移动 canvas 中的元素会多次复制它,直到打开开发者控制台
Moving element in canvas copies it multiple times until developer's console is opened
我想要实现的是为 canvas 加载背景图像,然后创建和移动形状。因为我想稍后扩展这个功能,所以我使用 paper.js (0.12.4),它带有很多示例和方便的工具。
总而言之,我可以做到这一点,但我需要采取额外的步骤打开浏览器控制台或放大和缩小(Firefox 74;Chrome 80.0.3987.149)。就在那时,一切都按计划进行。请看下面的 GIF。
上面的演示代码如下:
<!DOCTYPE html>
<html lang="en">
<head >
<title></title>
<!-- Load Bootstrap and JQuery -->
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.4.1/css/bootstrap.min.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.4.1/jquery.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.4.1/js/bootstrap.min.js"></script>
</head>
<body>
<div id="main">
<div>
<canvas id="myCanvas" resize></canvas>
</div>
</div>
<script type="text/paperscript" canvas="myCanvas">
var hitOptions = {
segments: true,
stroke: true,
fill: true,
tolerance: 5
};
var segment, path;
var movePath = false;
function onMouseDown(event) {
segment = path = null;
var hitResult = project.hitTest(event.point, hitOptions);
if (!hitResult)
return;
if (event.modifiers.shift) {
if (hitResult.type == 'segment') {
hitResult.segment.remove();
};
return;
}
if (hitResult) {
path = hitResult.item;
if (hitResult.type == 'segment') {
segment = hitResult.segment;
} else if (hitResult.type == 'stroke') {
var location = hitResult.location;
segment = path.insert(location.index + 1, event.point);
}
}
movePath = hitResult.type == 'fill';
if (movePath)
project.activeLayer.addChild(hitResult.item);
}
function onMouseDrag(event) {
if (segment) {
segment.point += event.delta;
} else if (path) {
path.position += event.delta;
}
logCanvasData();
}
function logCanvasData() {
var c = document.getElementById('myCanvas');
var ctx = c.getContext('2d');
var imgData = ctx.getImageData(0, 0, c.width, c.height);
for (var i = 0; i < 120; i += 4) {
if (imgData.data[i] == 255) {
console.log("We have a color with red inside.");
} else if (imgData.data[i] == 0 && imgData.data[i+1] == 0 && imgData.data[i+2] == 0 && imgData.data[i+3] != 0){
console.log("We have a black value!");
}
}
}
function onResize(event) {
// Whenever the window is resized, recenter the path:
path.position = view.center;
}
</script>
<script>
window.onload = function() {
// Loads the canvas element with a background image
// and an example polygon.
loadCanvas();
}
</script>
<script>
function loadCanvas(imageUrl, canvasId) {
if (typeof imageUrl == "undefined") {
imageUrl = "teddy_bear.jpg";
}
if (typeof canvasId == "undefined") {
canvasId = "myCanvas";
}
canvasImageWidth = 0;
canvasImageHeight = 0;
var canvasImage = new Image();
canvasImage.onload = function() {
// Determine the image size which will be the background of the canvas.
canvasImageWidth = this.width;
canvasImageHeight = this.height;
// Adjust the canvas size and set the background image.
var canvasElement = document.getElementById(canvasId);
canvasElement.width = canvasImageWidth;
canvasElement.height = canvasImageHeight;
canvasElement.style.background = "url(" + canvasImage.src + ")";
myPath = new paper.Path();
myPath.closed = true;
myPath.strokeColor = 'black';
myPath.fillColor = {hue:180, saturation:30, lightness:100}
myPath.add(new paper.Point(0, 0));
myPath.add(new paper.Point(100, 50));
myPath.add(new paper.Point(50, 150));
myPath.opacity = 0.3;
};
canvasImage.src = imageUrl;
}
</script>
<!-- Load script to draw polygons -->
<script src="paperjs-v0.12.4/dist/paper-full.js"></script>
</body>
</html>
我相信这个问题有解决办法。任何建议表示赞赏。
可能的解决方案:
如 sasensi 在其回复下方评论中的 fiddle 所示:sfiddle.net/xidi2xidi/v67odmjy
另一种可行的方法,但这在一定程度上取决于您如何加载网站和图像,如下所示。在我的例子中,图像信息由 python Flask 后端传递,因此我可以将它们添加为 canvas.
的样式参数
<style>
canvas[resize] {
width: {{ imageWidth }}px;
height: {{ imageHeight }}px;
background-image: url("{{ imagePath }}");
}
</style>
依靠 Paper.js 是个好主意,因为它会为您完成很多工作。
其实你也应该用它来画你的背景,一切都会简单很多。
这里是 sketch 演示解决方案。
// Draw an image as background.
const raster = new Raster({
source: 'http://assets.paperjs.org/images/marilyn.jpg',
// Lower down the opacity so we can see the rest better.
opacity: 0.4,
// When image is loaded...
onLoad: () => {
// ...make sure that it fills the entire canvas.
raster.fitBounds(view.bounds, true);
}
});
// Draw a circle on top of the image.
const circle = new Path.Circle({
center: view.center,
radius: 50,
fillColor: 'orange',
// On circle drag...
onMouseDrag: event => {
// ...move it.
circle.position += event.delta;
}
});
// Draw intsructions.
new PointText({
content: 'Drag and drop the circle over the image',
point: view.center + [0, -80],
justification: 'center',
fontSize: 24
});
我想要实现的是为 canvas 加载背景图像,然后创建和移动形状。因为我想稍后扩展这个功能,所以我使用 paper.js (0.12.4),它带有很多示例和方便的工具。
总而言之,我可以做到这一点,但我需要采取额外的步骤打开浏览器控制台或放大和缩小(Firefox 74;Chrome 80.0.3987.149)。就在那时,一切都按计划进行。请看下面的 GIF。
上面的演示代码如下:
<!DOCTYPE html>
<html lang="en">
<head >
<title></title>
<!-- Load Bootstrap and JQuery -->
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.4.1/css/bootstrap.min.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.4.1/jquery.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.4.1/js/bootstrap.min.js"></script>
</head>
<body>
<div id="main">
<div>
<canvas id="myCanvas" resize></canvas>
</div>
</div>
<script type="text/paperscript" canvas="myCanvas">
var hitOptions = {
segments: true,
stroke: true,
fill: true,
tolerance: 5
};
var segment, path;
var movePath = false;
function onMouseDown(event) {
segment = path = null;
var hitResult = project.hitTest(event.point, hitOptions);
if (!hitResult)
return;
if (event.modifiers.shift) {
if (hitResult.type == 'segment') {
hitResult.segment.remove();
};
return;
}
if (hitResult) {
path = hitResult.item;
if (hitResult.type == 'segment') {
segment = hitResult.segment;
} else if (hitResult.type == 'stroke') {
var location = hitResult.location;
segment = path.insert(location.index + 1, event.point);
}
}
movePath = hitResult.type == 'fill';
if (movePath)
project.activeLayer.addChild(hitResult.item);
}
function onMouseDrag(event) {
if (segment) {
segment.point += event.delta;
} else if (path) {
path.position += event.delta;
}
logCanvasData();
}
function logCanvasData() {
var c = document.getElementById('myCanvas');
var ctx = c.getContext('2d');
var imgData = ctx.getImageData(0, 0, c.width, c.height);
for (var i = 0; i < 120; i += 4) {
if (imgData.data[i] == 255) {
console.log("We have a color with red inside.");
} else if (imgData.data[i] == 0 && imgData.data[i+1] == 0 && imgData.data[i+2] == 0 && imgData.data[i+3] != 0){
console.log("We have a black value!");
}
}
}
function onResize(event) {
// Whenever the window is resized, recenter the path:
path.position = view.center;
}
</script>
<script>
window.onload = function() {
// Loads the canvas element with a background image
// and an example polygon.
loadCanvas();
}
</script>
<script>
function loadCanvas(imageUrl, canvasId) {
if (typeof imageUrl == "undefined") {
imageUrl = "teddy_bear.jpg";
}
if (typeof canvasId == "undefined") {
canvasId = "myCanvas";
}
canvasImageWidth = 0;
canvasImageHeight = 0;
var canvasImage = new Image();
canvasImage.onload = function() {
// Determine the image size which will be the background of the canvas.
canvasImageWidth = this.width;
canvasImageHeight = this.height;
// Adjust the canvas size and set the background image.
var canvasElement = document.getElementById(canvasId);
canvasElement.width = canvasImageWidth;
canvasElement.height = canvasImageHeight;
canvasElement.style.background = "url(" + canvasImage.src + ")";
myPath = new paper.Path();
myPath.closed = true;
myPath.strokeColor = 'black';
myPath.fillColor = {hue:180, saturation:30, lightness:100}
myPath.add(new paper.Point(0, 0));
myPath.add(new paper.Point(100, 50));
myPath.add(new paper.Point(50, 150));
myPath.opacity = 0.3;
};
canvasImage.src = imageUrl;
}
</script>
<!-- Load script to draw polygons -->
<script src="paperjs-v0.12.4/dist/paper-full.js"></script>
</body>
</html>
我相信这个问题有解决办法。任何建议表示赞赏。
可能的解决方案:
如 sasensi 在其回复下方评论中的 fiddle 所示:sfiddle.net/xidi2xidi/v67odmjy
另一种可行的方法,但这在一定程度上取决于您如何加载网站和图像,如下所示。在我的例子中,图像信息由 python Flask 后端传递,因此我可以将它们添加为 canvas.
的样式参数
<style>
canvas[resize] {
width: {{ imageWidth }}px;
height: {{ imageHeight }}px;
background-image: url("{{ imagePath }}");
}
</style>
依靠 Paper.js 是个好主意,因为它会为您完成很多工作。
其实你也应该用它来画你的背景,一切都会简单很多。
这里是 sketch 演示解决方案。
// Draw an image as background.
const raster = new Raster({
source: 'http://assets.paperjs.org/images/marilyn.jpg',
// Lower down the opacity so we can see the rest better.
opacity: 0.4,
// When image is loaded...
onLoad: () => {
// ...make sure that it fills the entire canvas.
raster.fitBounds(view.bounds, true);
}
});
// Draw a circle on top of the image.
const circle = new Path.Circle({
center: view.center,
radius: 50,
fillColor: 'orange',
// On circle drag...
onMouseDrag: event => {
// ...move it.
circle.position += event.delta;
}
});
// Draw intsructions.
new PointText({
content: 'Drag and drop the circle over the image',
point: view.center + [0, -80],
justification: 'center',
fontSize: 24
});