Hammerspoon Window 管理在辅助监视器上没有按预期工作

Hammerspoon Window management does not work as expected on secondary monitor

我是 Lua 和 hammerspoon 的新手,我一辈子都弄不明白为什么下面的代码在我的主屏幕上运行良好,但在我的辅助显示器上循环切换位置不起作用.在辅助显示器上点击 windows 上的快捷方式可启用第一个位置,但第二次按什么都不做。

正在阅读文档,hs.screen.mainScreen() 启用当前聚焦的屏幕所以它应该工作?

顺便说一句...辅助显示器实际上与主显示器在物理上是同一台显示器 运行 PBP(否则显卡无法处理分辨率)

我只在下面发布了我认为相关的代码:

local rightScreen = hs.screen.primaryScreen(0x600003f98880)
local leftScreen = rightScreen:toWest()

function bindKey(key, fn)
  hs.hotkey.bind({"cmd", "ctrl","alt"}, key, fn)
end

grid = {
  {key="q", units={positions.leftthird, positions.left50, positions.left66}},
  {key="w", units={positions.middlethird}},
  {key="e", units={positions.rightthird}},
  {key="r", units={positions.left50, positions.lower50Left50, positions.upper50Left50, positions.upper50, positions.lower50}}, -- virker IKKE på sekundære skærm
  {key="t", units={positions.right50, positions.lower50Right50, positions.upper50Right50, positions.upper50, positions.lower50}}, -- virker IKKE på sekundære skærm

}

hs.fnutils.each(grid, function(entry)
  bindKey(entry.key, function()
    local units = entry.units
    local screen = hs.screen.mainScreen()
    local window = hs.window.focusedWindow()
    local windowGeo = window:frame()

    local index = 0
    hs.fnutils.find(units, function(unit)
      index = index + 1

      local geo = hs.geometry.new(unit):fromUnitRect(screen:frame()):floor()
     return windowGeo:equals(geo)
    end)
    if index == #units then index = 0 end

    window:moveToUnit(units[index + 1])
  end)
end)

我能做的最好的事情是 post 我自己的代码,目的与我 3 多年前编写的类似,从那时起,它在内部和外部监视器上都运行良好。如您所见,我使用的是 win:setFrame 而不是 :moveToUnit。抱歉,我无法帮助调试您的问题,但我已经忘记了 Lua 和 Hammerspoon...希望对您有所帮助

function coords ()
  return hs.window.focusedWindow(), hs.window.focusedWindow():frame(),
         hs.window.focusedWindow():screen(), hs.window.focusedWindow():screen():frame()
end


hs.hotkey.bind({"cmd", "alt", "ctrl"}, "left", function()

  local win, wf, scr, sf = coords()

  if wf.x <= sf.x and wf.w <= math.floor(sf.w/3) then
    wf.x = sf.x
    wf.w = math.floor(sf.w/4)
  elseif wf.x <= sf.x and wf.w <= math.floor(sf.w/2) then
    wf.x = sf.x
    wf.w = math.floor(sf.w/3)
  else
    wf.x = sf.x
    wf.w = math.floor(sf.w/2)
  end
  wf.y=sf.y
  wf.h=sf.h
  win:setFrame(wf, 0)
end)


hs.hotkey.bind({"cmd", "alt", "ctrl"}, "right", function()

  local win, wf, scr, sf = coords()

  if wf.x >= math.floor(sf.x + sf.w/3) and wf.w <= math.floor(sf.w/3) then
    wf.w = sf.w/4
    wf.x = math.floor(sf.x + 3 * sf.w/4)
  elseif wf.x >= math.floor(sf.x + sf.w/2) and wf.w <= math.floor(sf.w/2) then
    wf.w = sf.w/3
    wf.x = math.floor(sf.x + 2 * sf.w/3)
  else
    wf.w = sf.w/2
    wf.x = math.floor(sf.x + sf.w/2)
  end
  wf.y=sf.y
  wf.h=sf.h
  win:setFrame(wf, 0)
end)


hs.hotkey.bind({"cmd", "alt", "ctrl"}, "up", function()

  local win, wf, scr, sf = coords()

  win:setFrame(sf, 0)
end)

hs.hotkey.bind({"cmd", "alt", "ctrl"}, "down", function()

  local win, wf, scr, sf = coords()

  if wf.x ~= math.floor(sf.x + sf.w/3) and wf.w ~= math.floor(sf.w/3) then
    wf.w = math.floor(sf.w/3)
    wf.x = math.floor(sf.x + sf.w/3)
  else
    wf.w = sf.w/2
    wf.x = math.floor(sf.x + sf.w/4)
  end
  wf.y=sf.y
  wf.h=sf.h

  win:setFrame(wf, 0)
end)