ThreeJs 如何在球体的直径上画一条线?
How to draw a line on the diameter of a sphere in ThreeJs?
假设我有一个这样的球体:
var geometry = new THREE.SphereGeometry( 1, 32, 32 );
window.sphere = new THREE.Mesh( geometry, material );
scene.add( window.sphere );
然后我将如何围绕球体的直径画一条线?最好平行于 x 轴。这里的最终目标是将这样的线与文本结合使用来说明大小(例如,这个球体有 10 米宽)。
你可以使用这个技巧:
var material = new THREE.MeshBasicMaterial( { color: 0xaaaaaa } );
var geometry = new THREE.SphereGeometry( 32, 32, 32 );
var sphere = new THREE.Mesh( geometry, material );
scene.add( sphere );
var geometry = new THREE.TorusGeometry( 31.9, 0.16, 64, 100 );
var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
var torus = new THREE.Mesh( geometry, material );
torus.rotation.x = Math.PI/2;
scene.add( torus );
http://jsfiddle.net/10hemttk/36/
Upd. 嗯,这样比较正确:
var rad = 32,
delta = 0.05,
segs = 64,
material = null,
geometry = null,
circle = null,
sphere = null;
material = new THREE.LineBasicMaterial( { color: 0xffff00 } ),
geometry = new THREE.CircleGeometry( rad+delta, segs ),
geometry.vertices.shift();
circle = new THREE.Line( geometry, material );
circle.rotation.x = Math.PI/2;
scene.add( circle );
material = new THREE.MeshBasicMaterial( { color: 0xaaaaaa } );
geometry = new THREE.SphereGeometry( rad, segs, segs );
sphere = new THREE.Mesh( geometry, material );
scene.add( sphere );
假设我有一个这样的球体:
var geometry = new THREE.SphereGeometry( 1, 32, 32 );
window.sphere = new THREE.Mesh( geometry, material );
scene.add( window.sphere );
然后我将如何围绕球体的直径画一条线?最好平行于 x 轴。这里的最终目标是将这样的线与文本结合使用来说明大小(例如,这个球体有 10 米宽)。
你可以使用这个技巧:
var material = new THREE.MeshBasicMaterial( { color: 0xaaaaaa } );
var geometry = new THREE.SphereGeometry( 32, 32, 32 );
var sphere = new THREE.Mesh( geometry, material );
scene.add( sphere );
var geometry = new THREE.TorusGeometry( 31.9, 0.16, 64, 100 );
var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
var torus = new THREE.Mesh( geometry, material );
torus.rotation.x = Math.PI/2;
scene.add( torus );
http://jsfiddle.net/10hemttk/36/
Upd. 嗯,这样比较正确:
var rad = 32,
delta = 0.05,
segs = 64,
material = null,
geometry = null,
circle = null,
sphere = null;
material = new THREE.LineBasicMaterial( { color: 0xffff00 } ),
geometry = new THREE.CircleGeometry( rad+delta, segs ),
geometry.vertices.shift();
circle = new THREE.Line( geometry, material );
circle.rotation.x = Math.PI/2;
scene.add( circle );
material = new THREE.MeshBasicMaterial( { color: 0xaaaaaa } );
geometry = new THREE.SphereGeometry( rad, segs, segs );
sphere = new THREE.Mesh( geometry, material );
scene.add( sphere );