
// Do this while we need a captcha or need email authentification. Probably you have misstyped the captcha or the SteamGaurd code if this comes multiple times.
do
{
Console.WriteLine("SteamWeb: Logging In...");
bool captcha = loginJson != null && loginJson.captcha_needed;
bool steamGuard = loginJson != null && loginJson.emailauth_needed;
string time = Uri.EscapeDataString(rsaJson.timestamp);
string capGid = string.Empty;
// Response does not need to send if captcha is needed or not.
// ReSharper disable once MergeSequentialChecks
if (loginJson != null && loginJson.captcha_gid != null)
{
capGid = Uri.EscapeDataString(loginJson.captcha_gid);
}
data = new NameValueCollection { { "password", encryptedBase64Password }, { "username", username } };
// Captcha Check.
string capText = "";
if (captcha)
{
Console.WriteLine("SteamWeb: Captcha is needed.");
System.Diagnostics.Process.Start("https://steamcommunity.com/public/captcha.php?gid=" + loginJson.captcha_gid);
Console.WriteLine("SteamWeb: Type the captcha:");
string consoleText = Console.ReadLine();
if (!string.IsNullOrEmpty(consoleText))
{
capText = Uri.EscapeDataString(consoleText);
}
}
data.Add("captchagid", captcha ? capGid : "-1");
data.Add("captcha_text", captcha ? capText : "");
// Captcha end.
// Added Header for two factor code.
data.Add("twofactorcode", "");
// Added Header for remember login. It can also set to true.
data.Add("remember_login", "false");
// SteamGuard check. If SteamGuard is enabled you need to enter it. Care probably you need to wait 7 days to trade.
// For further information about SteamGuard see: https://support.steampowered.com/kb_article.php?ref=4020-ALZM-5519&l=english.
if (steamGuard)
{
Console.WriteLine("SteamWeb: SteamGuard is needed.");
Console.WriteLine("SteamWeb: Type the code:");
string consoleText = Console.ReadLine();
if (!string.IsNullOrEmpty(consoleText))
{
steamGuardText = Uri.EscapeDataString(consoleText);
}
steamGuardId = loginJson.emailsteamid;
// Adding the machine name to the NameValueCollection, because it is requested by steam.
Console.WriteLine("SteamWeb: Type your machine name:");
consoleText = Console.ReadLine();
var machineName = string.IsNullOrEmpty(consoleText) ? "" : Uri.EscapeDataString(consoleText);
data.Add("loginfriendlyname", machineName != "" ? machineName : "defaultSteamBotMachine");
}
data.Add("emailauth", steamGuardText);
data.Add("emailsteamid", steamGuardId);
// SteamGuard end.
// Added unixTimestamp. It is included in the request normally.
var unixTimestamp = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
// Added three "0"'s because Steam has a weird unix timestamp interpretation.
data.Add("donotcache", unixTimestamp + "000");
data.Add("rsatimestamp", time);
// Sending the actual login.
using (HttpWebResponse webResponse = Request("https://steamcommunity.com/login/dologin/", "POST", data, false))
{
var stream = webResponse.GetResponseStream();
if (stream == null)
{
return false;
}
using (StreamReader reader = new StreamReader(stream))
{
string json = reader.ReadToEnd();
loginJson = JsonConvert.DeserializeObject<SteamResult>(json);
cookieCollection = webResponse.Cookies;
}
}
} while (loginJson.captcha_needed || loginJson.emailauth_needed);
// If the login was successful, we need to enter the cookies to steam.
if (loginJson.success)
{
_cookies = new CookieContainer();
foreach (Cookie cookie in cookieCollection)
{
_cookies.Add(cookie);
}
SubmitCookies(_cookies);
return true;
}
else
{
Console.WriteLine("SteamWeb Error: " + loginJson.message);
return false;
}
}
enter image description here
是否有其他解决方案如何登录 Steam 并获得 html?
好的,我检查了你的加密,看起来没问题。你的代码有点混乱,所以我会用我的解释:
我更喜欢使用 RestSharp 和 Newton Soft JSON 来执行此操作,因此 Class 正文中有一些强制性内容:
private IRestClient restClientTemporary;
private string getKeysURL = "/login/getrsakey/";
private string loginWithKey = "/login/dologin/";
创建 RestClient 和 RestRequests:
restClientTemporary = new RestClient("https://steamcommunity.com");
var request = new RestRequest(getKeysURL, Method.POST);
request.AddParameter("username", "YourSteamLogin");
var resp = restClientTemporary.Execute(request);
GetRsaResult response = Newtonsoft.Json.JsonConvert.DeserializeObject<GetRsaResult>(resp.Content);
然后我用你的代码作为加密方法:
public static string EncryptionSof(string password, GetRsaResult response)
{
RSACryptoServiceProvider rsa = new RSACryptoServiceProvider();
RSAParameters rsaParameters = new RSAParameters
{
Exponent = HexToByte(response.publickey_exp),
Modulus = HexToByte(response.publickey_mod)
};
rsa.ImportParameters(rsaParameters);
// Encrypt the password and convert it.
byte[] bytePassword = Encoding.ASCII.GetBytes(password);
byte[] encodedPassword = rsa.Encrypt(bytePassword, false);
return Convert.ToBase64String(encodedPassword);
}
然后用了这个方法:
string password = EncryptionSof("admin123/*its your steam password i think*/", response);
下一步是请求获取登录数据:
var loginRequest = new RestRequest(loginWithKey);
loginRequest.AddParameter("username", "YourSteamLogin");
loginRequest.AddParameter("password", password);
loginRequest.AddParameter("rsatimestamp", response.timestamp);
loginRequest.AddParameter("remember_login", false);
//Captcha stuff if needed:
loginRequest.AddParameter("captchagid", 3086601225255895896);
loginRequest.AddParameter("captcha_text", "LHYJ2P");
最后执行它:
var responseFinal = restClientTemporary.Execute(loginRequest);
作为回应,我在 responseFinal.Content:
收到了我需要的一切
{
"success":true,
"requires_twofactor":false,
"login_complete":true,
"transfer_urls":[
"https:\/\/store.steampowered.com\/login\/transfer",
"https:\/\/help.steampowered.com\/login\/transfer"
],
"transfer_parameters":{
"steamid":"12344567898765432",
"token_secure":"xDDDDDDDDD",
"auth":"LOOOOOL",
"remember_login":false
}
}
GetRsaResult 模型如下所示:
public class GetRsaResult
{
public bool success { get; set; }
public string publickey_mod { get; set; }
public string publickey_exp { get; set; }
public string timestamp { get; set; }
public string token_gid { get; set; }
}
啊,我忘记了将 16-string 更改为 byte[],其方法在 Whosebug 上找到:
public static byte[] HexToByte(string hex)
{
return Enumerable.Range(0, hex.Length)
.Where(x => x % 2 == 0)
.Select(x => Convert.ToByte(hex.Substring(x, 2), 16))
.ToArray();
}
而且你必须记住一件事你永远不想向 Steam 发送明文密码。第一个请求 /login/getrsakey/
只是为了获取密钥来加密密码。 Steam 为您提供加密密码的密钥。因此,您将在程序中使用明文密码(在我的示例中为 admin123
),使用从 Steam 收到的密钥对其进行加密。
在第二个请求中 /login/dologin/
您必须发送加密密码(EncryptionSoF 方法的结果)
尝试使用此 api 端点登录时出现 "The account name or password that you have entered is incorrect" 错误:https://steamcommunity.com/login/dologin/
我使用的是通过 Steam 应用程序或 Steam 网页登录时使用的凭据,所以我认为我的凭据没有问题。
这里是我使用的代码:
public bool DoLogin(string username, string password)
{
var data = new NameValueCollection { { "username", username } };
// First get the RSA key with which we will encrypt our password.
string response = Fetch("https://steamcommunity.com/login/getrsakey", "POST", data, false);
GetRsaKey rsaJson = JsonConvert.DeserializeObject<GetRsaKey>(response);
// Validate, if we could get the rsa key.
if (!rsaJson.success)
{
return false;
}
// RSA Encryption.
RSACryptoServiceProvider rsa = new RSACryptoServiceProvider();
RSAParameters rsaParameters = new RSAParameters
{
Exponent = HexToByte(rsaJson.publickey_exp),
Modulus = HexToByte(rsaJson.publickey_mod)
};
rsa.ImportParameters(rsaParameters);
// Encrypt the password and convert it.
byte[] bytePassword = Encoding.ASCII.GetBytes(password);
byte[] encodedPassword = rsa.Encrypt(bytePassword, false);
string encryptedBase64Password = Convert.ToBase64String(encodedPassword);
SteamResult loginJson = null;
CookieCollection cookieCollection;
string steamGuardText = "";
string steamGuardId = "";
// Do this while we need a captcha or need email authentification. Probably you have misstyped the captcha or the SteamGaurd code if this comes multiple times.
do
{
Console.WriteLine("SteamWeb: Logging In...");
bool captcha = loginJson != null && loginJson.captcha_needed;
bool steamGuard = loginJson != null && loginJson.emailauth_needed;
string time = Uri.EscapeDataString(rsaJson.timestamp);
string capGid = string.Empty;
// Response does not need to send if captcha is needed or not.
// ReSharper disable once MergeSequentialChecks
if (loginJson != null && loginJson.captcha_gid != null)
{
capGid = Uri.EscapeDataString(loginJson.captcha_gid);
}
data = new NameValueCollection { { "password", encryptedBase64Password }, { "username", username } };
// Captcha Check.
string capText = "";
if (captcha)
{
Console.WriteLine("SteamWeb: Captcha is needed.");
System.Diagnostics.Process.Start("https://steamcommunity.com/public/captcha.php?gid=" + loginJson.captcha_gid);
Console.WriteLine("SteamWeb: Type the captcha:");
string consoleText = Console.ReadLine();
if (!string.IsNullOrEmpty(consoleText))
{
capText = Uri.EscapeDataString(consoleText);
}
}
data.Add("captchagid", captcha ? capGid : "-1");
data.Add("captcha_text", captcha ? capText : "");
// Captcha end.
// Added Header for two factor code.
data.Add("twofactorcode", "");
// Added Header for remember login. It can also set to true.
data.Add("remember_login", "false");
// SteamGuard check. If SteamGuard is enabled you need to enter it. Care probably you need to wait 7 days to trade.
// For further information about SteamGuard see: https://support.steampowered.com/kb_article.php?ref=4020-ALZM-5519&l=english.
if (steamGuard)
{
Console.WriteLine("SteamWeb: SteamGuard is needed.");
Console.WriteLine("SteamWeb: Type the code:");
string consoleText = Console.ReadLine();
if (!string.IsNullOrEmpty(consoleText))
{
steamGuardText = Uri.EscapeDataString(consoleText);
}
steamGuardId = loginJson.emailsteamid;
// Adding the machine name to the NameValueCollection, because it is requested by steam.
Console.WriteLine("SteamWeb: Type your machine name:");
consoleText = Console.ReadLine();
var machineName = string.IsNullOrEmpty(consoleText) ? "" : Uri.EscapeDataString(consoleText);
data.Add("loginfriendlyname", machineName != "" ? machineName : "defaultSteamBotMachine");
}
data.Add("emailauth", steamGuardText);
data.Add("emailsteamid", steamGuardId);
// SteamGuard end.
// Added unixTimestamp. It is included in the request normally.
var unixTimestamp = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
// Added three "0"'s because Steam has a weird unix timestamp interpretation.
data.Add("donotcache", unixTimestamp + "000");
data.Add("rsatimestamp", time);
// Sending the actual login.
using (HttpWebResponse webResponse = Request("https://steamcommunity.com/login/dologin/", "POST", data, false))
{
var stream = webResponse.GetResponseStream();
if (stream == null)
{
return false;
}
using (StreamReader reader = new StreamReader(stream))
{
string json = reader.ReadToEnd();
loginJson = JsonConvert.DeserializeObject<SteamResult>(json);
cookieCollection = webResponse.Cookies;
}
}
} while (loginJson.captcha_needed || loginJson.emailauth_needed);
// If the login was successful, we need to enter the cookies to steam.
if (loginJson.success)
{
_cookies = new CookieContainer();
foreach (Cookie cookie in cookieCollection)
{
_cookies.Add(cookie);
}
SubmitCookies(_cookies);
return true;
}
else
{
Console.WriteLine("SteamWeb Error: " + loginJson.message);
return false;
}
}
enter image description here
是否有其他解决方案如何登录 Steam 并获得 html?
好的,我检查了你的加密,看起来没问题。你的代码有点混乱,所以我会用我的解释:
我更喜欢使用 RestSharp 和 Newton Soft JSON 来执行此操作,因此 Class 正文中有一些强制性内容:
private IRestClient restClientTemporary;
private string getKeysURL = "/login/getrsakey/";
private string loginWithKey = "/login/dologin/";
创建 RestClient 和 RestRequests:
restClientTemporary = new RestClient("https://steamcommunity.com");
var request = new RestRequest(getKeysURL, Method.POST);
request.AddParameter("username", "YourSteamLogin");
var resp = restClientTemporary.Execute(request);
GetRsaResult response = Newtonsoft.Json.JsonConvert.DeserializeObject<GetRsaResult>(resp.Content);
然后我用你的代码作为加密方法:
public static string EncryptionSof(string password, GetRsaResult response)
{
RSACryptoServiceProvider rsa = new RSACryptoServiceProvider();
RSAParameters rsaParameters = new RSAParameters
{
Exponent = HexToByte(response.publickey_exp),
Modulus = HexToByte(response.publickey_mod)
};
rsa.ImportParameters(rsaParameters);
// Encrypt the password and convert it.
byte[] bytePassword = Encoding.ASCII.GetBytes(password);
byte[] encodedPassword = rsa.Encrypt(bytePassword, false);
return Convert.ToBase64String(encodedPassword);
}
然后用了这个方法:
string password = EncryptionSof("admin123/*its your steam password i think*/", response);
下一步是请求获取登录数据:
var loginRequest = new RestRequest(loginWithKey);
loginRequest.AddParameter("username", "YourSteamLogin");
loginRequest.AddParameter("password", password);
loginRequest.AddParameter("rsatimestamp", response.timestamp);
loginRequest.AddParameter("remember_login", false);
//Captcha stuff if needed:
loginRequest.AddParameter("captchagid", 3086601225255895896);
loginRequest.AddParameter("captcha_text", "LHYJ2P");
最后执行它:
var responseFinal = restClientTemporary.Execute(loginRequest);
作为回应,我在 responseFinal.Content:
收到了我需要的一切{
"success":true,
"requires_twofactor":false,
"login_complete":true,
"transfer_urls":[
"https:\/\/store.steampowered.com\/login\/transfer",
"https:\/\/help.steampowered.com\/login\/transfer"
],
"transfer_parameters":{
"steamid":"12344567898765432",
"token_secure":"xDDDDDDDDD",
"auth":"LOOOOOL",
"remember_login":false
}
}
GetRsaResult 模型如下所示:
public class GetRsaResult
{
public bool success { get; set; }
public string publickey_mod { get; set; }
public string publickey_exp { get; set; }
public string timestamp { get; set; }
public string token_gid { get; set; }
}
啊,我忘记了将 16-string 更改为 byte[],其方法在 Whosebug 上找到:
public static byte[] HexToByte(string hex)
{
return Enumerable.Range(0, hex.Length)
.Where(x => x % 2 == 0)
.Select(x => Convert.ToByte(hex.Substring(x, 2), 16))
.ToArray();
}
而且你必须记住一件事你永远不想向 Steam 发送明文密码。第一个请求 /login/getrsakey/
只是为了获取密钥来加密密码。 Steam 为您提供加密密码的密钥。因此,您将在程序中使用明文密码(在我的示例中为 admin123
),使用从 Steam 收到的密钥对其进行加密。
在第二个请求中 /login/dologin/
您必须发送加密密码(EncryptionSoF 方法的结果)