如何在 android 中使用 onTouchEven() 在不同位置绘制圆圈?
How to draw circles on different positions using onTouchEven() in android?
我试图在用户 touches.I 使用 onTouchEvent() 获取 touch.The 的 x y 坐标的位置绘制一个圆圈,以下代码在 [= =17=] 当我在 onTouchEvent() 中的 'break;' 语句之前使用 invalidate() 函数时,会出现圆圈,但是当我在其他位置触摸时,前一个圆圈会被擦除,并在新触摸的位置绘制一个新圆圈位置。
我如何修改此代码,以便在每个 ACTION_DOWN onTouchEvent() 上在该点上绘制一个圆圈,并且之前绘制的圆圈也不会被删除。
public class TestView3 extends View {
private static final String TAG = "TestView3";
Paint paint = new Paint();
float mX,mY;
public TestView3(Context context, AttributeSet attributeSet){
super(context);
Log.d(TAG, "TestView3: constructor called");
paint.setColor(Color.BLACK);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Log.d(TAG, "onDraw: called");
//canvas.drawLine(0,0,20,20,paint);
//canvas.drawLine(20,0,0,20,paint);
canvas.drawCircle(mX,mY,10,paint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
Log.d(TAG, "onTouchEvent: Action_down happend");
mX = x;
mY = y;
break;
}
return true;
}
}
您必须将您的圈子存储在一个列表中,然后在 onDraw
方法中绘制每个圈子。
以下经过编辑的代码对我有用。
public class TestView3 extends View {
private static final String TAG = "TestView3";
Paint paint = new Paint();
float mX,mY;
Bitmap mBitmap;
Canvas mCanvas;
ArrayList<Point> arrayList = new ArrayList<>();
public TestView3(Context context, AttributeSet attributeSet){
super(context);
Log.d(TAG, "TestView3: constructor called");
paint.setColor(Color.BLACK);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Log.d(TAG, "onDraw: called");
//canvas.drawLine(0,0,20,20,paint);
//canvas.drawLine(20,0,0,20,paint);
for(int i = 0;i < arrayList.size();i++){
Point point = arrayList.get(i);
canvas.drawCircle(point.x,point.y,10,paint);
// Draw line with next point (if it exists)
if (i + 1 < arrayList.size()) {
Point next = arrayList.get(i + 1);
canvas.drawLine(point.x, point.y, next.x, next.y, paint);
}
}
// canvas.drawCircle(mX,mY,10,paint);
}
/* protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w,h,Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}*/
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
Log.d(TAG, "onTouchEvent: Action_down happend");
mX = x;
mY = y;
arrayList.add(new Point((int)x,(int)y));
invalidate();
break;
}
return true;
}
}
我试图在用户 touches.I 使用 onTouchEvent() 获取 touch.The 的 x y 坐标的位置绘制一个圆圈,以下代码在 [= =17=] 当我在 onTouchEvent() 中的 'break;' 语句之前使用 invalidate() 函数时,会出现圆圈,但是当我在其他位置触摸时,前一个圆圈会被擦除,并在新触摸的位置绘制一个新圆圈位置。 我如何修改此代码,以便在每个 ACTION_DOWN onTouchEvent() 上在该点上绘制一个圆圈,并且之前绘制的圆圈也不会被删除。
public class TestView3 extends View {
private static final String TAG = "TestView3";
Paint paint = new Paint();
float mX,mY;
public TestView3(Context context, AttributeSet attributeSet){
super(context);
Log.d(TAG, "TestView3: constructor called");
paint.setColor(Color.BLACK);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Log.d(TAG, "onDraw: called");
//canvas.drawLine(0,0,20,20,paint);
//canvas.drawLine(20,0,0,20,paint);
canvas.drawCircle(mX,mY,10,paint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
Log.d(TAG, "onTouchEvent: Action_down happend");
mX = x;
mY = y;
break;
}
return true;
}
}
您必须将您的圈子存储在一个列表中,然后在 onDraw
方法中绘制每个圈子。
以下经过编辑的代码对我有用。
public class TestView3 extends View {
private static final String TAG = "TestView3";
Paint paint = new Paint();
float mX,mY;
Bitmap mBitmap;
Canvas mCanvas;
ArrayList<Point> arrayList = new ArrayList<>();
public TestView3(Context context, AttributeSet attributeSet){
super(context);
Log.d(TAG, "TestView3: constructor called");
paint.setColor(Color.BLACK);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Log.d(TAG, "onDraw: called");
//canvas.drawLine(0,0,20,20,paint);
//canvas.drawLine(20,0,0,20,paint);
for(int i = 0;i < arrayList.size();i++){
Point point = arrayList.get(i);
canvas.drawCircle(point.x,point.y,10,paint);
// Draw line with next point (if it exists)
if (i + 1 < arrayList.size()) {
Point next = arrayList.get(i + 1);
canvas.drawLine(point.x, point.y, next.x, next.y, paint);
}
}
// canvas.drawCircle(mX,mY,10,paint);
}
/* protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w,h,Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}*/
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
Log.d(TAG, "onTouchEvent: Action_down happend");
mX = x;
mY = y;
arrayList.add(new Point((int)x,(int)y));
invalidate();
break;
}
return true;
}
}