在 SFSpeechRecognizer 中使用 AudioToolbox 而不是 AVFoundation
Using AudioToolbox instead of AVFoundation in SFSpeechRecognizer
我必须使用 AudioToolbox 而不是 AVAudioSession 来为 SFSpeechRecognizer 提供流。我知道我应该使用 AudioQueue,所以我将录音导出到 CMSampleBuffer 以使用识别器读取它。在调试时我看到缓冲区被添加到 SFSpeechAudioBufferRecognitionRequest,但是任务闭包中的代码没有执行:既没有结果,也没有错误。
代码有什么问题?
let NUM_BUFFERS = 1
struct RecordState {
var dataFormat = AudioStreamBasicDescription()
var queue: AudioQueueRef?
var buffers: [AudioQueueBufferRef] = []
var audioFile: AudioFileID?
var currentPacket: Int64 = 0
var recording = false
}
func сallback(_ inUserData: UnsafeMutableRawPointer?,
_ inAQ: AudioQueueRef,
_ inBuffer: AudioQueueBufferRef,
_ inStartTime: UnsafePointer<AudioTimeStamp>,
_ inNumberPacketDescriptions: UInt32,
_ inPacketDescs: UnsafePointer<AudioStreamPacketDescription>?) {
let recordState = inUserData?.assumingMemoryBound(to: RecordState.self)
if let queue = recordState?.pointee.queue {
AudioQueueEnqueueBuffer(queue, inBuffer, 0, nil)
let rec = AudioRecorder.sharedInstance
rec.transformBuffer(pBuffer: inBuffer, pLength: inBuffer.pointee.mAudioDataByteSize)
}
}
class AudioRecorder: NSObject, ObservableObject, SFSpeechRecognizerDelegate {
let format = AudioStreamBasicDescription(mSampleRate: Float64(16000.0), mFormatID: kAudioFormatLinearPCM, mFormatFlags: kAudioFormatFlagsNativeFloatPacked, mBytesPerPacket: UInt32(MemoryLayout<Float32>.size), mFramesPerPacket: 1, mBytesPerFrame: UInt32(MemoryLayout<Float32>.size), mChannelsPerFrame: 1, mBitsPerChannel: UInt32(MemoryLayout<Float32>.size * 8), mReserved: 0)
var recordState = RecordState()
var startTime = CFAbsoluteTimeGetCurrent()
static var sharedInstance = AudioRecorder()
private var speechRecognizer = SFSpeechRecognizer()!
private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest?
private var recognitionTask: SFSpeechRecognitionTask?
private var engineEnabled = false
private var lastText = [SFTranscriptionSegment]()
override init() {
super.init()
OperationQueue.main.addOperation {
SFSpeechRecognizer.requestAuthorization { authStatus in
switch authStatus {
case .authorized:
self.engineEnabled = true
default:
self.engineEnabled = false
}
}
}
self.speechRecognizer.delegate = self
}
func startRecording() {
recordState.dataFormat = format
var queue: AudioQueueRef?
if AudioQueueNewInput(&recordState.dataFormat, сallback, &recordState, CFRunLoopGetCurrent(), CFRunLoopMode.commonModes.rawValue, 0, &queue) == noErr {
recordState.queue = queue
} else {
return
}
for _ in 0..<NUM_BUFFERS {
var buffer: AudioQueueBufferRef?
if AudioQueueAllocateBuffer(queue!, 1024, &buffer) == noErr {
recordState.buffers.append(buffer!)
}
AudioQueueEnqueueBuffer(queue!, buffer!, 0, nil)
}
recognitionRequest = SFSpeechAudioBufferRecognitionRequest()
guard let recognitionRequest = recognitionRequest else { fatalError("Unable to create a SFSpeechAudioBufferRecognitionRequest object") }
recognitionRequest.shouldReportPartialResults = true
// Keep speech recognition data on device
if #available(iOS 13, *) {
recognitionRequest.requiresOnDeviceRecognition = true
}
recognitionTask = speechRecognizer.recognitionTask(with: recognitionRequest) { result, error in
var isFinal = false
if let result = result {
print(result.bestTranscription.formattedString)
isFinal = result.isFinal
}
if error != nil || isFinal {
// Stop recognizing speech if there is a problem.
self.recognitionRequest = nil
self.recognitionTask = nil
}
}
recordState.recording = true
if AudioQueueStart(recordState.queue!, nil) != noErr {
fatalError("Something is wrong")
}
self.startTime = CFAbsoluteTimeGetCurrent()
}
func stopRecording() {
recordState.recording = false
AudioQueueStop(recordState.queue!, true)
for i in 0..<NUM_BUFFERS {
if let buffers = recordState.buffers[i] as? AudioQueueBufferRef {
AudioQueueFreeBuffer(recordState.queue!, buffers)
}
}
AudioQueueDispose(recordState.queue!, true)
if let file = recordState.audioFile {
AudioFileClose(file)
}
}
func transformBuffer(pBuffer: AudioQueueBufferRef, pLength: UInt32) {
var blockBuffer: CMBlockBuffer?
CMBlockBufferCreateWithMemoryBlock(allocator: kCFAllocatorDefault, memoryBlock: pBuffer, blockLength: Int(pLength), blockAllocator: kCFAllocatorNull, customBlockSource: nil, offsetToData: 0, dataLength: Int(pLength), flags: kCMBlockBufferAssureMemoryNowFlag, blockBufferOut: &blockBuffer)
let timeFormat = format.mSampleRate
let currentTime = CFAbsoluteTimeGetCurrent()
let elapsedTime: CFTimeInterval = currentTime - self.startTime
let timeStamp = CMTimeMake(value: Int64(elapsedTime * timeFormat), timescale: Int32(timeFormat))
let nSamples = Int(pLength / format.mBytesPerFrame)
do {
let formatDescription = try CMAudioFormatDescription(audioStreamBasicDescription: format)
var sampleBuffer: CMSampleBuffer?
CMAudioSampleBufferCreateWithPacketDescriptions(allocator: kCFAllocatorDefault, dataBuffer: blockBuffer, dataReady: true, makeDataReadyCallback: nil, refcon: nil, formatDescription: formatDescription, sampleCount: nSamples, presentationTimeStamp: timeStamp, packetDescriptions: nil, sampleBufferOut: &sampleBuffer)
if let sBuffer = sampleBuffer {
self.recognitionRequest?.appendAudioSampleBuffer(sBuffer)
}
} catch {
fatalError(error.localizedDescription)
}
}
}
UPD:我修改了代码,使其更具描述性
终于,我找到了答案。这是将 AudioQueueBufferRef 转换为 AVAudioPCMBuffer 的代码:
func queueBufferToAudioBuffer(_ buffer: AudioQueueBufferRef) -> AVAudioPCMBuffer? {
guard let audioFormat = AVAudioFormat(
commonFormat: .pcmFormatFloat32,
sampleRate: format.mSampleRate,
channels: format.mChannelsPerFrame,
interleaved: true)
else { return nil }
let frameLength = buffer.pointee.mAudioDataBytesCapacity / audioFormat.streamDescription.pointee.mBytesPerFrame
guard let audioBuffer = AVAudioPCMBuffer(pcmFormat: audioFormat, frameCapacity: frameLength) else { return nil }
audioBuffer.frameLength = frameLength
let dstLeft = audioBuffer.floatChannelData![0]
let src = buffer.pointee.mAudioData.bindMemory(to: Float.self, capacity: Int(frameLength))
dstLeft.initialize(from: src, count: Int(frameLength))
return audioBuffer
}
我必须使用 AudioToolbox 而不是 AVAudioSession 来为 SFSpeechRecognizer 提供流。我知道我应该使用 AudioQueue,所以我将录音导出到 CMSampleBuffer 以使用识别器读取它。在调试时我看到缓冲区被添加到 SFSpeechAudioBufferRecognitionRequest,但是任务闭包中的代码没有执行:既没有结果,也没有错误。
代码有什么问题?
let NUM_BUFFERS = 1
struct RecordState {
var dataFormat = AudioStreamBasicDescription()
var queue: AudioQueueRef?
var buffers: [AudioQueueBufferRef] = []
var audioFile: AudioFileID?
var currentPacket: Int64 = 0
var recording = false
}
func сallback(_ inUserData: UnsafeMutableRawPointer?,
_ inAQ: AudioQueueRef,
_ inBuffer: AudioQueueBufferRef,
_ inStartTime: UnsafePointer<AudioTimeStamp>,
_ inNumberPacketDescriptions: UInt32,
_ inPacketDescs: UnsafePointer<AudioStreamPacketDescription>?) {
let recordState = inUserData?.assumingMemoryBound(to: RecordState.self)
if let queue = recordState?.pointee.queue {
AudioQueueEnqueueBuffer(queue, inBuffer, 0, nil)
let rec = AudioRecorder.sharedInstance
rec.transformBuffer(pBuffer: inBuffer, pLength: inBuffer.pointee.mAudioDataByteSize)
}
}
class AudioRecorder: NSObject, ObservableObject, SFSpeechRecognizerDelegate {
let format = AudioStreamBasicDescription(mSampleRate: Float64(16000.0), mFormatID: kAudioFormatLinearPCM, mFormatFlags: kAudioFormatFlagsNativeFloatPacked, mBytesPerPacket: UInt32(MemoryLayout<Float32>.size), mFramesPerPacket: 1, mBytesPerFrame: UInt32(MemoryLayout<Float32>.size), mChannelsPerFrame: 1, mBitsPerChannel: UInt32(MemoryLayout<Float32>.size * 8), mReserved: 0)
var recordState = RecordState()
var startTime = CFAbsoluteTimeGetCurrent()
static var sharedInstance = AudioRecorder()
private var speechRecognizer = SFSpeechRecognizer()!
private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest?
private var recognitionTask: SFSpeechRecognitionTask?
private var engineEnabled = false
private var lastText = [SFTranscriptionSegment]()
override init() {
super.init()
OperationQueue.main.addOperation {
SFSpeechRecognizer.requestAuthorization { authStatus in
switch authStatus {
case .authorized:
self.engineEnabled = true
default:
self.engineEnabled = false
}
}
}
self.speechRecognizer.delegate = self
}
func startRecording() {
recordState.dataFormat = format
var queue: AudioQueueRef?
if AudioQueueNewInput(&recordState.dataFormat, сallback, &recordState, CFRunLoopGetCurrent(), CFRunLoopMode.commonModes.rawValue, 0, &queue) == noErr {
recordState.queue = queue
} else {
return
}
for _ in 0..<NUM_BUFFERS {
var buffer: AudioQueueBufferRef?
if AudioQueueAllocateBuffer(queue!, 1024, &buffer) == noErr {
recordState.buffers.append(buffer!)
}
AudioQueueEnqueueBuffer(queue!, buffer!, 0, nil)
}
recognitionRequest = SFSpeechAudioBufferRecognitionRequest()
guard let recognitionRequest = recognitionRequest else { fatalError("Unable to create a SFSpeechAudioBufferRecognitionRequest object") }
recognitionRequest.shouldReportPartialResults = true
// Keep speech recognition data on device
if #available(iOS 13, *) {
recognitionRequest.requiresOnDeviceRecognition = true
}
recognitionTask = speechRecognizer.recognitionTask(with: recognitionRequest) { result, error in
var isFinal = false
if let result = result {
print(result.bestTranscription.formattedString)
isFinal = result.isFinal
}
if error != nil || isFinal {
// Stop recognizing speech if there is a problem.
self.recognitionRequest = nil
self.recognitionTask = nil
}
}
recordState.recording = true
if AudioQueueStart(recordState.queue!, nil) != noErr {
fatalError("Something is wrong")
}
self.startTime = CFAbsoluteTimeGetCurrent()
}
func stopRecording() {
recordState.recording = false
AudioQueueStop(recordState.queue!, true)
for i in 0..<NUM_BUFFERS {
if let buffers = recordState.buffers[i] as? AudioQueueBufferRef {
AudioQueueFreeBuffer(recordState.queue!, buffers)
}
}
AudioQueueDispose(recordState.queue!, true)
if let file = recordState.audioFile {
AudioFileClose(file)
}
}
func transformBuffer(pBuffer: AudioQueueBufferRef, pLength: UInt32) {
var blockBuffer: CMBlockBuffer?
CMBlockBufferCreateWithMemoryBlock(allocator: kCFAllocatorDefault, memoryBlock: pBuffer, blockLength: Int(pLength), blockAllocator: kCFAllocatorNull, customBlockSource: nil, offsetToData: 0, dataLength: Int(pLength), flags: kCMBlockBufferAssureMemoryNowFlag, blockBufferOut: &blockBuffer)
let timeFormat = format.mSampleRate
let currentTime = CFAbsoluteTimeGetCurrent()
let elapsedTime: CFTimeInterval = currentTime - self.startTime
let timeStamp = CMTimeMake(value: Int64(elapsedTime * timeFormat), timescale: Int32(timeFormat))
let nSamples = Int(pLength / format.mBytesPerFrame)
do {
let formatDescription = try CMAudioFormatDescription(audioStreamBasicDescription: format)
var sampleBuffer: CMSampleBuffer?
CMAudioSampleBufferCreateWithPacketDescriptions(allocator: kCFAllocatorDefault, dataBuffer: blockBuffer, dataReady: true, makeDataReadyCallback: nil, refcon: nil, formatDescription: formatDescription, sampleCount: nSamples, presentationTimeStamp: timeStamp, packetDescriptions: nil, sampleBufferOut: &sampleBuffer)
if let sBuffer = sampleBuffer {
self.recognitionRequest?.appendAudioSampleBuffer(sBuffer)
}
} catch {
fatalError(error.localizedDescription)
}
}
}
UPD:我修改了代码,使其更具描述性
终于,我找到了答案。这是将 AudioQueueBufferRef 转换为 AVAudioPCMBuffer 的代码:
func queueBufferToAudioBuffer(_ buffer: AudioQueueBufferRef) -> AVAudioPCMBuffer? {
guard let audioFormat = AVAudioFormat(
commonFormat: .pcmFormatFloat32,
sampleRate: format.mSampleRate,
channels: format.mChannelsPerFrame,
interleaved: true)
else { return nil }
let frameLength = buffer.pointee.mAudioDataBytesCapacity / audioFormat.streamDescription.pointee.mBytesPerFrame
guard let audioBuffer = AVAudioPCMBuffer(pcmFormat: audioFormat, frameCapacity: frameLength) else { return nil }
audioBuffer.frameLength = frameLength
let dstLeft = audioBuffer.floatChannelData![0]
let src = buffer.pointee.mAudioData.bindMemory(to: Float.self, capacity: Int(frameLength))
dstLeft.initialize(from: src, count: Int(frameLength))
return audioBuffer
}