DragGesture 正在取消 SwiftUI 中的 LongPressGesture
DragGesture is cancelling LongPressGesture in SwiftUI
我正在寻找的行为是长按一个小图片,它会变大,但松开后它应该会再次变小。
我能够成功完成此行为;但是,我遇到的问题是,在我按住之后,我将手指从图像上滑开,这样我就可以放大查看它,但它被检测为拖动手势,它取消了我的行为。
这是我的代码
import SwiftUI
struct ContentView: View {
@GestureState private var isPressingDown: Bool = false
@State private var width: CGFloat = 64
@State private var height: CGFloat = 64
var body: some View {
let longPress = LongPressGesture(minimumDuration: 0.2)
let infiniteLongPress = LongPressGesture(minimumDuration: .infinity)
let seq = longPress.sequenced(before: infiniteLongPress)
let upd = seq.updating($isPressingDown) { value, state, transaction in
switch value {
case .second(true, nil):
state = true
default:
break
}
}
return ZStack{
Color.black
.opacity(self.isPressingDown ? 0.5 : 0)
.edgesIgnoringSafeArea(.all)
.animation(.spring())
Image("icon")
.resizable()
.frame(width:self.isPressingDown ? self.width * 5 : self.width, height:self.isPressingDown ? self.height * 5 : self.height, alignment:.center)
.gesture(upd)
.cornerRadius(10)
.animation(.spring(dampingFraction: 0.65))
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
改为使用拖动手势作为第二个手势。测试并适用于 Xcode 11.2
...
let longPress = LongPressGesture(minimumDuration: 0.2)
let infiniteLongPress = DragGesture(minimumDistance: 0, coordinateSpace: .local) // here !
...
有时 Asperi 的解决方案对我不起作用,所以我用 highPriorityGesture 包围 'first gesture to receive interaction data',像这样:
...
.highPriorityGesture(
LongPressGesture(minimumDuration: 0.5)
.onEnded { _ in
// do my stuff on 0.5 sec press
}
)
.gesture(
DragGesture()
.onEnded {
// do my stuff on drag
}
)
...
来自苹果的文档highPriorityGesture(_:including:):
Attaches a gesture to the view with a higher precedence than gestures
defined by the view.
我正在寻找的行为是长按一个小图片,它会变大,但松开后它应该会再次变小。
我能够成功完成此行为;但是,我遇到的问题是,在我按住之后,我将手指从图像上滑开,这样我就可以放大查看它,但它被检测为拖动手势,它取消了我的行为。
这是我的代码
import SwiftUI
struct ContentView: View {
@GestureState private var isPressingDown: Bool = false
@State private var width: CGFloat = 64
@State private var height: CGFloat = 64
var body: some View {
let longPress = LongPressGesture(minimumDuration: 0.2)
let infiniteLongPress = LongPressGesture(minimumDuration: .infinity)
let seq = longPress.sequenced(before: infiniteLongPress)
let upd = seq.updating($isPressingDown) { value, state, transaction in
switch value {
case .second(true, nil):
state = true
default:
break
}
}
return ZStack{
Color.black
.opacity(self.isPressingDown ? 0.5 : 0)
.edgesIgnoringSafeArea(.all)
.animation(.spring())
Image("icon")
.resizable()
.frame(width:self.isPressingDown ? self.width * 5 : self.width, height:self.isPressingDown ? self.height * 5 : self.height, alignment:.center)
.gesture(upd)
.cornerRadius(10)
.animation(.spring(dampingFraction: 0.65))
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
改为使用拖动手势作为第二个手势。测试并适用于 Xcode 11.2
...
let longPress = LongPressGesture(minimumDuration: 0.2)
let infiniteLongPress = DragGesture(minimumDistance: 0, coordinateSpace: .local) // here !
...
有时 Asperi 的解决方案对我不起作用,所以我用 highPriorityGesture 包围 'first gesture to receive interaction data',像这样:
...
.highPriorityGesture(
LongPressGesture(minimumDuration: 0.5)
.onEnded { _ in
// do my stuff on 0.5 sec press
}
)
.gesture(
DragGesture()
.onEnded {
// do my stuff on drag
}
)
...
来自苹果的文档highPriorityGesture(_:including:):
Attaches a gesture to the view with a higher precedence than gestures defined by the view.