如何生成以 Java 为中心的随机多边形?
How to generate a random polygon centered in Java?
我想生成一些随机多边形,但我希望它或多或少位于给定 window 坐标的中心。
这是我的代码,它生成一个随机多边形,但大多数时候它位于 window 的底部,我想让它更居中:
private static final double CORNER_MARGIN = 100.0; // max offset for a corner of the field, to randomize the polygon
private static double[] standardPolygon(double x1, double x2, double y1, double y2) {
// minX maxX minY maxY --> it's the coordinate of the window
double centerX = (x1 + x2) / 2;
double centerY = (y1 + y2) / 2;
// this is a standard polygon "centered" in the middle of the program window
return new double[]{
x1 - (x2 - x1) * RANDOM.nextDouble(), y2 + (y2 - y1) *RANDOM.nextDouble() * CORNER_MARGIN,
x2 + (x2 - x1) * RANDOM.nextDouble(), y2 + (y2 - y1) *RANDOM.nextDouble() * CORNER_MARGIN,
x2 + (x2 - x1) * RANDOM.nextDouble(), y1 - (y2 - y1) *RANDOM.nextDouble() * CORNER_MARGIN,
x1 - (x2 - x1) * RANDOM.nextDouble(), y1 - (y2 - y1) *RANDOM.nextDouble() * CORNER_MARGIN,
};
/*return new double[]{
x1 - RANDOM.nextDouble() * CORNER_MARGIN, y2 + RANDOM.nextDouble() * CORNER_MARGIN, // up left
x2 + RANDOM.nextDouble() * CORNER_MARGIN, y2 + RANDOM.nextDouble() * CORNER_MARGIN, // up right
x2 + RANDOM.nextDouble() * CORNER_MARGIN, y1 - RANDOM.nextDouble() * CORNER_MARGIN, // down right
x1 - RANDOM.nextDouble() * CORNER_MARGIN, y1 - RANDOM.nextDouble() * CORNER_MARGIN, // down left
};*/
}
评论中的代码有效,但现在我试图将其居中,但我只得到一些 rectangles/squares。我怎样才能设法保持随机的多边形形式但更居中一点?
[编辑]
这是我绘制多边形面积的方法:
private void drawZone(Group group, IGameParameters gameParameters) {
Polygon polygon = new Polygon();
double[] points = gameParameters.dronePadDeliveryZonePolygon();
List<Double> pointsList = new ArrayList<>();
for (double point : points) pointsList.add(point);
polygon.getPoints().addAll(pointsList);
polygon.setFill(Color.ANTIQUEWHITE);
group.getChildren().add(polygon);
}```
您计算了中心但没有在任何地方使用它。只是为了让我理解正确,这只是一个 4 边形多边形,角随机位于距 window?
角最多 100 的位置
我不是 100% 确定您希望多边形的形状如何,但请尝试一下。从逻辑上讲它在我的脑海中起作用,但我现在没有办法测试代码。
private static final double CORNER_MARGIN = 100.0;
private static double[] standardPolygon(double x1, double x2, double y1, double y2) {
double centerX = (x1 + x2) / 2;
double centerY = (y1 + y2) / 2;
// Get the corner offsets
ox1 = x1 + CORNER_MARGIN * RANDOM.nextDouble(); // top left
oy1 = y1 + CORNER_MARGIN * RANDOM.nextDouble();
ox2 = x2 - CORNER_MARGIN * RANDOM.nextDouble(); // top right
oy2 = y1 + CORNER_MARGIN * RANDOM.nextDouble();
ox3 = x1 + CORNER_MARGIN * RANDOM.nextDouble(); // bottom left
oy3 = y2 - CORNER_MARGIN * RANDOM.nextDouble();
ox4 = x2 - CORNER_MARGIN * RANDOM.nextDouble(); // bottom right
oy4 = y2 - CORNER_MARGIN * RANDOM.nextDouble();
// Calculate the center of the polygon
double cx = (ox2 - ox1) / 2;
double cy = (oy2 - oy1) / 2;
// difference between window's center and polygon
double offsetX = centerX - cx;
double offsetY = centerY - cy;
// offset the calculated points so the polygon's center matches the window
ox1 += offsetX;
oy1 += offsetY;
ox2 += offsetX;
oy2 += offsetY;
ox3 += offsetX;
oy3 += offsetY;
ox4 += offsetX;
oy4 += offsetY;
// this is a standard polygon "centered" in the middle of the program window
return new double[]{
ox1, oy1,
ox2, oy2,
ox3, oy3,
ox4, oy4
};
}
我想生成一些随机多边形,但我希望它或多或少位于给定 window 坐标的中心。
这是我的代码,它生成一个随机多边形,但大多数时候它位于 window 的底部,我想让它更居中:
private static final double CORNER_MARGIN = 100.0; // max offset for a corner of the field, to randomize the polygon
private static double[] standardPolygon(double x1, double x2, double y1, double y2) {
// minX maxX minY maxY --> it's the coordinate of the window
double centerX = (x1 + x2) / 2;
double centerY = (y1 + y2) / 2;
// this is a standard polygon "centered" in the middle of the program window
return new double[]{
x1 - (x2 - x1) * RANDOM.nextDouble(), y2 + (y2 - y1) *RANDOM.nextDouble() * CORNER_MARGIN,
x2 + (x2 - x1) * RANDOM.nextDouble(), y2 + (y2 - y1) *RANDOM.nextDouble() * CORNER_MARGIN,
x2 + (x2 - x1) * RANDOM.nextDouble(), y1 - (y2 - y1) *RANDOM.nextDouble() * CORNER_MARGIN,
x1 - (x2 - x1) * RANDOM.nextDouble(), y1 - (y2 - y1) *RANDOM.nextDouble() * CORNER_MARGIN,
};
/*return new double[]{
x1 - RANDOM.nextDouble() * CORNER_MARGIN, y2 + RANDOM.nextDouble() * CORNER_MARGIN, // up left
x2 + RANDOM.nextDouble() * CORNER_MARGIN, y2 + RANDOM.nextDouble() * CORNER_MARGIN, // up right
x2 + RANDOM.nextDouble() * CORNER_MARGIN, y1 - RANDOM.nextDouble() * CORNER_MARGIN, // down right
x1 - RANDOM.nextDouble() * CORNER_MARGIN, y1 - RANDOM.nextDouble() * CORNER_MARGIN, // down left
};*/
}
评论中的代码有效,但现在我试图将其居中,但我只得到一些 rectangles/squares。我怎样才能设法保持随机的多边形形式但更居中一点?
[编辑] 这是我绘制多边形面积的方法:
private void drawZone(Group group, IGameParameters gameParameters) {
Polygon polygon = new Polygon();
double[] points = gameParameters.dronePadDeliveryZonePolygon();
List<Double> pointsList = new ArrayList<>();
for (double point : points) pointsList.add(point);
polygon.getPoints().addAll(pointsList);
polygon.setFill(Color.ANTIQUEWHITE);
group.getChildren().add(polygon);
}```
您计算了中心但没有在任何地方使用它。只是为了让我理解正确,这只是一个 4 边形多边形,角随机位于距 window?
角最多 100 的位置我不是 100% 确定您希望多边形的形状如何,但请尝试一下。从逻辑上讲它在我的脑海中起作用,但我现在没有办法测试代码。
private static final double CORNER_MARGIN = 100.0;
private static double[] standardPolygon(double x1, double x2, double y1, double y2) {
double centerX = (x1 + x2) / 2;
double centerY = (y1 + y2) / 2;
// Get the corner offsets
ox1 = x1 + CORNER_MARGIN * RANDOM.nextDouble(); // top left
oy1 = y1 + CORNER_MARGIN * RANDOM.nextDouble();
ox2 = x2 - CORNER_MARGIN * RANDOM.nextDouble(); // top right
oy2 = y1 + CORNER_MARGIN * RANDOM.nextDouble();
ox3 = x1 + CORNER_MARGIN * RANDOM.nextDouble(); // bottom left
oy3 = y2 - CORNER_MARGIN * RANDOM.nextDouble();
ox4 = x2 - CORNER_MARGIN * RANDOM.nextDouble(); // bottom right
oy4 = y2 - CORNER_MARGIN * RANDOM.nextDouble();
// Calculate the center of the polygon
double cx = (ox2 - ox1) / 2;
double cy = (oy2 - oy1) / 2;
// difference between window's center and polygon
double offsetX = centerX - cx;
double offsetY = centerY - cy;
// offset the calculated points so the polygon's center matches the window
ox1 += offsetX;
oy1 += offsetY;
ox2 += offsetX;
oy2 += offsetY;
ox3 += offsetX;
oy3 += offsetY;
ox4 += offsetX;
oy4 += offsetY;
// this is a standard polygon "centered" in the middle of the program window
return new double[]{
ox1, oy1,
ox2, oy2,
ox3, oy3,
ox4, oy4
};
}